Mythras (Hardback)

Mythras (Hardback)

Author: Pete Nash

Publisher:

Published: 2021-02-06

Total Pages: 304

ISBN-13: 9781989028155

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Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...


Mythras

Mythras

Author: Pete Nash

Publisher:

Published: 2018-10-30

Total Pages: 304

ISBN-13: 9780359125821

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Mythras is the acclaimed d100 roleplaying system from The Design Mechanism. Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.


Mythic Britain

Mythic Britain

Author: Lawrence Whitaker

Publisher: Aeon Games

Published: 2016-11-07

Total Pages: 0

ISBN-13: 9781911471080

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Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.


Mythic Rome

Mythic Rome

Author: Pete Nash

Publisher: Aeon Games

Published: 2016-11-08

Total Pages: 0

ISBN-13: 9781911471134

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"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.


Classic Fantasy

Classic Fantasy

Author: Carol Johnson

Publisher: Aeon Games

Published: 2016-09-02

Total Pages: 336

ISBN-13: 9781911471042

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Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.


Mithras

Mithras

Author: D. Jason Cooper

Publisher: Weiser Books

Published: 1996-06-01

Total Pages: 293

ISBN-13: 1609257138

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Known as Mitra to the Indians, Mithra and Zarathustra (Zoroaster in Greek) to the Iranians, and Mithras to the Romans, this is the oldest of all living deities. Mithras was recognized as the greatest rival of Christianity, a greater threat even than the religion of Isis. If Rome had not become Christian, it would have become Mithrasian. Mithraisians had a sacrament that included wine as a symbol of sacrificial blood. Bread in wafers, or small loaves marked with a cross, was used to symbolize flesh. The priestly symbols were a staff, a ring, a hat, and a hooked sword/ members were called brothers, and priests were called "Father." Mithras was born on December 25th. He offered salvation based on faith, compassion, knowledge, and valor. He appealed to the poor, the slave and the freeman, as well as to the Roman aristocracy, the militia, and even to some emperors. The Christians sacked his temples, burned his books, and attacked his followers--they desecrated his temples, and built their own churches on the same foundations as the old Mithraic temples. Cooper examines Mithras and his religion in the most complete study ever done. He explores the various forms of this godworshiped from Lisbon to modrn Bangladesh, from the Scottish border to the Russian Steppesand investigates the worship. This is an exciting journey into living mythology, the history of a living god, and will fascinate modern Western readers who want to know more about the spiritual pathwhether they want to better understand contemporary Christianity, the basis of many contemporary ideaologies, mythology, or the Western Mystery Tradition.


Open Fantasy

Open Fantasy

Author: Anthony Uyl

Publisher: Lulu.com

Published: 2016-08-14

Total Pages: 170

ISBN-13: 1988297117

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The crawling dungeon awaits. Dark terrors lurk within its depths that need brave adventurers to go and clean out. In Open Fantasy you can take the role of a wide variety of non-class based characters to clean out as many dark and dangerous places as your heart may desire. Of course the game master may have something to say about this, depending on whether youOve bribed her with enough soda and chips tonight. Open Fantasy is an OpenD6 system that allows for great flexibility and character building options. Literally anything is possible within the options listed within these pages, the only limiting factor is your own imagination along with the dungeon your game master builds for you to explore."


Luther Arkwright

Luther Arkwright

Author: Chad Bowser

Publisher:

Published: 2021-02-04

Total Pages: 186

ISBN-13: 9780994758903

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Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored. ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed. The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction. The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone: there are others. You. Based on Bryan Talbot's acclaimed graphic novels, Luther Arkwright: Roleplaying Across the Parallels is a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more! Note: this is a supplement for Mythras and requires the core rules for full play.