What is Orthographic Projection Orthographic projection is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. The obverse of an orthographic projection is an oblique projection, which is a parallel projection in which the projection lines are not orthogonal to the projection plane. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Orthographic projection Chapter 2: Orthogonal matrix Chapter 3: Isometric projection Chapter 4: Engineering drawing Chapter 5: 3D projection Chapter 6: Axonometric projection Chapter 7: Descriptive geometry Chapter 8: Oblique projection Chapter 9: Parallel projection Chapter 10: Axonometry (II) Answering the public top questions about orthographic projection. (III) Real world examples for the usage of orthographic projection in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Orthographic Projection.
The evolution of orthographic projection from a technique to a convention has provided architecture with orthographic drawing--a form of imaging continually used to present, defend, and build architecture. Orthographic projection's geometric principles and complex history are no longer part of an architect's education, and yet its underlying Euclidean geometry informs the materialization of architecture, regardless of complexity. In this book, I mine the instrumental history of orthographic projection to reacquire the generative techniques of drawing that do not deal with visualization. Animating Guarini is thus a historical account and a reimagining of orthographic projection as a drawing technique that precedes convention.