Eric Carle's Book of Many Things

Eric Carle's Book of Many Things

Author: Eric Carle

Publisher: Penguin

Published: 2019-02-05

Total Pages: 81

ISBN-13: 1524788678

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Learn over 200 words with The Very Hungry Caterpillar and other favorite friends from the World of Eric Carle. Children will have hours of fun learning first words and first concepts in this beautiful book from the creator of The Very Hungry Caterpillar. From things in the garden to things you can eat, from numbers to shapes, from colors to feelings, this is the perfect way for little ones to learn what they need to navigate their busy worlds.


A Box Can Be Many Things

A Box Can Be Many Things

Author: Dana M. Rau

Publisher: Turtleback Books

Published: 1997-09

Total Pages: 0

ISBN-13: 9780613372978

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For use in schools and libraries only. A girl and her younger brother save an old box and pretend it is a cave, car, house, and cage. Even when it lies in pieces on the ground, their imaginations lead them to even more inventive uses for the box.


Curse of Strahd Tarokka

Curse of Strahd Tarokka

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2018-10-30

Total Pages: 0

ISBN-13: 0786966580

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You receive your reading at the shadow-choked table of Madam Eva whose predictions regarding your interactions with the Count Strahd Von Zarovich are laced with dread indeed. The Tarokka Deck is a must have accessory when you seek adventure within Castle Ravenloft in the dark lands of Barovia. Play out your fortune using these beautifully crafted cards, created specifically for use with any adventure you might have in Ravenloft campaign setting, but most specifically useful in the fifth edition D&D adventure, Curse of Strahd.


The King of Too Many Things

The King of Too Many Things

Author: Laurel Snyder

Publisher: Rodale

Published: 2017-09-05

Total Pages: 40

ISBN-13: 162336874X

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King Jasper can order his wizard to conjure up anything at all: dragons, robots, superheroes, even rainbow-colored kittens—which leads to a magical mess only he can clean up. A hilarious, modern fairy tale, The King of Too Many Things will keep readers guessing with the turn of every page, while showing how always wanting more can ultimately lead to less happiness.


Spellbook Cards: Arcane

Spellbook Cards: Arcane

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2018-10-30

Total Pages: 0

ISBN-13: 0786966548

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Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)


Strongholds & Followers

Strongholds & Followers

Author: Matthew Colville

Publisher:

Published: 2019-06

Total Pages: 268

ISBN-13: 9780578409627

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"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)


Let Us Talk of Many Things

Let Us Talk of Many Things

Author: William F. Buckley Jr.

Publisher: Basic Books

Published: 2008-10-28

Total Pages: 546

ISBN-13: 078672689X

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Let Us Talk of Many Things, first published in 2000, brings together Buckley's finest speeches from throughout his career. Always deliciously provocative, they cover a vast range of topics: the end of the Cold War, manners in politics, the failure of the War on Drugs, the importance of winning the America's Cup, and much else. Reissued with additional speeches, Let Us Talk of Many Things is the ideal gift for any serious conservative.


Many Things in Parables

Many Things in Parables

Author: Charles W. Hedrick

Publisher: Westminster John Knox Press

Published: 2004-01-01

Total Pages: 166

ISBN-13: 9780664224271

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In this splendid introduction to the elusive rhetorical device central to the New Testament picture of Jesus, Charles Hedrick explores the nature of the parable and its history of use. He asks basic questions such as, what is a parable? is Jesus really the author of the parables? and what does a parable mean? and then reviews a range of sources--from Aesop's fables to modern New Testament scholarship--to answer them. He also surveys the various ways the parables have been approached in literary criticism throughout history, giving specific examples of each method and delineating their strengths and weaknesses.


Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2014-12-09

Total Pages: 0

ISBN-13: 0786965622

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Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.