The latest in Zubro's series featuring Paul Turner, a gay Chicago Police Detective with two teenage sons and a propensity for high profile murder cases.
Homicide Detective William Zhu has just made the arrest of his career. With the apprehension of Richard Pickman, he has solved over 100 missing child cases, some of which date back over 30 years. The excavation of Pickman’s basement reveals horrors beyond imagination…the bodies of children mutilated in bizarre satanic rites. Frustrated with his role of clean-up man to the detritus of the world, Zhu makes what may be a fatal mistake: He decides to kill Pickman. Fatal, for Richard Pickman is no ordinary psychopath. The rituals he performed were not the work of a madman, but sacrifices made to a very real demon. A demon who has granted Pickman near immortality. Killing Pickman is going to be a lot tougher than Zhu could have imagined. It may not even be possible!
A lively, thought-provoking book that zeros in on the timely issue of how anti-intellectualism is bad for our children and even worse for America. Why are our children so terrified to be called "nerds"? And what is the cost of this rising tide of anti-intellectualism to both our children and our nation? In Nerds, family psychotherapist and psychology professor David Anderegg examines why science and engineering have become socially poisonous disciplines, why adults wink at the derision of "nerdy" kids, and what we can do to prepare our children to succeed in an increasingly high-tech world. Nerds takes a measured look at how we think about and why we should rethink "nerds," examining such topics as: - our anxiety about intense interest in things mechanical or technological; - the pathologizing of "nerdy" behavior with diagnoses such as Asperger syndrome; - the cycle of anti-nerd prejudice that took place after the Columbine incident; - why nerds are almost exclusively an American phenomenon; - the archetypal struggles of nerds and jocks in American popular culture and history; - the conformity of adolescents and why adolescent stereotypes linger into adulthood long after we should know better; and nerd cultural markers, particularly science fiction. Using education research, psychological theory, and interviews with nerdy and non-nerdy kids alike, Anderegg argues that we stand in dire need of turning around the big dumb ship of American society to prepare rising generations to compete in the global marketplace. Watch a QuickTime trailer for this book.
From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Drawing on a wide range of examples from literature, comics, film, television and digital media, Nerd Ecology is the first substantial ecocritical study of nerd culture's engagement with environmental issues. Exploring such works as Star Trek, Tolkien's Lord of the Rings, The Matrix, Joss Whedon's Buffy the Vampire Slayer and Firefly, the fiction of Thomas Pynchon, The Hunger Games, and superhero comics such as Green Lantern and X-Men, Anthony Lioi maps out the development of nerd culture and its intersections with the most fundamental ecocritical themes. In this way Lioi finds in the narratives of unpopular culture - narratives in which marginalised individuals and communities unite to save the planet - the building blocks of a new environmental politics in tune with the concerns of contemporary ecocritical theory and practice.
"The Comedy Film Nerds Guide to Movies" brings what has been missing from movie discussion for too long: A healthy dose of humor. This is the first time ever two filmmakers who are also comedians give their views on film. It will bring movie discussion to a younger audience in a way they can relate to it without all the stodgy film school discussion. This is a movie book for film and comedy fans, by filmmakers and comedians. In the way that Jon Stewart and Bill Mahr have brought comedy to politics, Chris and Graham will do this for film.
Love, music, climbing, adulting: the complete Burlfriends series, three books in one. Crushing on You An aspiring music journalist is drawn to the handsome stranger sitting next to her on a flight...but he's exactly the type of guy she's vowed to never date again. Falling for You A grieving and burnt-out PhD student finds solace in the arms of a musician with a familiar face—her friend's ex. Take Me Two tech-company colleagues get the opportunity to become more, but other obligations—and partners—stand in the way. Follow the Burlfriends—Anna, Ian, Asher, Lina, Tom, and Cassie—as they climb rocks, walls, corporate ladders, and each other...
A virus has infected Arlington, Virginia, home of NERDS headquarters, and it’s much worse than your run-of-the-mill flu. Instead of coughing and sneezing, the victims of this voracious virus are transformed into superintelligent criminal masterminds. Soon nearly everyone—including some of the NERDS team—is plotting to take over the world. And who’s to blame for this nasty infection? None other than former NERDS teammate Heathcliff Hodges. With more people breaking out into evil cackles every day, it’s up to Flinch, the hyperactive superspy with a sweet tooth, to stop the virus. He needs to destroy the virus at its source, and to do that he’s going to have to get inside Heathcliff’s head—literally. Flinch will have to miniaturize himself and take a fantastic voyage through the supervillain’s body to fight white blood cells, stomach acid, and a nest of nasty nanobytes in the hope that he can save the world from . . . the Villain Virus.
Former NERDS teammate Heathcliff Hodges introduces a virus to Arlington, Virginia, home of the NERDS headquarters, and it transforms people into superintelligent criminal masterminds. Flinch is determined to destroy the virus, and in order to do that