Music in Star Trek

Music in Star Trek

Author: Jessica Getman

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 264

ISBN-13: 0429871988

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The tensions between utopian dreams and dystopian anxieties permeate science fiction as a genre, and nowhere is this tension more evident than in Star Trek. This book breaks new ground by exploring music and sound within the Star Trek franchise across decades and media, offering the first sustained look at the role of music in shaping this influential series. The chapters in this edited collection consider how the aural, visual, and narrative components of Star Trek combine as it constructs and deconstructs the utopian and dystopian, shedding new light on the series’ political, cultural, and aesthetic impact. Considering how the music of Star Trek defines and interprets religion, ideology, artificial intelligence, and more, while also considering fan interactions with the show’s audio, this book will be of interest to students and scholars of music, media studies, science fiction, and popular culture.


The Music of Space

The Music of Space

Author: Chris Carberry

Publisher: McFarland

Published: 2024-02-22

Total Pages: 308

ISBN-13: 1476651469

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Since the early days of motion picture production, film scores have helped define our emotional and aesthetic perception of stories on screen--particularly with space movies and television. The music from The Day the Earth Stood Still, 2001: A Space Odyssey, Star Wars, Star Trek, Battlestar Galactica and others has helped define the public's awareness of space almost as much as the films themselves. In some cases, they have redefined the norms of film music. Star Wars not only revived the popularity of orchestral film scores but also helped stimulate an increased public interest in classical orchestral music around the world. This work explores the music and the composers who have helped define the sound of space for over a century, transforming how we perceive space and even inspiring greater interest in space exploration. This book also details how music has been performed and played in space since the early days of the "space race."


Music in Science Fiction Television

Music in Science Fiction Television

Author: Kevin J. Donnelly

Publisher: Routledge

Published: 2013

Total Pages: 250

ISBN-13: 0415641071

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The music for science fiction television programs, like music for science fiction films, is often highly distinctive, introducing cutting-edge electronic music and soundscapes. There is a highly particular role for sound and music in science fiction, because it regularly has to expand the vistas and imagination of the shows and plays a crucial role in setting up the time and place. Notable for its adoption of electronic instruments and integration of music and effects, science fiction programs explore sonic capabilities offered through the evolution of sound technology and design, which has allowed for the precise control and creation of unique and otherworldly sounds. This collection of essays analyzes the style and context of music and sound design in Science Fiction television. It provides a wide range of in-depth analyses of seminal live-action series such as Doctor Who, The Twilight Zone, and Lost, as well as animated series, such as The Jetsons. With thirteen essays from prominent contributors in the field of music and screen media, this anthology will appeal to students of Music and Media, as well as fans of science fiction television.


Music in Action Film

Music in Action Film

Author: James Buhler

Publisher: Routledge

Published: 2020-11-16

Total Pages: 304

ISBN-13: 1351204262

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Music in Action Film is the first volume to address the central role of music and sound in action film—arguably the most dominant form of commercial cinema today. Bringing together 15 essays by established and emerging scholars, the book encompasses both Hollywood blockbusters and international films, from classic works such as The Seven Samurai to contemporary superhero franchises. The contributors consider action both as genre and as a mode of cinematic expression, in chapters on evolving musical conventions; politics, representation, and identity; musical affect and agency; the functional role of music and sound design in action film; and production technologies. Breaking new critical ground yet highly accessible, this book will be of interest to students and scholars of music and film studies.


Film Music at the Piano

Film Music at the Piano

Author: H. Stephen Wright

Publisher: Scarecrow Press

Published: 2003

Total Pages: 202

ISBN-13: 9780810848924

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Printed versions of instrumental film scores can be quite difficult to find, and in many cases the arrangements cited in this book are the only available printed manifestations. The text presents virtually every major film composer, including Max Steiner, Erich Wolfgang Korngold, Bernard Hermann, Jerry Goldsmith, and John Williams."


Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media

Author: Michael Fuchs

Publisher: Bloomsbury Publishing USA

Published: 2019-02-21

Total Pages: 247

ISBN-13: 1501330500

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.


Orchestral "Pops" Music

Orchestral

Author: Lucy Manning

Publisher: Scarecrow Press

Published: 2013-10-10

Total Pages: 472

ISBN-13: 0810884232

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In this second edition of Orchestral “Pops” Music: A Handbook, Lucy Manning brings forward to the present her remarkable compendium of information about this form of orchestral music. Since the appearance of the first edition in 2008, this work has proven critical to successful “pops” concert programming. With changes in publishers and agents, the discontinuation of the publication of certain original material or, worst of all, presses going out of business, music directors, orchestra conductors, and professional instrumentalists face formidable challenges in tracking down accurate information about this vast repertoire. This revised handbook alleviates the time-consuming task of researching these changes by offering a list of works for orchestral “pops” concerts that is comprehensive, informative, and current. Manning’s emphasis on clarity and accuracy gives users an indispensable tool for gathering vital information on the style, instrumentation, and availability of the repertoire listed, as well as notes on its performance. The user-friendly appendices include expanded instrumentation choices, easy-to-find durations, and handy title cross-references. In addition to corrections and updates, this new edition of Orchestral “Pops” Music includes at least 1,000 new title listings. Orchestral “Pops” Music: A Handbook is the ideal tool for working conductors and orchestral librarians, as well as music program directors at colleges, conservatories, and orchestras.


Pixel Soundtracks

Pixel Soundtracks

Author: Tim Summers

Publisher: Rowman & Littlefield

Published: 2024-07-08

Total Pages: 273

ISBN-13: 1538192772

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Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.


Music and Mythmaking in Film

Music and Mythmaking in Film

Author: Timothy E. Scheurer

Publisher: McFarland

Published: 2007-12-05

Total Pages: 275

ISBN-13: 0786431903

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This work studies the conventions of music scoring in major film genres (e.g., science fiction, hardboiled detective, horror, historical romance, western), focusing on the artistic and technical methods that modern composers employ to underscore and accompany the visual events. Each chapter begins with an analysis of the major narrative and scoring conventions of a particular genre and concludes with an in-depth analysis of two film examples from different time periods. Several photographic stills and sheet music excerpts are included throughout the work, along with a select bibliography and discography.