Multi-Frame Motion-Compensated Prediction for Video Transmission presents a comprehensive description of a new technique in video coding and transmission. The work presented in the book has had a very strong impact on video coding standards and will be of interest to practicing engineers and researchers as well as academics. The multi-frame technique and the Lagrangian coder control have been adopted by the ITU-T as an integral part of the well known H.263 standard and are were adopted in the ongoing H.26L project of the ITU-T Video Coding Experts Group. This work will interest researchers and students in the field of video coding and transmission. Moreover, engineers in the field will also be interested since an integral part of the well known H.263 standard is based on the presented material.
Motion compensation exploits temporal correlation in a video sequence to yield high compression efficiency. Multiple reference frame motion compensation is an extension of motion compensation that exploits temporal correlation over a longer time scale. Devised mainly for increasing compression efficiency, it exhibits useful properties such as enhanced error resilience and error concealment. Multiple Reference Motion Compensation: A Tutorial Introduction and Survey explores different aspects of multiple reference frame motion compensation, including multihypothesis prediction, global motion prediction, improved error resilience and concealment for multiple references, and algorithms for fast motion estimation in the context of multiple reference frame video encoders
In order for wireless devices to function, the signals must be coded in standard ways so that the sender and the receiver can communicate. This area of video source coding is one of the key challenges in the worldwide push to deliver full video communications over wireless devices. Video Coding for Mobile Communications reviews current progress in this field and looks at how to solve some of the most important technology issues in the months and years ahead. The vision of being able to communicate from anywhere, at any time, and with any type of information is on its way to becoming reality. This natural convergence of mobile communications and multimedia is a field that is expected to achieve unprecedented growth and commercial success. Current wireless communication devices support a number of basic multimedia services (voice, messages, basic internet access), but have coding problems that need to be solved before "real-time" mobile video communication can be achieved. - Addresses the emerging field of mobile multimedia communications
In recent years, the paradigm of video coding has shifted from that of a frame-based approach to a content-based approach, particularly with the finalization of the ISO multimedia coding standard, MPEG-4. MPEG-4 is the emerging standard for the coding of multimedia content. It defines a syntax for a set of content-based functionalities, namely, content-based interactivity, compression and universal access. However, it does not specify how the video content is to be generated. To generate the video content, video has to be segmented into video objects and tracked as they transverse across the video frames. This book addresses the difficult problem of video segmentation, and the extraction and tracking of video object planes as defined in MPEG-4. It then focuses on the specific issue of face segmentation and coding as applied to videoconferencing in order to improve the quality of videoconferencing images especially in the facial region. Modal-based coding is a content-based coding technique used to code synthetic objects that have become an important part of video content. It results in extremely low bit rates because only the parameters needed to represent the modal are transmitted. Model-based coding is included to provide background information for the synthetic object coding in MPEG-4. Lastly, MPEG-4, the first coding standard for multimedia content is described in detail. The topics covered include the coding of audio objects, the coding of natural and synthetic video objects, and error resilience. Advanced Video Coding is one of the first books on content-based coding and MPEG-4 coding standard. It serves as an excellent information source and reference for both researchers and practicing engineers.
Welcome to the second IEEE Pacific Rim Conference on Multimedia (IEEE PCM 2001) held in Zhongguanchun, Beijing, China, October 22 24, 2001. Building upon the success of the inaugural IEEE PCM 2000 in Sydney in December 2000, the second PCM again brought together the researchers, developers, practitioners, and educators of multimedia in the Pacific area. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the sponsorship by the IEEE Circuit and Systems Society, IEEE Signal Processing Society, China Computer Foundation, China Society of Image and Graphics, National Natural Science Foundation of China, Tsinghua University, and Microsoft Research, China. IEEE PCM 2001 featured a comprehensive program including keynote talks, regular paper presentations, posters, demos, and special sessions. We received 244 papers and accepted only 104 of them as regular papers, and 53 as poster papers. Our special session chairs, Shin'ichi Satoh and Mohan Kankanhalli, organized 6 special sessions. We acknowledge the great contribution from our program committee members and paper reviewers who spent many hours reviewing submitted papers and providing valuable comments for the authors. The conference would not have been successful without the help of so many people. We greatly appreciated the support of our honorary chairs: Prof. Sun Yuan Kung of Princeton University, Dr. Ya Qin Zhang of Microsoft Research China, and Prof.
