Performance Evaluation of Complex Systems: Techniques and Tools

Performance Evaluation of Complex Systems: Techniques and Tools

Author: Maria Carla Calzarossa

Publisher: Springer Science & Business Media

Published: 2002-09-11

Total Pages: 509

ISBN-13: 3540442529

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This book presents the tutorial lectures given by leading experts in the area at the IFIP WG 7.3 International Symposium on Computer Modeling, Measurement and Evaluation, Performance 2002, held in Rome, Italy in September 2002. The survey papers presented are devoted to theoretical and methodological advances in performance and reliability evaluation as well as new perspectives in the major application fields. Modeling and verification issues, solution methods, workload characterization, and benchmarking are addressed from the methodological point of view. Among the applications dealt with are hardware and software architectures, wired and wireless networks, grid environments, Web services, and real-time voice and video processing. This book is intended to serve as a state-of-the-art survey and reference for students, scientists, and engineers active in the area of performance and reliability evaluation.


Video Traces for Network Performance Evaluation

Video Traces for Network Performance Evaluation

Author: Patrick Seeling

Publisher: Springer Science & Business Media

Published: 2007-03-11

Total Pages: 272

ISBN-13: 1402055668

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This book provides a comprehensive introduction to video traces and their use in networking research. After first providing the basics of digital video and video coding, the book introduces video traces, covering the metrics captured in the traces, the trace generation, as well as the statistical characteristics of the video characterized in the traces.


Protocols for Multimedia Systems

Protocols for Multimedia Systems

Author: Marten J. van Sinderen

Publisher: Springer

Published: 2003-06-30

Total Pages: 250

ISBN-13: 3540454810

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This conference in Enschede, The Netherlands, is the sixth in a series of international conferences and workshops under the title Protocols for Multimedia Systems, abbreviated as PROMS. The first PROMS workshop took place in June 1994 in Berlin, Germany, followed by workshops in Salzburg, Austria (October 1995) and Madrid, Spain (October 1996). In 1997, PROMS formed a temporary alliance with Multimedia Networking, a conference previously held in Aizu, Japan, in 1995. This led to the international conference on Protocols for Multimedia Systems – Multimedia Networking, PROMS MmNet, that took place in Santiago, Chile (November 1997). Since then PROMS has been announced as an international conference, although informal contacts and interactive sessions – as in a workshop – were retained as a desirable feature of PROMS. After a gap of three years, PROMS was organized in Cracow, Poland (October 2000), for the fifth time. We consider it a challenge to make this sixth edition of PROMS as successful as the previous events. The goal of the PROMS series of conferences and workshops is to contribute to scientific, strategic, and practical cooperation between research institutes and industrial companies in the area of multimedia protocols. This is also the goal of PROMS 2001. The basic theme of this conference continues to be multimedia protocols, both at the network and application level, although the increasing interest in wireless, mobility, and quality of service as interrelated topics with relevance to multimedia are reflected in the current program.


Grid and Cooperative Computing

Grid and Cooperative Computing

Author: Minglu Li

Publisher: Springer

Published: 2004-04-19

Total Pages: 1151

ISBN-13: 3540246797

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Grid and cooperative computing has emerged as a new frontier of information tech- logy. It aims to share and coordinate distributed and heterogeneous network resources forbetterperformanceandfunctionalitythatcanotherwisenotbeachieved.Thisvolume contains the papers presented at the 2nd International Workshop on Grid and Coope- tive Computing, GCC 2003, which was held in Shanghai, P.R. China, during December 7–10, 2003. GCC is designed to serve as a forum to present current and future work as well as to exchange research ideas among researchers, developers, practitioners, and usersinGridcomputing,Webservicesandcooperativecomputing,includingtheoryand applications. For this workshop, we received over 550 paper submissions from 22 countries and regions. All the papers were peer-reviewed in depth and qualitatively graded on their relevance, originality, signi?cance, presentation, and the overall appropriateness of their acceptance. Any concerns raised were discussed by the program committee. The or- nizing committee selected 176 papers for conference presentation (full papers) and 173 submissions for poster presentation (short papers).The papers included herein represent the forefront of research from China, USA, UK, Canada, Switzerland, Japan, Aust- lia, India, Korea, Singapore, Brazil, Norway, Greece, Iran, Turkey, Oman, Pakistan and other countries. More than 600 attendees participated in the technical section and the exhibition of the workshop.


