DECISIONS, DECISIONS The nation of Japan is connected via wormhole to a place called the Holy Eldant Empire in a parallel fantasy world. It had been Japanâs little (or big) secret, but after an aircraft carrier got caught in the time slip, the Americans know about it, too. The Americans have an extralegal idea for how to get their hands on the extraordinary technology of the Eldant Empireâand their target is Petralka! Can Shinichi and his friends stand against the modern worldâs most powerful military force? What waits beyond this final battle? Welcome to the final installment of Outbreak Company!
The year is 20XX, and Shinichi Kanou is a pretty typical otaku: he loves anime, manga, games, and light novels, but his devotion to the two-dimensional hasn't always made him the most popular guy around. What he doesn't know is that Japan has discovered a portal to another world in the vicinity of Mount Fuji. The people of the Eldant Empire, though, only have eyes for one of Japan's traditional exports: pop culture. Enter Amutech, a purveyor of "general entertainment" that's secretly run by the Japanese government. Shinichi lands a job as the company's general manager. Now he finally has a chance to put his nerd know-how to good use spreading the otaku gospel in the Eldant Empire. And wait... he has to work with a half-elf maid, an empress, AND a female soldier to get the job done?
THE NEW GIRL IN TOWN On the far side of a mysterious wormhole somewhere in Japan is a fantasy world, and in it, a country called the Holy Eldant Empire. Amutech is a company established to bring otaku culture to the people there (or maybe foist it on them), and now itâs getting a new staff member: Hikaru, who comes in as assistant to the general manager, Kanou Shinichi. Sheâs also strikingly beautiful, a heckuva communicator, and almost immediately a big hit at both the palace and the school. Eldant will only get even more otaku on her watch, but the beloved cultural export starts to show a dark side, too. At the same time, something is happening in the Eldant Empire, and Shinichi may be in danger (again). What can he do? Anything?!
CAN YOU GO HOME AGAIN? So youâve got the Eldant Empire, a fantasy world somehow connected to Japan by a mysterious âhole.â And youâve got Kanou Shinichi, general manager of Amutech, a company whose whole purpose is to promote cultural exchange with this new landâusing otaku stuff! Shinichiâs father is a master at churning out popular light novels, but when something happens to him, Shinichi rushes home. His Eldant friends, worried this is another ploy by the Japanese government, send Myusel and Elvia with himâand the Empress Petralka sneaks along for good measure. The Big ThreeâAmerica, China, and Russiaâknow somethingâs up in Japan. Thatâs why the kidsâ sightseeing jaunt to Akihabara turns into a war zone. Thatâs how Minori gets captured by the Russians. And thatâs why Shinichiâs house is surrounded by a mysterious armed squadron. Can Shinichi and his friends rescue Minori and get back to Eldant, or does their journey end here?!
Taneatsu’s shogun Iesada has died, but unlike previous bereaved consorts, he has been denied the refuge of taking Buddhist vows. Stuck in the Inner Chambers, he has instead thrown himself into supporting the new shogun, Iemochi. But salacious rumors about the nature of their relationship and the arrival of Iemochi’s new consort threaten to make a mockery of his noble intentions! -- VIZ Media
ITâS THE END OF THE OF THE (OTHER) WORLD AS WE KNOW IT On the other side of a wormhole connected to Japan is a fantasy world called the Holy Eldant Empire. The Empire isnât on the best of terms with the neighboring Kingdom of Bahairam, where thereâs just been a major disaster. Amatena and Clara, of the Baharamanian army, are right in the middle of it all when who should they run into but Myuselâs mother, Falmelle! With her Foreseeing Eye, she makes a prediction: âBring Shinichi here, and things will be resolved!â Thatâs how Kanou Shinichi, General Manager of the otaku-goods business Amutech, finds himself heading for Bahairam once again, this time with his friends in tow. But the fate of the entire enchanted world might be riding on him! Is this going to be his final fantasy?!
So youâve got the Eldant Empire, a fantasy world somehow connected to Japan by a mysterious âhole.â And youâve got Kanou Shinichi, general manager of Amutech, a company whose whole purpose is to promote cultural exchange with this new landâusing otaku stuff! Shinichiâs father is a master at churning out popular light novels, but then word reaches Shinichi that his dadâs series has been put on indefinite hiatus. Shinichi may have kept his family at armâs length in his days as a shut-in, but he canât ignore this, and makes plans for a visit home. His Eldant friends, worried that this is another ploy on the part of the Japanese government, convince the JSDF to let them send Myusel and Elvia along as bodyguards. Call it the first Eldant embassy to Japanâand they have a lot to learn. An unexpected interloper, a series of accidents, and more international [interdimensional?] intrigue are waiting in the wings for Shinichi and his friends!
The fourteenth novel in the classic Aubrey-Maturin series finds Aubrey and Maturin shipwrecked, harassed by pirates and then in the brutal penal colonies of New South Wales.
Tacitus' account of Nero's principate is an extraordinary piece of historical writing. His graphic narrative (including Annals XV) is one of the highlights of the greatest surviving historian of the Roman Empire. It describes how the imperial system survived Nero's flamboyant and hedonistic tenure as emperor, and includes many famous passages, from the Great Fire of Rome in AD 64 to the city-wide party organised by Nero's praetorian prefect, Tigellinus, in Rome. This edition unlocks the difficulties and complexities of this challenging yet popular text for students and instructors alike. It elucidates the historical context of the work and the literary artistry of the author, as well as explaining grammatical difficulties of the Latin for students. It also includes a comprehensive introduction discussing historical, literary and stylistic issues.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY People ∙ O: The Oprah Magazine ∙ Financial Times ∙ Kansas City Star ∙ BookPage ∙ Kirkus Reviews ∙ Publishers Weekly ∙ Booklist NEW YORK TIMES BESTSELLER “A stunner.”—Justin Cronin “It’s never the disasters you see coming that finally come to pass—it’s the ones you don’t expect at all,” says Julia, in this spellbinding novel of catastrophe and survival by a superb new writer. Luminous, suspenseful, unforgettable, The Age of Miracles tells the haunting and beautiful story of Julia and her family as they struggle to live in a time of extraordinary change. On an ordinary Saturday in a California suburb, Julia awakes to discover that something has happened to the rotation of the earth. The days and nights are growing longer and longer; gravity is affected; the birds, the tides, human behavior, and cosmic rhythms are thrown into disarray. In a world that seems filled with danger and loss, Julia also must face surprising developments in herself, and in her personal world—divisions widening between her parents, strange behavior by her friends, the pain and vulnerability of first love, a growing sense of isolation, and a surprising, rebellious new strength. With crystalline prose and the indelible magic of a born storyteller, Karen Thompson Walker gives us a breathtaking portrait of people finding ways to go on in an ever-evolving world. “Gripping drama . . . flawlessly written; it could be the most assured debut by an American writer since Jennifer Egan’s Emerald City.”—The Denver Post “Pure magnificence.”—Nathan Englander “Provides solace with its wisdom, compassion, and elegance.”—Curtis Sittenfeld “Riveting, heartbreaking, profoundly moving.”—Kirkus Reviews (starred review) Look for special features inside. Join the Circle for author chats and more.