Pathfinder Adventure Path: Hell's Rebels 4 of 6-A Song of Silver

Pathfinder Adventure Path: Hell's Rebels 4 of 6-A Song of Silver

Author: James Jacobs

Publisher: Paizo, Incorporated

Published: 2015-12-01

Total Pages: 128

ISBN-13: 9781601257956

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The 100th volume of the Pathfinder Adventure Path! The time has come to take back the Silver City of Kintargo! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted upon his citizens cruelties and increasingly oppressive laws. In A Song of Silver, the heroes of the beleaguered city finally strike back, and as their rebellion mobilizes in the city streets to stand against the corrupt government s minions, the heroes themselves must strike at the sources. Rescuing old heroes from forgotten prison cells, reclaiming control of historic and key locations, and the performance of an ancient song that was used years ago to protect the city from Hell s agents are but the preamble for the decisive battle, an assault on the enormous Temple of Asmodeus! A Song of Silver is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Hell s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting s most infamous nations devil-haunted Cheliax. In celebration of the Adventure Path s one-hundredth volume, this special oversized installment also features several new monsters, revelations about the dead god of humanity Aroden, a brand new Pathfinder Journal, a poster map depicting a key battlefield in the adventure, and a huge retrospective of the prior 16 Adventure Paths wherein additional never-before-statted NPCs for each are presented in full detail, both to expand the options of previous Adventure Paths or to provide new friends and foes for Hell s Rebels and all the Adventure Paths to come! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world s oldest fantasy RPG."


Breaking the Bones of Hell

Breaking the Bones of Hell

Author: Amber E Scott

Publisher:

Published: 2016-02-16

Total Pages: 0

ISBN-13: 9781601258083

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With the recovery of the Kintargo Contract and numerous alliances in place, the so-called Silver City of Kintargo and its surrounding region of Ravounel is now protected from invasion by Cheliax. The heroes of Kintargo are ready to sign formal treaties and accords with Cheliax to secure Kintargo's independence, yet enemies made during the region's liberation remain active and bear grudges. Worse, the one-time despotic ruler of Kintargo, Barzillai Thrune lives on in the depths of Hell, and his plans for the region have only been slowed. Strange manifestations of ghostly spirits and infernal hauntings spread through Kintargo, and before long, the truth cannot be ignored--the high-inquisitor's death has only made him more powerful, and the secret to stopping him forever lies hidden in the roots of Hell itself! Can Kintargo's heroes brave the depths of the pit to ensure the city is finally and forever safe from Barzillai Thrune? "Breaking the Bones of Hell" is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Hell's Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting's most infamous nations--devil-haunted Cheliax. Several new monsters, an exploration of the faith and secrets of the archdevil Mephistopheles, suggestions for how to continue your Hell's Rebels campaign beyond the events of this Adventure Path, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!


Age of Ashes

Age of Ashes

Author: Amanda Hamon

Publisher:

Published: 2019-08

Total Pages: 0

ISBN-13: 9781640781733

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Dawn of A New Age Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill"-a complete adventure for 1st- to 4th-level characters. PZO90146 Pathfinder Adventure Path Age of Ashes: Cult of Cinders ISBN 978-1-64078-188-7 Stand Against the Darkness The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"-a complete adventure for 5th-8th level characters.


War for the Crown

War for the Crown

Author: Richard Pett

Publisher:

Published: 2018-04-24

Total Pages: 0

ISBN-13: 9781640780255

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As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.


