Objects, Models, Components, Patterns

Objects, Models, Components, Patterns

Author: Jan Vitek

Publisher: Springer

Published: 2010-06-29

Total Pages: 319

ISBN-13: 3642139531

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This book constitutes the proceedings of the 48th International Conference on Objects, Models, Components, Patterns, held in Málaga, Spain, in June/July 2010.


Object, Models, Components, Patterns

Object, Models, Components, Patterns

Author: Carlo A. Furia

Publisher: Springer

Published: 2012-05-27

Total Pages: 380

ISBN-13: 364230561X

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This book constitutes the refereed proceedings of the 50th International Conference on Objects, Models, Components, Patterns, TOOLS Europe 2012, held in Prague, Czech Republic, during May 29-31,2012. The 24 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers discuss all aspects of object technology and related fields and demonstrate practical applications backed up by formal analysis and thorough experimental evaluation. In particular, every topic in advanced software technology is adressed the scope of TOOLS.


Objects, Components, Models and Patterns

Objects, Components, Models and Patterns

Author: Richard F. Paige

Publisher: Springer Science & Business Media

Published: 2008-07-12

Total Pages: 422

ISBN-13: 3540698248

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This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008. The 21 papers presented in this book were carefully reviewed and selected from 58 submissions. TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry.


Object Models

Object Models

Author: Peter Coad

Publisher: Pearson Education

Published: 1997

Total Pages: 0

ISBN-13: 9780138401177

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This is a new edition of this pack which covers the three leading object modelling notations, Coad, OMT and the new Unified (Booch-Rumbaugh) methodology. It presents 177 state-of-the-art strategies and 31 patterns for object model development. The new edition includes 29 new strategies which include: using feature milestones to deliver results more quickly; extracting useful content from data models; using patterns to discover new features, separating definition from usage; when to use, or not use, inheritance; how to decide whether you need an attribute or something more; and why you should nearly always ask for more than a data value.


Analysis Patterns

Analysis Patterns

Author: Martin Fowler

Publisher: Addison-Wesley Professional

Published: 1997

Total Pages: 398

ISBN-13: 9780201895421

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Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Cognitive Patterns

Cognitive Patterns

Author: Karen M. Gardner

Publisher: Cambridge University Press

Published: 1998-04-28

Total Pages: 254

ISBN-13: 9780521649988

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Presents the concepts and terminology of cognitive patterns and modeling and explains the uniqueness of cognitive patterns as an approach in modeling business systems and processes.


Design Patterns

Design Patterns

Author: Erich Gamma

Publisher: Pearson Deutschland GmbH

Published: 1995

Total Pages: 512

ISBN-13: 9783827328243

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Software -- Software Engineering.


Fundamentals of Object-oriented Design in UML

Fundamentals of Object-oriented Design in UML

Author: Meilir Page-Jones

Publisher: Addison-Wesley Professional

Published: 2000

Total Pages: 484

ISBN-13: 9780201699463

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With this book, object-oriented developers can hone the skills necessary to create the foundation for quality software: a first-rate design. The book introduces notation, principles, and terminology that developers can use to evaluate their designs and discuss them meaningfully with colleagues. Every developer will appreciate the detailed diagrams, on-point examples, helpful exercises, and troubleshooting techniques.


Principles of Quantitative Development

Principles of Quantitative Development

Author: Manoj Thulasidas

Publisher: John Wiley & Sons

Published: 2012-03-13

Total Pages: 253

ISBN-13: 0470971525

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Principles of Quantitative Development is a practical guide to designing, building and deploying a trading platform. It is also a lucid and succinct exposé on the trade life cycle and the business groups involved in managing it, bringing together the big picture of how a trade flows through the systems, and the role of a quantitative professional in the organization. The book begins by looking at the need and demand for in-house trading platforms, addressing the current trends in the industry. It then looks at the trade life cycle and its participants, from beginning to end, and then the functions within the front, middle and back office, giving the reader a full understanding and appreciation of the perspectives and needs of each function. The book then moves on to platform design, addressing all the fundamentals of platform design, system architecture, programming languages and choices. Finally, the book focuses on some of the more technical aspects of platform design and looks at traditional and new languages and approaches used in modern quantitative development. The book is accompanied by a CD-ROM, featuring a fully working option pricing tool with source code and project building instructions, illustrating the design principles discussed, and enabling the reader to develop a mini-trading platform. The book is also accompanied by a website http://pqd.thulasidas.com that contains updates and companion materials.