Object-oriented Software Construction

Object-oriented Software Construction

Author: Bertrand Meyer

Publisher: Prentice Hall

Published: 1997

Total Pages: 1306

ISBN-13:

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This volume aims to study how practicing software developers, in industrial as well as academic environments, can use object technology to improve the quality of the software they produce. It includes topics on concurrency and Internet programming.


Object-oriented Technology

Object-oriented Technology

Author: Curtis H. K. Tsang

Publisher:

Published: 2005

Total Pages: 445

ISBN-13: 9780071240468

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This book is written for students and developers whowish to master the essential skills and techniques in applying the UML forsoftware development. The reader will learn object-oriented analysis, design andimplementation using appropriate UML models, process, techniques and tool.Accompanying the book is the Community Edition of Visual Pradigm for UML (VP-UML),an award-winning CASE tool, which allows the reader to put the theories learnedinto practice immediately.The authors propose a novel framework for modeling and analysis called the ViewAlignment Techniques (VAT) that helps software developers create developmentmethods. The Activity Analysis Approach (A3), which is particularlysuited for the development of interaction-intensive systems, is described. Theseconcepts have been well proven, as they were followed closely in the developmentof the VP-UML CASE tool.Three chapters in this book describe structural, use case and dynamic modelingand analysis techniques, together with practical tricks and tips that have beengained by the authors from many years of experience. Each of these threechapters includes a mini-case study which illustrates the unique "fromdiagram to code" concept in software development. In the final chapter, amajor case study is included to help the reader reinforce the theories learnedin previous chapters using VP-UML.The key areas in object-oriented technology covered in the book include:Requirements modeling using cases:Identifying, capturing and elaborating requirements.Domain analysis for object identification:Building structural models for objects and their attributes andrelationships.Dynamic analysis and design: Building dynamicmodels, refining structural models and making design decisions.Implementation: Translating UML models intocodes and implementations.Method creation and the framework of ViewAlignment Techniques: Choosing the right UML models and customizing theanalysis and design process.A case study: Showing how the ActivityAnalysis Approach is put into practice, using VP-UML.Additional material can be found at http://www.mcgraw-hill.com.sg/olc/tsang.Instructors will benefit from useful tools such as PowerPoint slides (passwordprotected) and answers to exercises (password protected), while students canobtain source code and additional exercises and test questions.Visual Paradigm for UML, the CASE tool used extensively in this book, washonored in the 15th Annual Software Development Magazine Jolt Productivity Awardin the Design and Analysis Tools category in March 2004. It has also recentlywon two more accolades: Oracle JDeveloper Extensions Developer of the Year 2004and Hong Kong Computer Society 6th IT Excellence Silver Award 2004. TheCommunity Edition of this CASE tool is included in this book to enable thereader to use its powerful and easy-to-use features for system modeling,analysis and implementation.


Design Patterns Explained

Design Patterns Explained

Author: Alan Shalloway

Publisher: Pearson Education

Published: 2004-10-12

Total Pages: 449

ISBN-13: 0321630041

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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.


Object-Oriented Design And Patterns

Object-Oriented Design And Patterns

Author: Cay Horstmann

Publisher: John Wiley & Sons

Published: 2009-08

Total Pages: 468

ISBN-13: 9788126519712

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Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns


Sams Teach Yourself Object Oriented Programming in 21 Days

Sams Teach Yourself Object Oriented Programming in 21 Days

Author: Anthony Sintes

Publisher: Sams Publishing

Published: 2001

Total Pages: 724

ISBN-13: 9780672321092

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The overriding purpose of this title is to make programmers marketable. The software industry will leave behind any developer who does not have object-oriented development skills, and this book helps the developer to quickly get up to speed with objects.


Object Technology

Object Technology

Author: David A. Taylor

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 228

ISBN-13: 9780201309942

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"The first edition set a standard of excellence that has eluded all followers, and I have recommended it to my clients for years. The new edition is a gift to the field and should be required reading for all managers." - Adrian J. Bowles, Ph.D., Vice President Giga Information Group "One of the most readable introductions you will find. The new edition offers vital insights into the effective use of objects in business." - Chris Stone, President Object Management Group The first edition of "Object Technology: A Manager's Guide" is widely viewed as the classic introduction to this powerful computing concept. Object technology offers increased agility, significant time-to-market reduction, and the opportunity to exploit the potential of the World Wide Web by deploying globally distributed business systems. At a time when many of the world's largest companies are making the transition to object technology, David Taylor has updated his book to address the important issues facing the growth of object technology and to provide a glimpse into the future of this evolving paradigm. In updating this seminal work, David Taylor has retained the signature conciseness and, clarity of discussion that made the first edition a best-seller. "Object Technology: A Manager's Guide, Second Edition," covers the key terms, emerging concepts, and useful applications of objects. Managers, salespeople, engineers, software developers-anyone interested in understanding or implementing object technology-will find this a lucid introduction to the topic. Highlights of this new edition include: An explanation of how to use objects to create evolutionarysoftware that rapidly adapts to changing business conditions, eliminating the need for most new application development. An introduction to Java, and an explanation of how its useof message interfaces enables a new generation of portable, mix-and-match, Internet-enabled business objects. An update on the state of object databases and extended relationaldatabases, with guidelines for combining the two for optimal informationstorage. An introduction to the new generation of object engines andhow they combine storage and execution capabilities for maximumsoftware integration. 0201309947B09102001


Object-oriented Technology for Real-time Systems

Object-oriented Technology for Real-time Systems

Author: Maher Awad

Publisher: Prentice Hall

Published: 1996

Total Pages: 312

ISBN-13:

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Describes the OCTOPUS method which provides a systematic approach for developing object-oriented software of embedded real-time systems. The text provides solutions to may important problems such as: concurrency; synchronization; communication; ASICS; and


Swift 3 Object-Oriented Programming

Swift 3 Object-Oriented Programming

Author: Gaston C. Hillar

Publisher: Packt Publishing Ltd

Published: 2017-02-27

Total Pages: 363

ISBN-13: 1787120996

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Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz