From the Notebooks of Melanin Sun

From the Notebooks of Melanin Sun

Author: Jacqueline Woodson

Publisher: Penguin

Published: 2010-01-07

Total Pages: 122

ISBN-13: 110115246X

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Three-time Newbery Honor author Jacqualine Woodson explores race and sexuality through the eyes of a compelling narrator Melanin Sun has a lot to say. But sometimes it's hard to speak his mind, so he fills up notebooks with his thoughts instead. He writes about his mom a lot--they're about as close as they can be, because they have no other family. So when she suddenly tells him she's gay, his world is turned upside down. And if that weren't hard enough for him to accept, her girlfriend is white. Melanin Sun is angry and scared. How can his mom do this to him--is this the end of their closeness? What will his friends think? And can he let her girlfriend be part of their family?


Kindness Makes Me Stronger

Kindness Makes Me Stronger

Author: Elizabeth Cole

Publisher:

Published: 2021-06-25

Total Pages: 34

ISBN-13: 9781737160236

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If you want to teach your children the magic of Kindness, this cute picture book is the right choice for you. It will clearly show your little ones how easy and joyful it is to be kind. Spending a time on grandparents' farm little Nick meets new friends - funny animals that don't behave nicely. Having faced a great challenge our little hero manages to teach his new friends the power of kindness, caring and compassion. This kids book about kindness is filled with colorful illustrations and charming rhymes. Guiding through an exciting story and dialogues with animal characters this story will help your little ones in many ways: to express their empathy, compassion, and gratitude to respect both elders and younger ones, together with their peers to help those in need and to appreciate true friendship to acquire nice manners to accept diversity and the importance of inclusion to love nature and take care of the environment to practice sharing and generosity as great human virtues Additionally, you will find an inspiring kindness-related game for kids as a bonus. It will help to grab kids attention and deal with childrens big emotions and feelings in a playful way. ★★★Awards & Recognition★★★ This storybook is a continuation of Nick's adventures from the World of Kids Emotions books' series. First two books of the series became Amazon Bestsellers. *** Even if you have tried everything, this preschool book about kindness will help your kids understand what kindness means and why it is important to show kindness in everyday life. Being suitable for boys, girls, toddlers, preschoolers and primary school students, this book is an excellent addition to a toolkit for parents, teachers and counselors. So, don't wait, add this amazing book to your cart now and ENJOY!


Designing Games

Designing Games

Author: Tynan Sylvester

Publisher: "O'Reilly Media, Inc."

Published: 2013-01-03

Total Pages: 416

ISBN-13: 144933802X

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design


The Right Sort of Girl

The Right Sort of Girl

Author: Anita Rani

Publisher: Kings Road Publishing

Published: 2021-07-08

Total Pages: 262

ISBN-13: 1788704258

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Anita's debut novel Baby Does a Runner is available to pre-order now - coming July 2023! Fizzing with energy, hilarity and charm, The Right Sort of Girl is the Sunday Times bestseller from Countryfile's Anita Rani. 'Warm, honest and funny, filled with hope and inspiration' Nikesh Shukla 'Funny, touching, occasionally veering into beautifully controlled, quiet rage... a must-read' Viv Groskop 'Like a bloody good natter with your down-to-earth friend' Shappi Khorsandi 'A joy from start to finish' Emma Kennedy 'Empowering... I will be recommending to everyone I know' Nikita Gill 'I'm a girl and northern and brown, didn't you know? A triple threat!' Trying to navigate her Indian world at home and the British world outside her front door, Anita Rani was a girl who didn't fit in anywhere. She was always destined to stand out: from playing Mary in her otherwise all white nursery nativity to growing up in eighties Yorkshire with her Punjabi family, spending evenings in the factory her parents owned whilst trying to figure out how best to get rid of hair that seemed to be growing EVERYWHERE. Anita shares the lessons she wishes her younger self could have known: 'Freedom is Complicated', 'You Will Fall in Love and Be Loved' and, most importantly, 'Your Anger is Legitimate'. How did she manage to become the powerhouse she is, whilst battling against being too white inside her home and too brown outside of it? This story of a second-generation British Indian woman up north is also a tale of tenacity and a life lived with positivity and humour. If you have ever felt alone, different, or just not the right sort of girl, this is the book for you.


