NBA JAM Tournament Edition, Official Player's Guide

NBA JAM Tournament Edition, Official Player's Guide

Author: Badygames

Publisher: Bradygames

Published: 1995

Total Pages: 148

ISBN-13: 9781566862325

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This sequel to the bestselling guide It's an NBA Jam Thing, includes new character descriptions and full-action photos of the NBA favorites, loads of the latest strategies and secret codes and pro tips and tricks for all the hottest new moves.


NBA JAM Tournament Edition Pocket Codes

NBA JAM Tournament Edition Pocket Codes

Author: BradyGames Staff

Publisher: Bradygames

Published: 1995

Total Pages: 148

ISBN-13: 9781566862790

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This is the take-along guide to all the moves, tips, and winning strategies of the NBA Jam Tournament. Easy-to-find codes and button moves, Power ups, special player modes and Game Genie codes are provided for players of all ages.


Service Games: The Rise and Fall of SEGA

Service Games: The Rise and Fall of SEGA

Author: Sam Pettus

Publisher:

Published: 2013-12-20

Total Pages: 480

ISBN-13: 1311080821

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Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.


In His Shadow

In His Shadow

Author: Jeremy White

Publisher: Sports Publishing LLC

Published: 2006

Total Pages: 242

ISBN-13: 1596701854

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Reggie White passed away far too early in his extraordinary life, but left an indelible mark on the game of professional football. The former Philadelphia Eagles and Green Bay Packers defensive star was a dominating player who will live on in the memories of his fans everywhere. This year White posthumously receives the greatest honor a football player can achieve, induction into the Pro Football Hall of Fame in Canton, Ohio. In the Shadow: Reggie White, My Father is written from the perspective of White's son Jeremy, who reveals little-known and intimate details about his experiences growing up as the son of an NFL legend.


The Sega Mega Drive & Genesis Encyclopedia

The Sega Mega Drive & Genesis Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2021-12-08

Total Pages: 277

ISBN-13: 1526746603

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“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

Author: Brett Weiss

Publisher: McFarland

Published: 2018-07-09

Total Pages: 345

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


The Electrified Mind

The Electrified Mind

Author: Salman Akhtar

Publisher: Jason Aronson

Published: 2011-02-24

Total Pages: 173

ISBN-13: 076570806X

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The Electrified Mind explores the positive and negative aspects of the internet and other communication technologies on the people who use them in order to help mental health care professionals understand, empathize with, and treat patients who rely on technology for socializing and expressing themselves.


Vintage Game Consoles

Vintage Game Consoles

Author: Bill Loguidice

Publisher: CRC Press

Published: 2014-02-24

Total Pages: 369

ISBN-13: 1135006512

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.


Video Game Bible, 1985-2002

Video Game Bible, 1985-2002

Author: Andy Slaven

Publisher: Trafford Publishing

Published: 2002

Total Pages: 774

ISBN-13: 1553697316

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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna