One More Game

One More Game

Author: Ernie Lindsey

Publisher: JCL Publishing

Published: 2017-06-30

Total Pages: 36

ISBN-13:

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First came the heart-pounding intensity of Sara's Game, a USA Today bestseller. Then, the breathtaking sequels, Sara's Past and Sara's Fear, continued the terrifying journey where no one was safe and evil played by its own rules. Now, Lindsey returns with a final chapter, One More Game, the thrilling spin-off from The Sara Winthrop Series. **Novella-length title.** Teddy Rutherford, former coworker and arch nemesis of Sara Winthrop, now turned trusted friend and multi-millionaire, has left the United States behind for the supposed safety of Moscow. His beautiful and tolerant wife, Irina, pregnant and thrilled to once again be back in her homeland, has only one word of advice: "Relax." As if anything were really ever that easy in the life of Teddy Rutherford, especially when his closest in-laws are aren't shy about their connections to the Russian mafia. When Teddy tries to help, and the delivery of a small briefcase goes terribly wrong, he may find out just how many lives he has left.


Just One More Game

Just One More Game

Author: Martha Hamlett

Publisher:

Published: 2015-10-15

Total Pages: 40

ISBN-13: 9781504954570

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"Just One More Game" is about a young boy who is so obsessed with playing video games that he does not want to go outside to play or even eat dinner. His parents, sister, and friends all get upset with him, but he is determined to beat the Black Knight and win a spot in the Video Game Hall of Fame. He is cheered on by a wonderful cast of characters such as the family pets.


One More Play

One More Play

Author: Dr. James M Perdue

Publisher: WestBow Press

Published: 2012-10-19

Total Pages: 206

ISBN-13: 1449768695

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At age sixteen, James grew-up fast when his father died. He played baseball in high school and received a college scholarship. Concerned about his mother and brothers, he hoped his athletic talent would lead to a financially successful professional baseball career. Then, one day, while playing a pick-up football game, James was seriously injured and diagnosed a quadriplegic. He asked the doctor, How bad is it? The doctor responded, Bad enough. Youll never walk again and possibly not move from the neck down. Thankfully, God placed James within a family that didnt accept such advice. After years of hard work, fortitude, and perseverance, he was able to return to college. After completing his bachelors degree, it took him three years to land a teaching contract. Prospective employers saw the wheelchair not the applicant. As an educator, James received teaching and coaching awards. Confident, he decided to return to college. After completing his doctoral degree in May 2011, James became a motivational speaker encouraging other people to triumph over tragedies. He knows all of this would not have been possible without God in his life, his familys support, and his personal values the desire to succeed in life and overcome adversities.


One Up

One Up

Author: Joost van Dreunen

Publisher: Columbia University Press

Published: 2020-10-06

Total Pages: 317

ISBN-13: 0231552211

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What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.


Game Testing

Game Testing

Author: Charles P. Schultz

Publisher: Mercury Learning and Information

Published: 2016-09-15

Total Pages: 483

ISBN-13: 1944534423

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An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].


The Status Game

The Status Game

Author: Will Storr

Publisher: William Collins

Published: 2021-09

Total Pages: 304

ISBN-13: 9780008354640

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From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.


The Unfinished Game

The Unfinished Game

Author: Keith Devlin

Publisher:

Published: 2010-03-23

Total Pages: 210

ISBN-13: 0465018963

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Before the mid-seventeenth century, scholars generally agreed that it was impossible to predict something by calculating mathematical outcomes. One simply could not put a numerical value on the likelihood that a particular event would occur. Even the outcome of something as simple as a dice roll or the likelihood of showers instead of sunshine was thought to lie in the realm of pure, unknowable chance. The issue remained intractable until Blaise Pascal wrote to Pierre de Fermat in 1654, outlining a solution to the "unfinished game" problem: how do you divide the pot when players are forced to.


Sid Meier's Memoir!: A Life in Computer Games

Sid Meier's Memoir!: A Life in Computer Games

Author: Sid Meier

Publisher: W. W. Norton & Company

Published: 2020-09-08

Total Pages: 233

ISBN-13: 1324005882

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The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.


Unlock the Sales Game

Unlock the Sales Game

Author: Ari Galper

Publisher:

Published: 2015-04-15

Total Pages: 128

ISBN-13: 9781511518581

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"Ari Galper's Unlock The Game is the greatest sales breakthrough in the last 20 years." Brian Tracy, Founder of Brian Tracy International Stop selling, start creating trust. If you flick through the pages of typical sales books and sales training material, you will find a constant flow of sales messages like, "Focus on closing the sale", "Overcome objections", "Be relentless", "Accept rejection as a normal part of selling", "Use persuasion to get useful information about your prospects", and "Chase the sale". In short, get the sale at the expense of the human relationship. For the customer, this approach is transparent and all too familiar. Crossing social boundaries and adding pressure to the sales process makes it a gut-wrenching and painful process. There is a much better way to succeed in selling - moving away from the hidden agenda of focusing on making the sale to a place of complete trust and authenticity. When you arrive at this place, it opens up a whole new world of sales opportunities for you and your business. In other words, when you stop "selling" and start building authentic relationships based on trust, authenticity and integrity, the possibilities are endless. Ari Galper, The World's #1 Authority on Trust-Based Selling, and founder of Unlock The Game, the most successful trust-based selling approach adopted by thousands of business owners and sales consultants worldwide, has dramatically changed the way millions of sales transactions are made today. In his new book "Unlock The Sales Game", he directly challenges all the selling "rules" that are considered status quo thinking among most small and large businesses and provides a new and authentic sales mindset -- along with his very powerful trust-based languaging -- that is taking the sales world by storm. Here's a sampling of what you'll discover: Seven Ways to Cut Loose from Old Sales Thinking How to Sales Call Using Your Right Brain - So You Can Make Selling Enjoyable and Productive Seven Steps to Selling Follow-Up Seven Ways to Stop Chasing Decision Makers How to Recognise and Diffuse Hidden Pressures in Selling The Surprising Truth About Selling - Three Selling Myths and Why They Hurt You No More Selling Scripts? Five Ways to Be Yourself Again You are welcome to access our FREE 10-Part Audio Seminar "Sales Secrets Even The Sales Guru's Don't Know!" at www.UnlockTheGame.com/GuruSecrets a $300 Value.


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.