Ryota is making full use of his newly acquired magic bullets and both his income and value is skyrocketing. That power caught some attention and Ryota receives a request to be the trump card for the new dungeon "Selenium" battle. There, he meets the imperfect beauty Celeste?! Can Ryota survive the ever-increasing quests with his unique skill?!
Ryota Sato finds himself transported to a world where everything drops from monsters in dungeons. He makes his way up in the world with his unique skill that gives him S-rank drop stats and god-tier item drops! Joined by hammer-wielding holy mother Emily, carrot-loving Killer Rabbit Eve, knowledgeable mage Celeste, and dungeon-born monster tamer Alice, the Ryota Family makes bank with drops until their earnings reach the nine digits in this thrilling next chapter of their adventures!
Ryota Sato gets the surprise of his life when he's suddenly transported into another world and nearly clobbered at the hands of the young, pretty adventurer Emily Brown. This new world revolves around defeating monsters and profiting on whatever they drop—food, money, items, etc. Unfortunately for Ryota, he has no skills to speak of...until he learns he has the ability to get rare drops! Suddenly his luck turns around...or does it?
The drops in all of the dungeons of Cyclo have mysteriously disappeared! Clint the Dungeon Chief tasks Ryota with finding a solution. Having a hunch that the root of the problem lies in Nihonium, Ryota goes with Alice to conduct an investigation. Waiting for them there is the dreaded Dungeon Master of Nihonium…!?
Ryota has established a brand by utilizing his S-rank drop skill. In addition to his increasing recognition, his income is also drastically increasing with new items and a magic cart! Ryota is excited, but the level of trouble is also significantly escalating with things like being solicited by a mysterious handsome guy and being involved in a "magic storm" that makes it impossible to use magic?!
Ryota Sato finds himself transported to a world where everything drops from monsters in dungeons. While his level is capped at 1, his greatest weapon is his unique skill that allows him to get drops that would otherwise not exist. With it, he trains, makes money, and more! With his reliable friends and Ryota Family, he becomes a major force known far and wide! Meanwhile, a young man named Cell Stem comes to the town of Cyclo. An admirer of Ryota's, he uses his power to the fullest-and informs Ryota that he has become... Cyclo's Dungeon Association chief ?! How in the world did that happen?! And what exactly happened to the last person who had the job, Clint?! Find out in the newest chapter of Ryota's adventures!
Nikola is just a village girl working at the inn...until the day dragons invade, and she meets Haga, a scholar of everything around him. He's a part of an elite society called "Seeker," created to address a series of maladies plaguing their usually peaceful world. But both Nikola and Haga have secrets they hide...ones that will change each other's very existence...
Revenge in another world--with an abnormal twist! (And don't miss the manga version, also from Seven Seas.) Abruptly catapulted into a fantasy world, Mimori Touka and his classmates have been summoned by the world’s resident Goddess to serve as heroes. Luckily, most of the students display amazing skills upon arrival—except for Mimori, whose abilities bottom out at a measly E-rank. With no further use for him, the Goddess banishes Mimori to a dungeon from which no one has ever returned alive. Yet, as it turns out, Mimori’s skills aren’t so much worthless as they are abnormal. Abnormally powerful, even. If Mimori can only claw his way back to the surface, nothing will stand in his way from getting revenge.
'" Onodera Mamoru is just your average, video-game-loving high school kid...that is, until he''s suddenly transported into a parallel dimension filled with magic and adventure, where monster girls and mayhem await! "'
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.