Computer Networks

Computer Networks

Author: Andrzej Kwiecien

Publisher: Springer

Published: 2014-05-23

Total Pages: 360

ISBN-13: 3319079417

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This book constitutes the thoroughly refereed proceedings of the 21st International Conference on Computer Networks, CN 2014, held in Brunów, Poland, in June 2014. The 34 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers in these proceedings cover the following topics: computer networks, tele informatics and communications, new technologies, queueing theory, innovative applications and networked and IT-related aspects of e-business.


Scalable Continuous Media Streaming Systems

Scalable Continuous Media Streaming Systems

Author: Jack Lee

Publisher: John Wiley & Sons

Published: 2005-11-01

Total Pages: 394

ISBN-13: 0470857641

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Continuous media streaming systems will shape the future of information infrastructure. The challenge is to design systems and networks capable of supporting millions of concurrent users. Key to this is the integration of fault-tolerant mechanisms to prevent individual component failures from disrupting systems operations. These are just some of the hurdles that need to be overcome before large-scale continuous media services such as video-on-demand can be deployed with maximum efficiency. The author places the subject in context, drawing together findings from the past decade of research whilst examining the technology’s present status and its future potential. The approach adopted is comprehensive, covering topics – notably the scalability and fault-tolerance issues - that previously have not been treated in depth. Provides an accessible introduction to the technology, presenting the basic principles for media streaming system design, focusing on the need for the correct and timely delivery of data. Explores the use of parallel server architectures to tackle the two key challenges of scalability and fault-tolerance. Investigates the use of network multicast streaming algorithms to further increase the scalability of very-large-scale media streaming systems. Illustrates all findings using real-world examples and case studies gleaned from cutting-edge worldwide research. Combining theory and practice, this book will appeal to industry specialists working in content distribution in general and continuous media streaming in particular. The introductory materials and basic building blocks complemented by amply illustrated, more advanced coverage provide essential reading for senior undergraduates, postgraduates and researchers in these fields.


Multimedia Networking: Technology, Management and Applications

Multimedia Networking: Technology, Management and Applications

Author: Syed, Mahbubur Rahman

Publisher: IGI Global

Published: 2001-07-01

Total Pages: 498

ISBN-13: 1591400058

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In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.


Multimedia Modeling - Modeling Multimedia Information & Systems (Mmm 2000)

Multimedia Modeling - Modeling Multimedia Information & Systems (Mmm 2000)

Author: Shuji Hashimoto

Publisher: World Scientific

Published: 2000-10-27

Total Pages: 519

ISBN-13: 9814491934

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Since the beginning of human history we have had a communication network that is identical with the physical distribution network. In the late 19th century we established the energy network to distribute electric and thermal energy, launching the modern society. The analog communication network became popular in the middle of the 20th century. And now, at the end of the 20th century, we have global digital information networks.Along with the advancement of the communication network, the progress of the information processing technology can be classified into three historical phases. The first phase technology is physical information processing, treating physical data from the real world. This technology is often called “signal processing” and is based on the physical law of nature. The second phase is free from the physical constraints. It is logical information processing, dealing with knowledge and rules. The most important aspect of this phase is consistency. “Provable” is employed to confirm the reality of the system.Based on the advanced computer and network technology, we are entering the third phase of information processing, which is “Kansei” information processing. (”Kansei” is a Japanese word expressing some subjective ability referred to as “sensibility”, “intuition”, “affection” or “emotion”). Emotional resonance or consent is important in the pursuit of reality in this phase.Multimedia modeling to harmonize different media and systems is one of the key technologies in the third phase of information processing. It will provide a next generation framework to construct a human-centered information environment that is more comfortable and more productive.This volume is devoted to a discussion on effective modeling of multimedia information and systems for a wide range of applications. It contains 30 technical articles, all of which were selected, after vigorous peer reviews, for presentation at the International Conference on Multimedia Modeling held in Nagano, Japan, on 13-15 November 2000.


Quality of Experience

Quality of Experience

Author: Sebastian Möller

Publisher: Springer

Published: 2014-07-08

Total Pages: 431

ISBN-13: 331902681X

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This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.