Outcastia Campaign Setting Book II: Player's Guidebook

Outcastia Campaign Setting Book II: Player's Guidebook

Author: Nitehawk Interactive Games

Publisher: Lulu.com

Published: 2012-07-18

Total Pages: 372

ISBN-13: 1105975894

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You've journeyed through the land in Book I and learned what you need to about the realm, now dive head first into the meat of this Campaign Setting with newly designed gaming elements that will help you to make your mark in the "Land of Dragons". This book includes: Races both unique and familiar. Eight races to choose from with subraces for most for a total of 28 choices to add to your arsenal of races we've already given you in the AHB, classes to delight both the power player and the new gamer alike with 9 to choose from and even a new NPC class for your CM, three new magic domains for the spellcaster inside of you with loads of new spells, as well as new skills, feats, and equipment. With this book you will have everything you need to play in the realm of Outcastia (and beyond). Even CMs will have most everything they will need...for now. So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination and travel to a land of magic and mayhem. Your journey awaits.


Larrgn Steelehart's Deadly Encounters Adventure Pack #1

Larrgn Steelehart's Deadly Encounters Adventure Pack #1

Author: Nitehawk Interactive Games

Publisher: Lulu.com

Published: 2012-07-19

Total Pages: 42

ISBN-13: 1105979199

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This compilation of adventure modules which have only been available digitally until now comprises work from two of our best writers. #1 is "Astray in the Woodlands" by Daniel Deadmarsh. In this module your group comes across a mysterious individual in a wooded area with a dark secret. Is he friend or foe? #2 is "In a Manor of Speaking" by Craig Tidwell. In this adventure you need to help free the spirit of a long dead Lord from his manor. Will they be able to free him or become trapped in the same place that serves as his prison in death?


Templates of Terrors

Templates of Terrors

Author: Nitehawk Interactive Games

Publisher: Lulu.com

Published: 2014-01-04

Total Pages: 137

ISBN-13: 1304769933

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Templates of Terrors is a collection of templates for players to create their own special follower versions of creatures found in the core rules. It is an add-on but only the core books are required to use this book. It is helpful, but not necessary, to have the OCS campaign books, the Tome of Terrors, and the Adventurer's Handbook.


Egyptian Adventures

Egyptian Adventures

Author: C. A. Suleiman

Publisher:

Published: 2004-11

Total Pages: 0

ISBN-13: 9781932442335

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Egyptian Adventures allows you to play the world's most popular roleplaying game in sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war. This box set contains three separate books, each of which contains vital setting information. From the classes, races, feats and magic of Hamunaptra, to a complete gazetteer of the continent of Khemti and a book of GM-only secrets, this box set contains all you'll need to explore the world of amunaptra. Battle foul beasts of the desert, excavate the curse-warded tombs of dynasties past, sabotage and spy upon the armies of rival nations, or master ancient magics.


Future Lost: A Cybernetic Sci-Fi Role Playing Game

Future Lost: A Cybernetic Sci-Fi Role Playing Game

Author: Vincent Venturella

Publisher: Lulu.com

Published: 2005-06-05

Total Pages: 278

ISBN-13: 1411634136

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Dark Future is a science fiction sourcebook that gives players a chance to step into a possible future where America has fallen and immoral corporations have divided up a once great nation. The cities of the new "corporate-nations" are divided further into large gated communities that shelter the wealthy and powerful behind high tech and heavily armed security. Meanwhile the poor are cast out into "other-cities", lawless ghettos where gangs, crime and violence are a way of life. It contains 276 pages with 9 classes, 27 prestige classes, as well as new skills and skill uses, feats, original psychic powers, unique equipment, firearms and complete new rules for cybernetic augmentation and cybernetic systems. The book also contains a world description of the powers that be: international corporations, merciless gangs, military research facilities, fanatical religious sects and tyrannical government bodies.


Ponyfinder - Tribes of Everglow

Ponyfinder - Tribes of Everglow

Author: David M. Silver

Publisher: Createspace Independent Publishing Platform

Published: 2017-06-08

Total Pages: 156

ISBN-13: 9781547130450

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A detailed look into the minds and societies of all the varied pony tribes of Everglow. See how they view each other and the other races of the world, how they handle birth, life, and death, and their unique perspectives shown in contrast with one another. Over a hundred new feats Class Archetypes Dozens of Alchemy Discoveries Rogue tricks Prestige class New equipment New spells New Lore and history A whole new tribe, the short legs. Now compatible with Pathfinder and 5E!


How to Open a Chess Game

How to Open a Chess Game

Author: Larry Evans

Publisher:

Published: 2009

Total Pages: 0

ISBN-13: 9784871878173

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This is one of the most interesting, most unusual and most instructive chess books ever written. It is the combined work of seven of the world's strongest grandmasters: Larry Evans, Paul Keres, Svetozar Gligoric, Vlastimil Hort, Bent Larsen, Tigran Petrosian and Lajos Portisch. What makes this book especially great and useful is that each of these seven grandmasters had vastly different styles. For example, Bent Larsen used wild, unorthodox attacking lines, whereas Petrosian, who was capable of attacking when he wanted to, preferred to sniff out his opponent's chances and wait for the opponent to attack unsoundly and fall upon his own sword.