Official Gazette of the United States Patent and Trademark Office
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Published: 2004
Total Pages: 1582
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
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Published: 2004
Total Pages: 1582
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DOWNLOAD EBOOKAuthor: Chris Pallant
Publisher: Bloomsbury Publishing USA
Published: 2021-01-01
Total Pages: 417
ISBN-13: 1501305735
DOWNLOAD EBOOK"Animation: Critical and Primary Sources is a major multi-volume work of reference that brings together seminal writings on animation studies. Gathering historical and contemporary texts from a wide-ranging number of sources, the volumes provide a key resource in understanding and studying the past and future directions of animation studies. The four volumes thematically trace animation studies from its many definitions, or a lack thereof, to the institutional nature of animation production, to establishing greater space within animation discourse for the consideration of broadcast and interactive animation, and finally, giving greater contextual understanding of the field of animation studies, by focusing on 'Authorship', 'Genre', 'Identity Politics', and 'Spectatorship', thus enabling readers to engage more deeply with the ideas discussed in the final volume. Ordering the collection in this way avoids imposing an overly simplistic chronological framework, thereby allowing debates that have developed over years (and even decades) to stand side by side. Each volume is separately introduced and the essays structured into coherent sections on specific themes"--
Author: John Arthur Roebuck
Publisher:
Published: 1835
Total Pages: 578
ISBN-13:
DOWNLOAD EBOOKAuthor: John Arthur Roebuck
Publisher:
Published: 1835
Total Pages: 620
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DOWNLOAD EBOOKAuthor: Helmut Kipphan
Publisher: Springer Science & Business Media
Published: 2001-07-31
Total Pages: 1252
ISBN-13: 9783540673262
DOWNLOAD EBOOKCD-ROM contains: Electronic version of text.
Author: John A. Lent
Publisher: Indiana University Press
Published: 2001
Total Pages: 328
ISBN-13: 9780253340351
DOWNLOAD EBOOKAnimation has had a global renaissance during the 1990s, and nowhere is this more evident than in Asia. With the exception of China and Japan, most Asian nations are relatively new to this art form. Over the last decade, countries such as Taiwan, South Korea, the Philippines, and Thailand, as well as China, have acted as major offshore production plants for North American and European studios. One of the spurs for this increase in activity has been the global growth of terrestrial, cable, satellite, and video systems, all demanding large menus of programming, including animation. A second spur has been the exceptional popularity that Japanese animé has enjoyed across Asia, Europe, and the United States. Despite these developments, there has not been corresponding growth of a serious literature covering industrial and aesthetic issues about Asian animation, and the small amount of work that has been produced has not been published in English. Animation in Asia and the Pacific provides the first continent-wide analysis, delving into issues of production, distribution, exhibition, aesthetics, and regulation in this burgeoning field. Animation in Asia and the Pacific also offers vignettes of the fascinating experiences of a group of animation pioneers. The historical and contemporary perspectives derive from interviews, textual analysis, archival research, and participation/observation data.
Author: Vivek Sharma
Publisher: New Saraswati House India Pvt Ltd
Published:
Total Pages: 69
ISBN-13: 9351990508
DOWNLOAD EBOOKA course on computer science . The ebook version does not contain CD.
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Published: 1866
Total Pages: 376
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DOWNLOAD EBOOKAuthor: Library of Congress. Copyright Office
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Published: 1928
Total Pages: 1086
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DOWNLOAD EBOOKAuthor: David McGowan
Publisher: University of Texas Press
Published: 2019-02-26
Total Pages: 326
ISBN-13: 1477317430
DOWNLOAD EBOOKMickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once their contemporaries in studio-era Hollywood. In Animated Personalities, David McGowan asserts that iconic American theatrical short cartoon characters should be legitimately regarded as stars, equal to their live-action counterparts, not only because they have enjoyed long careers, but also because their star personas have been created and marketed in ways also used for cinematic celebrities. Drawing on detailed archival research, McGowan analyzes how Hollywood studios constructed and manipulated the star personas of the animated characters they owned. He shows how cartoon actors frequently kept pace with their human counterparts, granting “interviews,” allowing “candid” photographs, endorsing products, and generally behaving as actual actors did—for example, Donald Duck served his country during World War II, and Mickey Mouse was even embroiled in scandal. Challenging the notion that studios needed actors with physical bodies and real off-screen lives to create stars, McGowan demonstrates that media texts have successfully articulated an off-screen existence for animated characters. Following cartoon stars from silent movies to contemporary film and television, this groundbreaking book broadens the scope of star studies to include animation, concluding with provocative questions about the nature of stardom in an age of digitally enhanced filmmaking technologies.