The Crimson Pact

The Crimson Pact

Author: Paul Genesse

Publisher: Alliteration Ink

Published: 2012-05

Total Pages: 307

ISBN-13: 0984006559

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We set them free, now we have to take them down. The Crimson Pact Volume 3 features fifteen action packed and frightening short stories, including, "That Which We Fear" by New York Times bestselling author Larry Correia, and Steven Diamond, which features Diego Santos, a bad ass marine who knows the exact time of his death, and Jarvis "Lazarus" Tombs, a federal agent who investigates the paranormal, and has the strange habit of coming come back from the dead. "The Ronin's Mark" by Donald Darling is a story from an arch demon's point of view and provides a fascinating study of what happens when a demon becomes too close to the world he is trying to destroy. "Whispers in the Code" by Patrick M. Tracy uncovers the sinister truth about the secrets found inside the internet, and those trying to stop the end of days. "Stumble and Fall" by Isaac Bell tells a tale of his famous character, John Olshoe, who recalls a time when he failed to be the hero. "Singe, Smolder, Torch, Whither" by Eric M. Bosarge is a creepy tale Stephen King could have written if he decided to write a story with a more literary style. "The Jar of Needs" by Patrick M. Tracy is about a depraved customer who will do anything for the sullen barrista he's fallen in lust with. "Monsters on the Trail" by Patrick S. Tomlinson shows us what happens when investigators find out a demon may be involved with a political campaign. "David in Disguise" by Kelly Swails takes us to a 1960's Chicago protest march where a young woman, who wants to be a journalist, finds out she may have to join the family business after all . . . and hunt demons. "Fallout from My Former Life" by Valerie Dircks proves that a young woman can never escape her past, especially at her high school prom. "The Recruit" by Craig Nybo profiles the boxing champion, Micky Atlas, in what may be his last fight . . . on Earth. EA Younker gives us a steampunk apocalypse story, "Fight" where the rebels steal an airship and take the battle to the demon-possessed bots who have destroyed their world. "The Third Eye" by Chanté McCoy tells the tragic story of a failed Greek Orthodox priest in the early 1900's, who is unable to convince his countrymen that the demons are indeed coming. "A Contract Between Thieves" by Stephanie M. Lorée is one of the most entertaining stories in the anthology and is set in a "Italian Renaissance steampunk meets traditional sword & sorcery world" and features a rogue named Feni, and her lover, Raf, and their travails after Feni accepts the absolutely wrong job-that feels so right. "Shen Llamo's Daughters," takes us on a trip to Tibet in a time when the old customs of the mountain people, typified by pragmatic Yumi, battle with the new religion of Buddhism, and demonic spirits roam a haunted valley in the Himalayas. "The Scarlet Cloak" by Karen Bovenmyer, which book-ends this collection and will not soon be forgotten, is about a young woman who takes revenge on her enemies by using an artifact of terrible power that may consume her in the end, or perhaps it will set her true self free.


Beyond the Doomsday Door

Beyond the Doomsday Door

Author: Tito Leati

Publisher:

Published: 2012-12-25

Total Pages: 0

ISBN-13: 9781601254740

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"The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement."--Back cover


From Hell's Heart

From Hell's Heart

Author: Jason Nelson

Publisher:

Published: 2012-09-04

Total Pages: 0

ISBN-13: 9781601254221

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With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever? A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume concludes the Skull & Shackles Adventure Path. From Hell's Heart also presents a host of options for GMs looking to continue their Skull & Shackles campaign, along with details on the deadliest sea monsters said to lurk beneath the waves. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) concludes his tale of pirates and lost treasures in the Pathfinder's Journal.


Hell's Vengeance - Scourge of the Godclaw

Hell's Vengeance - Scourge of the Godclaw

Author: Larry Wilhelm

Publisher:

Published: 2016-07-19

Total Pages: 0

ISBN-13: 9781601258427

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Now bound to Queen Abrogail by infernal contracts, the villainous adventurers are given the task of destroying the Glorious Reclamation's headquarters in the former citadel of the Hellknight Order of the Godclaw, where they face a gold dragon that was once an ally of Iomedae herself! With the dragon defeated and the citadel secured, the vile characters must perform an evil ritual, using the dragon's head to craft a legendary weapon capable of defeating the Glorious Reclamation's army of valorous knights. "Scourge of the Godclaw" is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell's Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a look at the responses of Cheliax's neighbors to the ongoing rebellion, details on the worship of the archdevil Geryon, and the next installment of the Pathfinder's Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.


The Midnight Isles

The Midnight Isles

Author: Greg A. Vaughan

Publisher:

Published: 2014-01-21

Total Pages: 0

ISBN-13: 9781601255853

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An audience with the Crusader Queen leads the heroes through a mysterious portal to an otherworldly fortress that lies betwixt Golarion and the demonic Abyss. Bringing the fight for the Worldwound to its demonic source means dealing with the cultists of Deskari, demon prince of locusts, who infest the castle like a swarm of insects. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula, wherein lies the final secret of the powerful crystals empowering the Worldwound's demonic armies with mythic power. Can the heroes navigate the intrigues of three demon lords to strike a critical blow for the forces of good without losing their souls to darkness? The Midnight Isles is a Pathfinder Roleplaying Game adventure for 12th-level characters who have gained five mythic tiers. This volume also includes an extensive gazetteer of the Abyss, and an overview of the cult of Nocticula, along with a bestiary of several monsters and demon lords and part four of Robin D. Laws's Pathfinder Journal novella.