The Armageddon is over and The Devil has won... Welcome to NIGHTMARE WORLD At last, all of Lucifer's secrets are being brought to the light Learn how the previous genre-hopping horror stories of Irish fairy-folk, demonic abductions, alien ultra-heroes, Cthulhu and more combine with these thirteen new tales of terror to reveal a master plan of monstrous proportions... and if humanity has any hope of escaping from this new age of "Demon Days." Written by: Dirk Manning Art by: Various Artists Cover Art by: Kristen Perry Logo by: Jim Reddington Edited by: Leah Lederman
There is a high risk that someone will use, by accident or design, one or more of the 17,000 nuclear weapons in the world today. Many thought such threats ended with the Cold War or that current policies can prevent or contain nuclear disaster. They are dead wrong—these weapons, possessed by states large and small, stable and unstable, remain an ongoing nightmare. Joe Cirincione surveys the best thinking and worst fears of experts specializing in nuclear warfare and assesses the efforts to reduce or eliminate these nuclear dangers. His book offers hope: in the 1960s, twenty-three states had nuclear weapons and research programs; today, only ten states have weapons or are seeking them. More countries have abandoned nuclear weapon programs than have developed them, and global arsenals are just one-quarter of what they were during the Cold War. Yet can these trends continue, or are we on the brink of a new arms race—or worse, nuclear war? A former member of President Obama’s nuclear policy team, Cirincione helped shape the policies unveiled in Prague in 2009, and, as president of an organization intent on reducing nuclear threats, he operates at the center of debates on nuclear terrorism, new nuclear nations, and the risks of existing arsenals.
What if our dreams came true? What about our Nightmares? Archaeologist John Smith, who has been conducting a mysterious excavation in the ancient city of Pompeii in Italy for 10 years, which began in 2012, discovers a peculiar statue one day, and after he finds the statue and brings it home, his little daughter Elsa suddenly begins to have strange and terrible nightmares one night. These dreams that ignored at first, contain a series of cryptic messages about a terrible impending catastrophe that will change the fate of the Archaeologist and later the whole world, and even more frighteningly, over time, these nightmares begin to come true. In the nightmares this demonic creature communicates in Latin and requests a single thing: Victim, much victim as possible. So, more and more people die every day! Moreover, this Devil and his statue, who says that he comes from the other world, from Hell, haunt the little girl’s the dreams and tell her that he has come to start a series of disasters and wars in the world. Over time, he begins to give her commands and direct her. The little girl starts to change without realising it, and her family and the world start to change and drift towards evil. What's more, as the Devil and his statue from Hell put its plans into action one by one through nightmares, Archaeologist John Smith and his friend History Professor Gregory Kravnik begin to investigate the matter and what they can do, they realise that these extraordinary events are not the first in history. Moreover, even the Bible mentions this statue and its curse. Because, 2000 years ago in 79 AD, when Pompeii and the entire Italian peninsula were destroyed by the eruption of Mount Vesuvius and were buried under the lava, this Devil had already contacted the world with the nightmares of a little child and led it to destruction. But this is the second and final warning and destruction. This is a final warning of the coming Apocalypse. Elsa finally goes into a trance and communicates with the spirit of this child, whose name is Gabriel, and everyone finally learns the truth and how these Nightmares and the Devil can be stopped: To go inside Mount Vesuvius, which is active again after 2000 years later, And to destroy this stone statue by droping into the centre of the volcano, into the lava. However, this will not be easy at all. Because, a very secret and mysterious Order, which dates back to the Knights Templar and their continuation, has been after this statue for centuries. Moreover they actually worship this statue and one night they secretly kidnap it from John Smith's house. Meanwhile, the nightmares are getting worse and a great catastrophe is fast approaching. So much so that if this catastrophe happens, the world will never be the same again. Until someone or something stops him and these nightmares from Hell..
Nathan Shepherd, in the company of his restored mother and two mysterious beings called supplicants, searches for his father in the land of dreams. With the collapse of the entire cosmos at hand, only God can help him.
The year is 1999. As Hong Kong collapsed in the years leading up to 1997, Asia became dangerously unstable. Civil war breaks out in China between North and South, Shanghai against Szechuan. A new North Korean leader follows in his father's footsteps and invades the prosperous miracle country of South Korea. The Western allies, committed to defending South Korea, are reluctantly drawn into a conflict not of their own making.
The Veritas Project team has a new assignment: To find the truth behind the mysterious disappearance of two runaways. When one runaway turns up totally out of his mind and a government agent steps in to take over the case, the Springfield's continue their own investigation. The twins-Elijah and Elisha-go undercover, posing as runaways. What happens next will keep readers on the edge of their seats as the twins end up in a strange academy where Truth is continually challenged, a gang-like war develops, and Elijah is taken to an ominous mansion from which no one has ever returned. A great thriller with a realistic look at right and wrong.
Ben Gamer and Cobra Master trapped in Fear Live. Leaving the world vulnerable. Detecive Clue, Tony, Dr.Monster and Peter getting their revange. Dylan fighting for a way to get them out. Dylan time travels to study his father's work. Before his death. Learning the true purpose for Nightmare Gamers creation. Dr.Monster acquires the Horrskull the true weapon for Nightmare Gamers. That draws on fear throughout time and realty. Becoming the most powerful Nightmare Gamer to live. Waging World War Nightmare. Dylan forming an allanice to destroy the Nightmare Gamer empire for once and for all. Leaving Dylan, Captian Miles and Rass to work with former Nightmare Gamer leader Conner.
The author shows how myths, folk art and church dogma and politics linked up during the craze that sent as many as a million people-90% of them women to the gallows.
Forgiving the Nightmare is a testimony of forgiveness, God's grace, and overcoming in the midst of life's hurts, pains, and abuses. Mark has been rescued from traumatic childhood abuse and restored through the power of God's Word and prayer.
Author of Hide and Seeker, Daka Hermon, brings us a new evil lurking in our childhood games. Things haven’t been the same since Shane’s accident. One minute he was a normal kid playing a game of tag with his friends, and the next he’s the boy who came back from the dead. Now, every time Shane falls asleep, he’s pulled into a dark world where the evil Nightmare King reigns. The King is collecting children and keeping them as treasure.Despite the threat of capture by the Nightmare King, he can’t stay awake forever. Shane will have to take matters into his own hands . . . if he gives himself over to his nightmares, can he hold on to the good in himself long enough to bring down the King?