Game Changer

Game Changer

Author: Matthew Sadler

Publisher: New In Chess,Csi

Published: 2019

Total Pages: 0

ISBN-13: 9789056918187

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Presents the story behind the self-learning artificial intelligence system with its stunning chess skills


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


New Rules of the Game

New Rules of the Game

Author: Susan Packard

Publisher: Penguin

Published: 2015-02-03

Total Pages: 256

ISBN-13: 0698154797

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Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.


It's a Brand New Game

It's a Brand New Game

Author: Michael Patterson

Publisher: Lulu.com

Published: 2014-04-04

Total Pages: 228

ISBN-13: 1291774882

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It's a BRAND New Game explores how football has changed from a 3pm Saturday afternoon match for all....into a multimedia extravaganza, complete with celebrity players endorsed by corporate giants, the ever growing digital influence and the importance of building clubs into leading global brands! After two years researching the project and right up until 3 weeks before print, Patterson uncovers some fascinating and revealing soccer insights. Rigorously supported by evidence, his findings are surprising - at times even shocking - to the modern fan. It's a BRAND New Game achieves a rare distinction: a sports book that transfers over into an interesting and enlightening business book, packed full of helpful ideas and relevant advice for any fan, player, executive or leader.


Spot's New Game

Spot's New Game

Author: Eric Hill

Publisher: Ladybird Books

Published: 2004

Total Pages: 32

ISBN-13: 9781844224067

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Spot and his friends are playing hide-and-seek. "One, two, three . . ." Spot counts, but when he opens his eyes, he can't find his friends anywhere. Where can they be?


New Realities in Audio

New Realities in Audio

Author: Stephan Schütze

Publisher: CRC Press

Published: 2018-01-29

Total Pages: 565

ISBN-13: 1351727435

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The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.


New to the Game

New to the Game

Author: Mark Schoedl

Publisher: Page Publishing, Inc

Published: 2020-08-18

Total Pages: 178

ISBN-13: 1644249219

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There appears to be a distance between the person one presents and the real person hidden beneath the veneer. Many more people from all walks of life have surrendered to their image to achieve recognition, to make ends meet, or to live the quiet life away from all the hullabaloo. One cannot escape one's fate no matter how hard one tries. So perhaps the impossible is possible, "just be yourself." Many laugh behind their breath at this supposition. However, does winning a game or holding onto fractured relationships make your world a flawed yet wholesome endeavor that you can rest your hat on? These are questions we all ask ourselves in our own private lives away from the hardened world around us. Since we only have now, perhaps it is time to feel the disparate sorrows and pitfalls we have created and to walk out into the world anew without all those pent-up preconceived notions that we cannot seem to shed. After all, our egos are as fractured and sullen as everyone around us. It's a new day. Who knows what today will bring? I too fall within this conundrum. My stories reach into what I have seen and experienced throughout my life. I cannot make sense of what the game of life has offered me. Even in America, things are quite bleak when I cannot seem to muster the effort to confront them just because I need to survive like everybody else. It is hard for all of us. So let us drop the supposition that "just go along to get along" is our calling card in this world. After all, it is only a world that we have accepted as the best of all possible worlds (Voltaire). I refuse to accept this as my path. Path? Is not this world a pathless land? My sixteen stories from my new book, New to the Game, run over the same conflicts and escapism that many have held onto over the generations, and yet some daring persons see their own masked reality, feel its searing anguish, and let it fall to touch and feel new worlds—worlds they had no idea existed until they have had enough of their own biased and contrived ideals.


New Game +

New Game +

Author: Harris O'Malley

Publisher:

Published: 2015-10-20

Total Pages: 354

ISBN-13: 9780996487115

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Ever wish dating came with an instruction manual? Now it does. New Game + is the book that every geeky guy wishes he had. If you've been struggling with dating, then it's time to start again and get it right this time. Whether you're looking for that one special relationship, something more casual or simply want to get better at meeting incredible women, dating and relationship expert Harris O'Malley (AKA Dr. NerdLove) shows you the way, from the first "hello" to the knock out kiss. New Game + helps you break through the anxiety of meeting new amazing women, helps demystify the rules of relationships, teaches you what to say and when, and helps you generate the chemistry that makes you irresistible. No tricks. No cheesy gimmicks. No creepy manipulative tactics. New Game + is your guide to becoming the man you always wished you could be.