The Oxford Companion to Chess

The Oxford Companion to Chess

Author: David Hooper

Publisher:

Published: 1996

Total Pages: 500

ISBN-13:

DOWNLOAD EBOOK

This newly revised edition, by former British Correspondence Chess Chanpion David Hooper, has been called one of the most readable and useful chess reference books available. More than 2,500 entries cover subjects from named openings and strategies to computers and theatre. Illustrated with over 500 chess diagrams, this book will appeal to chess players of all levels.


The Immortal Game

The Immortal Game

Author: David Shenk

Publisher: Anchor Canada

Published: 2011-03-04

Total Pages: 354

ISBN-13: 0385673787

DOWNLOAD EBOOK

A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter.


Chess Openings: Traps And Zaps

Chess Openings: Traps And Zaps

Author: Bruce Pandolfini

Publisher: Simon and Schuster

Published: 2013-02-26

Total Pages: 278

ISBN-13: 1439147043

DOWNLOAD EBOOK

In the first completely instructional book ever written on chess openings, National Master and game strategist for Netflix’s The Queen’s Gambit Bruce Pandolfini teaches players how to take charge of the game's crucial opening phase. Of the three traditional phases of chess play—the opening, the middle-game and the endgame—the opening is the phase average players confront most often. Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.


Modern Chess Strategy with an Appendix on Go

Modern Chess Strategy with an Appendix on Go

Author: Edward Lasker

Publisher:

Published: 2018-12-20

Total Pages: 472

ISBN-13: 9784871871662

DOWNLOAD EBOOK

This book is a revision of the authors famous CHESS STRATEGY which sold over 40,000 copies and has been the "Chess Bible" for most of today's younger masters.


Games

Games

Author: C. Thi Nguyen

Publisher:

Published: 2020

Total Pages: 253

ISBN-13: 0190052082

DOWNLOAD EBOOK

Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.


Ignaz Kolisch

Ignaz Kolisch

Author: Fabrizio Zavatarelli

Publisher: McFarland

Published: 2015-10-27

Total Pages: 371

ISBN-13: 1476618011

DOWNLOAD EBOOK

An enthusiastic verve--"brio" some could say--marked both Ignaz Kolisch's personality and his games. This book documents the life of the Hungarian chess champion (1837-1889) and successful financier, setting it in the cosmopolitan framework of mid-19th century Europe. The text is enriched by about 125 or so gleanings about the lives of his competitors (including Arnous de Riviere, Anderssen, Morphy, Mackenzie, Paulsen, Falkbeer, Rosenthal, Steinitz, Winawer). More than 300 specimens of his play are presented--by far the largest collection ever--complete with sources and coeval annotations, translated from many languages. Several widespread and long-standing errors are corrected. A work deeply researched among sources in many languages, the book serves also as a record of European chess in the late 1850s through the 1880s.


Chess Thinking

Chess Thinking

Author: Bruce Pandolfini

Publisher: Simon and Schuster

Published: 1995-04-18

Total Pages: 324

ISBN-13: 0671795023

DOWNLOAD EBOOK

A first-of-its-kind encyclopedia for chess players, this volume features detailed explanations and invaluable illustrations for new chess players, those intent on improving their games, and anyone who needs to brush up on both the basics and more advanced play. 140 detailed illustrations.