Blank Slate, Vol. 1

Blank Slate, Vol. 1

Author: Aya Kanno

Publisher: VIZ Media LLC

Published: 2013-01-29

Total Pages: 190

ISBN-13: 1421559994

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Zen’s unearthly charm attracts a veritable rogues gallery. A bounty hunter becomes obsessed enough to become his new partner, while the daughter of a general treats him like some sort of guru. But when he meets a mysterious doctor who may know him from the past, Zen learns that the secret of his lost memory is definitely more sinister than saintly. -- VIZ Media


Otomen, Vol. 17

Otomen, Vol. 17

Author: Aya Kanno

Publisher: VIZ Media LLC

Published: 2014-01-07

Total Pages: 193

ISBN-13: 1421574012

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In her quest to get Asuka to turn away from his otomen ways, Asuka’s mom, Kiyomi, cancels his favorite shojo manga, Love Chick! What’s worse, she plans to break up Asuka and Ryo! Will Asuka succumb to his mother’s anti-otomen schemes?! -- VIZ Media


Otomen, Vol. 11

Otomen, Vol. 11

Author: Aya Kanno

Publisher: VIZ Media LLC

Published: 2011-10-17

Total Pages: 212

ISBN-13: 1421543982

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Asuka engages in a battle with Suzaki Oji to see who will get the most Valentine's Day chocolates! As Oji seduces girls left and right into giving him chocolates, Asuka wonders one thing--who will Ryo give her chocolates to? -- VIZ Media


Otomen, Vol. 2

Otomen, Vol. 2

Author: Aya Kanno

Publisher: VIZ Media LLC

Published: 2011-07-14

Total Pages: 190

ISBN-13: 142154377X

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Asuka's mother shows up with a surprise announcement--it's time for Asuka to meet his fiancée! What kind of girl does she have in mind for him? And how will Ryo respond to the match? -- VIZ Media


Graphic Novels

Graphic Novels

Author: Michael Pawuk

Publisher: Bloomsbury Publishing USA

Published: 2017-05-30

Total Pages: 758

ISBN-13: 1440851360

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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.


Starting Out

Starting Out

Author: Kaiya Kokoro

Publisher: SunCloud Design

Published: 2015-01-25

Total Pages: 164

ISBN-13:

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Your complete anime persona takes account of your unique personality and appearance, and develops and accentuates those traits which have a natural place in an anime life. Your individual characteristics, aside from being developed in alignment with your "ideal" anime life, are also contrasted with a group of friends, each also committed to developing an anime lifestyle and persona. Together, individual similarities and differences help create a dynamic and fun group environment. And since no anime lifestyle is complete without some exciting plot-line, the group is put into action going on adventures, working on projects, and achieving goals together. In chapter 1, you will take several quizzes to help you determine what anime personality traits you have. This will help you find your niche among the friends who will take the anime dream to the next level, providing a context for your individual character to be fully realized. In chapter 2, you will learn how you can bring the anime dream to it’s ultimate manifestation by structuring your group around a Group Focus. The Group Focus serves as a kind of plot-line within which talents will be realized and adventures will be had. In chapter 3, you’ll learn how to plan exciting adventures. From fun afternoons to overnight trips - adventures of all sorts are discussed in detail, as well as how to make them affordable and safe. Chapter 4 discusses ways to add anime magic to holidays. In addition to traditional Western holidays that are also celebrated in Japan, common Japanese holidays, celebrated in Japan and in anime, will be discussed. We will review ways to incorporate those holidays in your life through small celebrations with your friends. Chapter 5 discusses group projects - activities that you and your friends can work on together such as making a group photo book, sewing costumes, and making anime style accessories. There is even a how-to guide for creating anime-like photos.