Collects New Exiles #13-15 and Annual #1. Sabretooth and Cat finish their face-off against Madame Hydra and her evil band of crosstime killers. Then, the Exiles deal with the fallout of their last two missions...oh, and that pesky impending End of All that Is, the death and destruction of the OmniVerse!
Six strangers, each an X-Man from a different reality-- brought together to ensure that life as we know it doesn't cease to exist! They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time, completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredicatble. No one can say where their next mission will take them. They are the Exiles, and this is their fate. Now, relive their quest to fix the kinks in the chains of reality, collected across six titanic trade paperbacks!
Collects Exiles (2001) #1-19. The original alternate-reality dimension-hoppers! Led by Blink, the fan-favorite character from the Age of Apocalypse, the Exiles were each plucked from different times and dimensions, brought together to fix the kinks in the chains of the Multiverse! Meet Nocturne, daughter of Nightcrawler and Scarlet Witch! Magnus, son of Magneto and Rogue! Thunderbird, transformed by Apocalypse into a powerhouse! Mimic, one of his planet’s greatest champions! And the shape-changing Morph! Together, they must travel from world to world, striving to put right the timelines — or risk seeing those realities blink out of existence! But not everyone will survive their first mission! Who will live to visit far-out places from a Skrull-conquered Earth to Mojoworld and take on threats including Phoenix, the Hulk, Sentinels and Galactus? And what uncanny versions of your favorite heroes will join the Exiles?
The Exiles, including Rogue, Psylocke, Sabretooth, and Morph, take on new enemies as they get to know one another in a new world while Sage struggles with a psychic curse back at the Crystal Palace.
Mavis Gallant is the modern master of what Henry James called the international story, the fine-grained evocation of the quandaries of people who must make their way in the world without any place to call their own. The irreducible complexity of the very idea of home is especially at issue in the stories Gallant has written about Montreal, where she was born, although she has lived in Paris for more than half a century. Varieties of Exile, Russell Banks's extensive new selection from Gallant's work, demonstrates anew the remarkable reach of this writer's singular art. Among its contents are three previously uncollected stories, as well as the celebrated semi-autobiographical sequence about Linnet Muir—stories that are wise, funny, and full of insight into the perils and promise of growing up and breaking loose.
The evil Duke of Olasko is lord no more—vanquished by his nemesis Tal Hawkins, the Talon of the Silver Hawk. Saved by a mage's intervention from certain death, the once-feared despot has been reduced to an exile's existence, forced to wander the harshest realms of the world he once enslaved. Conclave of Shadows: Book Three Only days ago, Kaspar, the powerful Duke of Olasko, had great armies at his command and was feared by nations. Now, half a world away from home, he is separated from his former seat of power by merciless deserts, forbidding mountains, and vast oceans. The fall of the tyrant is complete, his dark dreams of vengeance overwhelmed by the daily struggle for his very survival. But Kaspar's prodigious skills and cunning provide him the opportunity he seeks, guarding merchant travelers returning to the other side of the world and back to his homeland. Yet there is a larger drama that will entangle the broken dictator. An evil more devastating and deadly than any encountered in Midkemia for centuries seeks entrance to the land—the mystical tool of a dark empire hungry for conquest and destruction—and Kaspar has inadvertently discovered the key. The man responsible for the slaughter of countless men, women, and children must now assume a far stranger and most unlikely role—that of hero—if his world is to survive. For dire peril is advancing daily, and a long-slumbering malevolence is awakening to wreak havoc on the unsuspecting and unprepared. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion ... if he so chooses.
Collects New Exiles #1-6. Beginning a new era for the Exiles - with a new team, and a new mandate to safeguard the fate and future of the Omniverse. New leader, new members, new worlds, new adversaries. They've barely begun to get to know one another when they're thrust into their first mission - summoned to a world where the dawn of the historic Marvel Age turns out instead to be a prelude to global catastrophe. Meanwhile, back at the Crystal Palace, Sage struggles with a psychic curse that may well make her the new team's greatest liability.
Collects New Exiles #7-12. The New Exiles find themselves in a world that never moved past the age of empires! In a world where super heroes first appeared, oh, some 406 years ago, both politics and science have taken a dramatically different path, landing the Exiles right at the outbreak of war between the British and the French. Meanwhile, one of the Exiles' enemies has been gunning for Psylocke, but what will happen when he comes face-to-face with...Lady Mandarin?
A bold new direction for the Xavier Institute! In the mutant-controlled "House of M" reality, the New Mutants clash with S.H.I.E.L.D.'s Hellions over the fate of the human resistance. But when the real world is restored, almost all of Earth's mutants find themselves depowered! With their species all but gone and emboldened enemies looming on all sides, the remaining New X-Men close ranks and form a new squad - but what about their suddenly-human friends and classmates? And what happens when X-23 arrives at the mansion? The rules have changed, the safeties are off - and Reverend Stryker has found a terrifying new weapon in his holy crusade against mutants! The New X-Men will be battered, beaten and worse, and suffer assaults on all fronts. Can this untested new team summon the strength to survive and triumph? COLLECTING: NEW X-MEN (2004) 16-32
"Six strangers, each an X-Man from a different reality-- brought together to ensure that life as we know it doesn't cease to exist! They have become unhinged from time. They are heroes from different realities whose own timelines have become compromised. The lives they once knew are gone. To return to their worlds, they must travel together from one alternate universe to another, each time, completing a mission to set right what went wrong. They have found love, experienced danger and formed friendships. Their lives are unpredicatble. No one can say where their next mission will take them. They are the Exiles, and this is their fate. Now, relive their quest to fix the kinks in the chains of reality, collected across six titanic trade paperbacks!" -- p. [4] of cover.