Melanin 'n' Me

Melanin 'n' Me

Author: Beverly Dyson Crespo

Publisher: CreateSpace

Published: 2011-08-16

Total Pages: 32

ISBN-13: 9781463703066

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This book is about a chemical named melanin that is found in our skin that gives afrocentric people their color. It tells the story of a young boy who discovers the benefits of melanin.


Minds on Fire

Minds on Fire

Author: Mark C. Carnes

Publisher: Harvard University Press

Published: 2014-09-15

Total Pages: 398

ISBN-13: 0674735358

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A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice


Melanin Base Camp

Melanin Base Camp

Author: Danielle Williams

Publisher: Black Dog & Leventhal

Published: 2023-03-21

Total Pages: 270

ISBN-13: 0762479337

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Beautiful, empowering, and exhilarating, Melanin Base Camp is a celebration of underrepresented BIPOC adventurers that will challenge you to rethink your perceptions of what an outdoorsy individual looks like and inspire you to being your own adventure. Danielle Williams, skydiver and founder of the online community Melanin Base Camp, profiles dozens of adventurers pushing the boundaries of inclusion and equity in the outdoors. These compelling narratives include a mother whose love of hiking led her to found a nonprofit to expose BIPOC children to the wonders of the outdoors and a mountain biker who, despite at first dealing with unwelcome glances and hostility on trails, went on to become a blogger who writes about justice and diversity in natural spaces. Also included is a guide to outdoor allyship that explores sometimes challenging topics to help all of us create a more inclusive community, whether you bike, climb, hike, or paddle. Join us as we work together to increase representation and opportunities for people of color in outdoor adventure sports.


Mortal Danger

Mortal Danger

Author: Ann Aguirre

Publisher: Macmillan

Published: 2014-08-05

Total Pages: 382

ISBN-13: 1250024641

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Edie seeks revenge against those who bullied her.


The Role of a Great Game Designer

The Role of a Great Game Designer

Author: Richard Carrillo

Publisher: Game Designer Handbook Series

Published: 2021-11-24

Total Pages: 238

ISBN-13: 9781777993207

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This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the team. Game Designers are part of a passionate development team and working successfully with that team is as important as the game design itself. This book reveals how to successfully drive the gameplay experience from vision to final product. It also dives deeper into the skills required to inspire the team and build belief in the design. Future Game Designers: If you want to become a Game Designer because you believe you have great game ideas then you'll be truly disappointed with the actual job. Your ideas aren't as important as your critical thinking and ability to design. In short, how you turn the millions of ideas already out in the world and the thousands of ideas the dev team already has into solid designs that solve the current problem, fit the vision's goals, and enhance the gameplay experience. This book will further discuss the difference between Ideas and Designs as well as dive deep into the true day to day job of a Game Designer. Teams/Support: For everyone else already in game development but not on the design team, you'll be able to use the knowledge in this book to increase your understanding of game design and better your collaboration with the designers on your teams. After all, it's the game designer's job to inspire you. Great design means nothing without a team driving their passion into the product. The team is the designer's first customer. The moment they forget that, morale starts to fall and the game starts to suffer. But that doesn't mean the customer is always right. This book will showcase what designers are expected to own and how they should always turn to the team for ideas and feedback. Whether you're new to game design, looking to hone your skills, or dreaming of completely restructuring your design team's philosophy, there's something here for you. The ultimate goal of this book is to raise the role of Game Designer to a higher standard across the video game industry.


The Aesthetic of Play

The Aesthetic of Play

Author: Brian Upton

Publisher: MIT Press

Published: 2021-02-02

Total Pages: 335

ISBN-13: 0262542633

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A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.