Nuwisha

Nuwisha

Author: James A. Moore

Publisher: White Wolf Games Studio

Published: 1997

Total Pages: 0

ISBN-13: 9781565043367

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Spotlights the werecoyotes, tricksters par excellence.


Mokole

Mokole

Author: James Ray Comer

Publisher: White Wolf Games Studio

Published: 1999-11

Total Pages: 0

ISBN-13: 9781565043060

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness.


Book of the Weaver

Book of the Weaver

Author: Sue Armstrong

Publisher: White Wolf Pub

Published: 1999-03-31

Total Pages: 144

ISBN-13: 9781565043114

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Learn the secrets of the most powerful member of the Triat, one of the greatest forces the Garou know.


Corax

Corax

Author: Richard E. Dansky

Publisher: White Wolf Games Studio

Published: 1998

Total Pages: 0

ISBN-13: 9781565043374

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. This Changing Breed Book details the society of the wereravens.


Ratkin

Ratkin

Author: Brian Campbell

Publisher: White Wolf Games Studio

Published: 1999-08

Total Pages: 0

ISBN-13: 9781565043428

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The Ratkin take their rightful place among the werebeasts with this Changing Breed Book.


Black Furies Tribebook

Black Furies Tribebook

Author: James Kiley

Publisher: White Wolf Publishing

Published: 2001-09

Total Pages: 0

ISBN-13: 9781565043893

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Tribebooks contain vital character information for players and Storytellers.


Laws of the Wild

Laws of the Wild

Author: Thomas Stratman

Publisher: White Wolf Games Studio

Published: 1997-07

Total Pages: 260

ISBN-13: 9781565045088

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The Apocalypse is Back and It's Not Happy! Have you always felt uncomfortable playing live-action Vampire "RM" because It meant playing a dead thing? Ever had the itch to roleplay something with a pulse -- not to mention fangs, claws, Gifts and all the armaments of Gaia? Here's your chance to take back the night! Werewolves Are in the House! It's back! Laws of the Wild "TM" is a second edition of the live-action Werewolf "TM" rules presented in The Apocalypse "TM", the book that fans have wanted for years. With rules on how to play every tribe, breed and auspice, not to mention rules on totems, Gifts, rites, moots and every other aspect of Garou existence, laws of the Wild is the complete guide to live-action Werewolf roleplaying.


Liber Des Goules - The Book of Ghouls

Liber Des Goules - The Book of Ghouls

Author: Glenys Ngaire McGhee

Publisher: White Wolf Games Studio

Published: 1997

Total Pages: 0

ISBN-13: 9781565045071

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.


Montreal by Night

Montreal by Night

Author: Robert Hatch

Publisher: White Wolf Pub

Published: 1997-01-01

Total Pages: 128

ISBN-13: 9781565042247

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Welcome to Montreal, City of Black Miracles and unhallowed shrine of our most glorious Sabbat. The first "by Night", Sabbat and Black Dog book. For adults only.