Peter and Noah Eccleston are twins, so they make great paintball teammates. But when a coach offers them a chance to compete for a single spot on his team, the brothers turn on each other.
"Players All is a stunning accomplishment, an agenda-setting work; it opens the space for a bold, and innovative, critical, performance-based discourse on mass sport, sport as entertainment, and spectatorship in the global, postmodern society." --Norman K. Denzin, University of Illinois at Urbana-Champaign In a book that is both scholarly and engagingly personal, Robert E. Rinehart takes us into the world of contemporary sport performances, from the Olympic Games to "The eXtreme Games," the Super Bowl to "The American Gladiators." He introduces us to sports tourism and the highly commercialized world of global sport. Rinehart analyzes the emergence of such "sports" as paint ball (and its associations with the Vietnam War) and indoor rock climbing (and its links to environmentalism and self-mastery). He shows how sports have become theatrical events and paints a revealing portrait of the new postmodern culture of sports.
Covers new trace evidence techniques and expanding areas of analysis, along with key theory and applications Developed around the need for updated information in the disciplines of trace evidence the Handbook of Trace Evidence Analysis focuses on the increasing awareness and need for validation, modern methods for addressing and controlling contamination, the shift towards incorporating statistical analyses into the interpretation phase and cutting edge research into new forensic science methods and their application. Beginning with an overview of the topic and discussing the important role that information derived from trace materials can provide during investigations, the book then presents chapters on key techniques. The first being the critical nature of microscopy, and the methods employed for the recognition, collection, and preservation of trace evidence. Subsequent chapters review the core disciplines of trace evidence examination: paints and polymers, hairs, fibers and textiles and glass. Each chapter contains in-depth discussions on the origin of the materials involved, including any natural or synthetic processes involved in their production, the nuances involved in their detection, and the methods of analysis that are used to extract valuable information from samples. In addition, suggested workflows in method and testing selections, as well as addressing specific scientific challenges as well as the limitations of knowledge on the transfer, persistence and background abundance of trace materials are discussed. The book ends by examining the interpretation of trace evidence findings from a historical perspective and examining the methods that are currently being developed. Provides an in-depth introduction to the general area of trace evidence and discusses current and new techniques Consolidates trace evidence and materials categories of testing into one reference series Offers a detailed focus on technical approaches and guidelines to trace evidence Includes analytical schemes/workflows and valuable guides for the interpretation of data and results The Handbook of Trace Evidence will appeal to forensic science academics, students, and practitioners in the trace evidence and materials science disciplines, as well as DNA analysts, toxicologists, forensic anthropologists, crime laboratory managers, criminal justice students and practitioners, and legal professionals. It would also be a valuable resource for every crime laboratory reference library.
With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.