Output Hardcopy Devices

Output Hardcopy Devices

Author: Robert Durbeck

Publisher: Elsevier

Published: 2012-12-02

Total Pages: 541

ISBN-13: 0323146740

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Output Hardcopy Devices provides a technical summary of computer output hardcopy devices such as plotters, computer output printers, and CRT generated hardcopy. Important related technical areas such as papers, ribbons and inks, color techniques, controllers, and character fonts are also covered. Emphasis is on techniques primarily associated with printing, as well as the plotting capabilities of printing devices that can be effectively used for computer graphics in addition to their various printing functions. Comprised of 19 chapters, this volume begins with an introduction to vector and raster plotters, presented from the viewpoint of the user. The general considerations that apply to these types of hard copy devices are discussed, along with the problems and pitfalls that the user may encounter. The vector plotters cited are the drum and flatbed types that use pens to write on some type of medium, such as paper. Subsequent chapters focus on plotters and hard copy imaging technologies, and those that use CRTs as the image source, with cameras as the primary means for producing the hard copy. Impact and non-impact printing technologies as well as other technology areas that are very important to plotters and printers are also examined. This book should be of value to students and researchers interested in printing and computer graphics.


Developing User Interfaces

Developing User Interfaces

Author: Dan R. Olsen

Publisher: Morgan Kaufmann

Published: 1998

Total Pages: 436

ISBN-13: 9781558604186

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"Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.


The Digital Print

The Digital Print

Author: Martin C. Jürgens

Publisher: Getty Publications

Published: 2009

Total Pages: 330

ISBN-13: 0892369604

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Describes the major digital printing processes used by photographers and artists over the past forty years, explaining and illustrating materials and their deterioration, methods of identification, and options for acquiring and preserving digital prints. --from publisher description.


Computer Graphics

Computer Graphics

Author: Atul P. Godse

Publisher: Technical Publications

Published: 2020-12-01

Total Pages: 542

ISBN-13: 933322338X

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The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL. The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.


Advances in Computer Graphics III

Advances in Computer Graphics III

Author: Maurice M. de Ruiter

Publisher: Springer Science & Business Media

Published: 1988-04-29

Total Pages: 414

ISBN-13: 9783540187882

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The material in this book was presented in the tutorial programme of the Eurographics '87 Conference, held in Amsterdam, The Netherlands, 1987. The book contains eight contributions, from leading experts in each field. Major aspects of computer graphics fundamentals, interactive techniques and three-dimensional modelling techniques are discussed and a state-of-the-art survey on the increasingly important area of desktop publishing is given. The theory of fractals is covered by presenting a thorough treatment of their mathematics and programming. Furthermore, overviews of several topics, such as the theory and methods of modelling three-dimensional shapes and objects, the fundamental concepts and current advances in user interface management systems, and existing CAD-interface specifications, are included. The book will be of interest to systems designers, application programmers and researchers who wish to gain a deeper knowledge of the state-of-the-art in the areas covered.