OpenCV Android Programming By Example

OpenCV Android Programming By Example

Author: Amgad Muhammad

Publisher: Packt Publishing Ltd

Published: 2015-12-15

Total Pages: 202

ISBN-13: 178528293X

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Develop vision-aware and intelligent Android applications with the robust OpenCV library About This Book This is the most up-to-date book on OpenCV Android programming on the market at the moment. There is no direct competition for our title. Based on a technology that is increasing in popularity, proven by activity in forums related to this topic. This book uniquely covers applications such as the Panoramic viewer and Automatic Selfie, among others. Who This Book Is For If you are an Android developer and want to know how to implement vision-aware applications using OpenCV, then this book is definitely for you. It would be very helpful if you understand the basics of image processing and computer vision, but no prior experience is required What You Will Learn Identify and install all the elements needed to start building vision-aware Android applications Explore image representation, colored and gray scale Recognize and apply convolution operations and filtering to deal with noisy data Use different shape analysis techniques Extract and identify interest points in an image Understand and perform object detection Run native computer vision algorithms and gain performance boosts In Detail Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm. Style and approach An easy-to-follow tutorial packed with hands-on examples. Each topic is explained and placed in context, and the book supplies full details of the concepts used for added proficiency.


Opencv Android Programming by Example

Opencv Android Programming by Example

Author: Amgad Mohammad

Publisher:

Published: 2015-12-14

Total Pages: 202

ISBN-13: 9781783550593

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Develop vision-aware and intelligent Android applications with the robust OpenCV libraryAbout This Book• This is the most up-to-date book on OpenCV Android programming on the market at the moment. There is no direct competition for our title.• Based on a technology that is increasing in popularity, proven by activity in forums related to this topic.• This book uniquely covers applications such as the Panoramic viewer and Automatic Selfie, among others.Who This Book Is ForIf you are an Android developer and want to know how to implement vision-aware applications using OpenCV, then this book is definitely for you.It would be very helpful if you understand the basics of image processing and computer vision, but no prior experience is requiredWhat You Will Learn• Identify and install all the elements needed to start building vision-aware Android applications• Explore image representation, colored and gray scale• Recognize and apply convolution operations and filtering to deal with noisy data• Use different shape analysis techniques• Extract and identify interest points in an image• Understand and perform object detection• Run native computer vision algorithms and gain performance boostsIn DetailStarting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors.By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm.Style and approachAn easy-to-follow tutorial packed with hands-on examples. Each topic is explained and placed in context, and the book supplies full details of the concepts used for added proficiency.


Mastering OpenCV Android Application Programming

Mastering OpenCV Android Application Programming

Author: Salil Kapur

Publisher: Packt Publishing Ltd

Published: 2015-07-29

Total Pages: 216

ISBN-13: 1783988215

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OpenCV is a famous computer vision library, used to analyze and transform copious amounts of image data, even in real time and on a mobile device. This book focuses on leveraging mobile platforms to build interactive and useful applications. The book starts off with an introduction to OpenCV and Android and how they interact with each other using OpenCV's Java API. You'll also discover basic image processing techniques such as erosion and dilation of images, before walking through how to build more complex applications, such as object detection, image stitching, and face detection. As you progress, you will be introduced to OpenCV's machine learning framework, enabling you to make your applications smarter. The book ends with a short chapter covering useful Android tips and tricks and some common errors and solutions that people might face while building an application. By the end of the book, readers will have gained more expertise in building their own OpenCV projects for the Android platform and integrating OpenCV application programming into existing projects.


