In an enchantment shop on a road linking New York City to the Land of the Fey, Oona, after relinquishing her apprenticeship to her uncle, the Wizard, to become a detective, discovers that he has been stabbed, testing her skills.
Dare to defy death in this adventure for the world’s greatest roleplaying game The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests. • An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience. • Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region. • Fans of the DUNGEONS & DRAGONS® Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure. • Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. • Story consulting by the award-winning creator of Adventure Time, Pendleton Ward. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
What is it about the old Wilder Creek Bridge that makes Lewis Barnavelt so curious-and so afraid? When Lewis and his best friend Rose Rita Pottinger set out to explore the bridge and the deserted farm nearby, they discover shocking secrets—and a horrifying monster. Even Lewis's Uncle Jonathan and the magical Mrs. Zimmermann may not be able to vanquish this ferocious creature! "[Strickland's] characters ring true in this entertaining page-turner that will captivate readers." —VOYA "A wonderful blend of mystery, adventure, ghosts, and friendship." —School Library Journal
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
This is the stranger-than-fiction story of two soul mates who rejected the status quo and embraced higher ideals...and had a whole lot of fun while they were at it. Reclaiming Pagan as a spiritual identity—and living in an open marriage for over four decades—Oberon and Morning Glory Zell truly embody the freedom to think, to love, and to live. Telling the stories of their singular lives in this unique oral history, Oberon and Morning Glory—together with a colorful tribe of friends, lovers, musicians, homesteaders, researchers, and ritualists—reveal how they established the Church of All Worlds, revitalized Goddess worship, discovered the Gaea Thesis, raised real Unicorns, connected a worldwide community through Green Egg magazine, searched for mermaids in the South Pacific, and founded the influential Grey School of Wizardry. Join Morning Glory and Oberon as they share the highs and lows of their extraordinary lives, and explore the role they played in shaping the community of Witches and Pagans that thrives in the world today. Includes a 16-page color photo insert.
Wizard-in-training Nearra and her friends seek the Queen of the Sea as they struggle to keep a mystic artifact out of the hands of the group of evil mages known as the Crescent Cabal.