Operational Gaming

Operational Gaming

Author: Ingolf Ståhl

Publisher: Elsevier

Published: 2014-05-17

Total Pages: 343

ISBN-13: 1483190684

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Operational Gaming: An International Approach is the result of research carried out at the International Institute for Applied Systems Analysis (IIASA) situated at Laxenburg (near Vienna), Austria, which relates game theory and system analysis to decision making. The book first shows the relationship of game theory, experimental gaming, and operational gaming through a state-of-the-art survey. This topic includes the history, context, type, and uses of gaming. Then, the text shifts to the discussion on operational gaming, including the definitions of institutional model and game situation concepts. An overview of gaming in different nations including USSR is provided. The book also studies the international transfer of games and the East-West international trade games. The future of this field of study, as well as its implications for humans, is also examined in the latter parts. This book will be of significance to those interested in game theories and those people involved in policy and decision making in their country or organization.


U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming

Author: Francis J. McHugh

Publisher: Skyhorse Publishing Inc.

Published: 2013-07

Total Pages: 257

ISBN-13: 1620876418

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Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.


History of Operations Research in the United States Army

History of Operations Research in the United States Army

Author: Charles R. Shrader

Publisher:

Published: 2006

Total Pages: 232

ISBN-13:

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'History of Operations Research in the United States Army, ' a comprehensive 3-volume set with each volume covering a different time span, offers insights into the natural tension between military leaders and civilian scientists, the establishment and growth of Army Operations Research (OR) organizations, the use of OR techniques, and the many contributions that OR managers and analysts have made to the growth and improvement of the Army since 1942.


Mega Planning

Mega Planning

Author: Roger Kaufman

Publisher: SAGE Publications

Published: 1999-12-15

Total Pages: 305

ISBN-13: 1452221804

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While most planning books just focus on individual jobs, tasks, and personal competence, Mega Planning examines the new realities for organizational success and provides the reader with the planning tools necessary to achieve responsive and responsible change. This book is the first frame of reference or level of planning that takes a wide-angle view of organizational and societal opportunities, emphasizing the importance of defining and justifying where the individual or organization should be heading, and leading to the discovery of new opportunities and challenges. It is filled with exercises, reality-based cases, and other aids to help the reader develop solutions and plans that work. MBA students, Executive MBA students, as well as managers, executives, and organizational consultants will benefit from reading this book.


Operations Research

Operations Research

Author:

Publisher:

Published: 1962

Total Pages: 1048

ISBN-13:

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Covers all aspects of OR including computing and decision technology; environment, energy and natural resources; financial services; logistics and supply chain operations; manufacturing operations; optimization; public and military services; simulation; stochastic models; telecommunications; and transportation.


Unit Operations

Unit Operations

Author: Ian Bogost

Publisher: MIT Press

Published: 2008-01-25

Total Pages: 261

ISBN-13: 0262261898

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In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.