OpenCV By Example

OpenCV By Example

Author: Prateek Joshi

Publisher: Packt Publishing Ltd

Published: 2016-01-22

Total Pages: 297

ISBN-13: 1785287079

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Enhance your understanding of Computer Vision and image processing by developing real-world projects in OpenCV 3 About This Book Get to grips with the basics of Computer Vision and image processing This is a step-by-step guide to developing several real-world Computer Vision projects using OpenCV 3 This book takes a special focus on working with Tesseract OCR, a free, open-source library to recognize text in images Who This Book Is For If you are a software developer with a basic understanding of Computer Vision and image processing and want to develop interesting Computer Vision applications with Open CV, this is the book for you. Knowledge of C++ is required. What You Will Learn Install OpenCV 3 on your operating system Create the required CMake scripts to compile the C++ application and manage its dependencies Get to grips with the Computer Vision workflows and understand the basic image matrix format and filters Understand the segmentation and feature extraction techniques Remove backgrounds from a static scene to identify moving objects for video surveillance Track different objects in a live video using various techniques Use the new OpenCV functions for text detection and recognition with Tesseract In Detail Open CV is a cross-platform, free-for-use library that is primarily used for real-time Computer Vision and image processing. It is considered to be one of the best open source libraries that helps developers focus on constructing complete projects on image processing, motion detection, and image segmentation. Whether you are completely new to the concept of Computer Vision or have a basic understanding of it, this book will be your guide to understanding the basic OpenCV concepts and algorithms through amazing real-world examples and projects. Starting from the installation of OpenCV on your system and understanding the basics of image processing, we swiftly move on to creating optical flow video analysis or text recognition in complex scenes, and will take you through the commonly used Computer Vision techniques to build your own Open CV projects from scratch. By the end of this book, you will be familiar with the basics of Open CV such as matrix operations, filters, and histograms, as well as more advanced concepts such as segmentation, machine learning, complex video analysis, and text recognition. Style and approach This book is a practical guide with lots of tips, and is closely focused on developing Computer vision applications with OpenCV. Beginning with the fundamentals, the complexity increases with each chapter. Sample applications are developed throughout the book that you can execute and use in your own projects.


Android Application Programming with OpenCV

Android Application Programming with OpenCV

Author: Joseph Howse

Publisher: Packt Publishing Ltd

Published: 2013-09-25

Total Pages: 195

ISBN-13: 1849695210

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A step-by-step tutorial to help you master computer vision and mobile app development.This book is for Java developers who are new to computer vision and who would like to learn about how it is used in relation to application development. It is assumed that you have previous experience in Java, but not necessarily Android. A basic understanding of image data (for example pixels and color channels) would be helpful too. You are expected to have a mobile device running Android 2.2 (Froyo) or greater and it must have a camera.


Mastering OpenCV with Practical Computer Vision Projects

Mastering OpenCV with Practical Computer Vision Projects

Author: Daniel Lélis Baggio

Publisher: Packt Publishing Ltd

Published: 2012-12-03

Total Pages: 500

ISBN-13: 1849517835

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Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.


Python Game Programming By Example

Python Game Programming By Example

Author: Alejandro Rodas de Paz

Publisher: Packt Publishing Ltd

Published: 2015-09-28

Total Pages: 231

ISBN-13: 178528391X

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A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.


Selfie Biometrics

Selfie Biometrics

Author: Ajita Rattani

Publisher: Springer Nature

Published: 2019-09-21

Total Pages: 377

ISBN-13: 3030269728

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This book highlights the field of selfie biometrics, providing a clear overview and presenting recent advances and challenges. It also discusses numerous selfie authentication techniques on mobile devices. Biometric authentication using mobile devices is becoming a convenient and important means of verifying identity for secured access and services such as telebanking and electronic transactions. In this context, face and ocular biometrics in the visible spectrum has gained increased attention from the research community. However, device mobility and operation in uncontrolled environments mean that facial and ocular images captured with mobile devices exhibit substantial degradation as a result of adverse lighting conditions, specular reflections and motion and defocus blur. In addition, low spatial resolution and the small sensor of front-facing mobile cameras further degrade the sample quality, reducing the recognition accuracy of face and ocular recognition technology when integrated into smartphones. Presenting the state of the art in mobile biometric research and technology, and offering an overview of the potential problems in real-time integration of biometrics in mobile devices, this book is a valuable resource for final-year undergraduate students, postgraduate students, engineers, researchers and academics in various fields of computer engineering.


Professional Android Open Accessory Programming with Arduino

Professional Android Open Accessory Programming with Arduino

Author: Andreas Goransson

Publisher: John Wiley & Sons

Published: 2013-01-04

Total Pages: 410

ISBN-13: 1118493990

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Learn how to control your home or car from your Android smartphone - air conditioning, lights, entertainment systems, and more! Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to use AOA with Arduino, the microcontroller platform, to control such systems as lighting, air conditioning, and entertainment systems from Android devices. Furthermore, it teaches the circuit-building skills needed to create games and practical products that also take advantage of Android technology. Introduces Android Open Accessory and shows how to set up the hardware and development environment Explains how to code both Android and Arduino elements of an accessory Features four complete projects developers can build using various sensors and indicators/actuators, including source code Gives Android developers the tools to create powerful, sophisticated projects Professional Android Open Accessory with Android ADK and Arduino opens exciting new opportunities for Android developers.


Learning Android

Learning Android

Author: Marko Gargenta

Publisher: "O'Reilly Media, Inc."

Published: 2014-01-09

Total Pages: 286

ISBN-13: 1449336264

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Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application