'We have saved this world and travelled to worlds beyond it! We have deployed weapons of death beyond your imagination!' Join everyone's favourite three-headed ogre in their world-hopping, climactic, final adventure. After The War of The Dead, things could not have ended more bleakly for Og-Grim-Dog and the broken land of Gal'azu. But they'll still save their friends, save the world, complete a satisfying character arc and tie up all the loose ends from the rest of the series... Won't they?
Shrek meets Dungeons & Dragons 'Fun.' 'Dark.' 'Ludicrous.' 'Gritty.' 'Witty.' 'Inventive.' 'Enchanting.' 'Full of action with compelling characters.' All four books available together in one set. Plus! The bonus paraquel short story, Interview with the Dark Elf. Og-Grim-Dog: The Three-Headed Ogre Join Og-Grim-Dog on their first adventure as they attempt to solve a mystery, become heroes, and join a crew of dungeon crawlers. Og-Grim-Dog and The Dark Lord Prepare yourself for a story of evil plans and dark deeds, as Og-Grim-Dog discover whether a life of villainy is really all it's cracked up to be. Og-Grim-Dog and The War of the Dead The dead walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse? Og-Grim-Dog: Ogre's End Game An epic battle of good vs evil in this time-travelling, portal-hopping finale to the series.
Fight the Dead, Fear the Ogre When a brutal war comes to Gal’azu, Og-Grim-Dog believe things can’t get any worse. They’re wrong. For the Dead now walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse?
Two heads are better than one Three can be a real pain in the arse Everyone knows ogres can't be heroes. But Og-Grim-Dog is no ordinary ogre. Recruited by a team of eccentric dungeon crawlers, all three heads are determined to prove their worth. Will their new crewmates accept them? Will the pencil pushers at the Bureau of Dungeoneering be able to stop them? Will Gal'azu become a more tolerant society...and will Og-Grim-Dog solve the dark mystery that drew them into this new world in the first place? Reader reviews: "a marathon of craziness that will tickle your sense of humor. Loved all the gritty characters and enjoyed the fast paced action plot." "If you've ever played D&D, you'll enjoy this tale of orcs, and dwarves and ogres. There's good silliness and a serious theme." "The characters are fun and diverse. The jokes are funny and adult without being lewd or gross. The plot is fun, engaging, and well timed." "This book sets up an awesome character, some great side characters, and an interesting world filled with surprisingly similar issues that we have in our own. I wasn’t expecting to love this book, but I did." "This little book was SO MUCH FUN! There were plenty of in-jokes that, as a fantasy fan, I loved and the characters were extremely likable. The whole thing just makes me want to go on an adventure." If you're looking for something lighthearted, with some cleverness, silliness, and a little grit, start this fun, feelgood adventure today! Me Three: Book 2 Og-Grim-Dog and The Dark Lord Book 3 Og-Grim-Dog and The War of The Dead Book 4 Og-Grim-Dog: Ogre's End Game KEYWORDS: humorous fantasy, comic fantasy, fantasy comedy, sword and sorcery, epic fantasy, dungeons and dragons, wizards, elves and dwarves, free fantasy, free fantasy ebook, free humorous fantasy, free epic fantasy, free sword and sorcery, free comic fantasy, free humourous fantasy, free book, free series starter, fantasy audiobook
From Hero to Villain What does a three-headed ogre do when they are banned from being a hero? Why, apply to be a henchman of The Dark Lord, of course. Prepare yourself for a story of evil plans and dark deeds, as Og-Grim-Dog discovers whether a life of villainy is really all it’s cracked up to be.
Legends come in all shapes and sizes. But they have one thing in common. They are all remembered long after they are gone. Their origins are often shrouded in mystery. But now those mysteries will be revealed… Enjoy this collection of gripping adventures, featuring six unique characters: a three-headed ogre; a dagger-wielding adviser to a prince; a reluctant delivery boy; a beautiful enchantress; an adventure loving princess; and a teenager with a secret identity. Explore six fascinating realms, populated by dangerous creatures, brave allies, and ruthless enemies. Don’t wait! Discover how six legends were born. Start reading today! KEYWORDS: epic fantasy, fantasy collection, fun fantasy, light fantasy, multi author fantasy, high fantasy, humorous fantasy, fae fantasy, fairytale, myths & legends, mythical creatures, comedy fantasy, action and adventure, folk tales, boxset fantasy collection, free fantasy, free epic fantasy, series starters, origins
In view of the current rhetoric surrounding the global migrant crisis – with politicians comparing refugees with animals and media reports warning of migrants swarming like insects or trespassing like wolves – this timely study explores the cultural origins of the language and imagery of dehumanization. Situated at the junction of literature, politics, and ecocriticism, Wolves at the Door traces the history of the wolf metaphor in discussions of race, gender, colonialism, fascism, and ecology. How have 'Gypsies', Jews, Native Americans but also 'wayward' women been 'wolfed' in literature and politics? How has the wolf myth been exploited by Hitler, Mussolini and Turkish ultra-nationalism? How do right-wing politicians today exploit the reappearance of wolves in Central Europe in the context of the migration discourse? And while their reintroduction in places like Yellowstone has fuelled heated debates, what is the wolf's role in ecological rewilding and for the restoration of biodiversity? In today's fraught political climate, Wolves at the Door alerts readers to the links between stereotypical images, their cultural history, and their political consequences. It raises awareness about xenophobia and the dangers of nationalist idolatry, but also highlights how literature and the visual arts employ the wolf myth for alternative messages of tolerance and cultural diversity.
Gothiniad of Surazeus - Oracle of Gotha presents 150,792 lines of verse in 1,948 poems, lyrics, ballads, sonnets, dramatic monologues, eulogies, hymns, and epigrams written by Surazeus 1993 to 2000.
The use of symbolism is an art, not a science. Different people use symbols in a variety of ways and each symbol can have diverse meanings, even within the same culture. Not surprisingly, determining the meaning of symbols can be difficult. This valuable reference defines the general symbolism of more than 15,000 terms, from ancient to modern, as well as specialized meanings in mythology, religion, art, literature, folklore, flower language, astrology, heraldry, numerology, and cultures the world over. From "0" to "Zu," each entry catalogs all possible connotations, listed by culture when appropriate, creating the most comprehensive symbolism dictionary available.