Describes ITU H H.323 and H.324, H.263, ITU-T video, and MPEG-4 standards, systems, and coding; IP and ATM networks; multimedia search and retrieval; image retrieval in digital laboratories; and the status and direction of MPEG-7.
55% new material in the latest edition of this "must-have for students and practitioners of image & video processing!This Handbook is intended to serve as the basic reference point on image and video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource. • Provides practicing engineers and students with a highly accessible resource for learning and using image/video processing theory and algorithms • Includes a new chapter on image processing education, which should prove invaluable for those developing or modifying their curricula • Covers the various image and video processing standards that exist and are emerging, driving today's explosive industry • Offers an understanding of what images are, how they are modeled, and gives an introduction to how they are perceived • Introduces the necessary, practical background to allow engineering students to acquire and process their own digital image or video data • Culminates with a diverse set of applications chapters, covered in sufficient depth to serve as extensible models to the reader's own potential applications About the Editor... Al Bovik is the Cullen Trust for Higher Education Endowed Professor at The University of Texas at Austin, where he is the Director of the Laboratory for Image and Video Engineering (LIVE). He has published over 400 technical articles in the general area of image and video processing and holds two U.S. patents. Dr. Bovik was Distinguished Lecturer of the IEEE Signal Processing Society (2000), received the IEEE Signal Processing Society Meritorious Service Award (1998), the IEEE Third Millennium Medal (2000), and twice was a two-time Honorable Mention winner of the international Pattern Recognition Society Award. He is a Fellow of the IEEE, was Editor-in-Chief, of the IEEE Transactions on Image Processing (1996-2002), has served on and continues to serve on many other professional boards and panels, and was the Founding General Chairman of the IEEE International Conference on Image Processing which was held in Austin, Texas in 1994.* No other resource for image and video processing contains the same breadth of up-to-date coverage* Each chapter written by one or several of the top experts working in that area* Includes all essential mathematics, techniques, and algorithms for every type of image and video processing used by electrical engineers, computer scientists, internet developers, bioengineers, and scientists in various, image-intensive disciplines
Artificial Intelligence (AI) is a scientific field of longstanding tradition, with origins in the early years of computer science. Today AI has reached a level of maturity that allows us to build highly sophisticated systems which perform very different tasks. Nevertheless, its evolution has opened up a number of new problems, ranging from specific algorithms to system integration, which remain elusive and assure a long life for this research field. Research progress in this area is today an international challenge that must be supported by world-class meetings and organizations, but in spite of this fact, there is also an objective need for meetings and organizations that support and disseminate research at other levels. This book focuses on new and original research on Artificial Intelligence.
This book presents the outcomes of the Intelligent Communication Technologies and Virtual Mobile Networks Conference (ICICV 2019) held in Tirunelveli, India, on February 14–15, 2019. It presents the state of the art in the field, identifying emerging research topics and communication technologies and defining the future of intelligent communication approaches and virtual computing. In light of the tremendous growth ICT, it examines the rapid developments in virtual reality in communication technology and high-quality services in mobile networks, including the integration of virtual mobile computing and communication technologies, which permits new technologies based on the resources and services of computational intelligence, big data analytics, Internet of Things (IoT), 5G technology, automation systems, sensor networks, augmented reality, data mining, and vehicular ad hoc networks with massive cloud-based backend. These services have a significant impact on all areas of daily life, like transportation, e-commerce, health care, secure communication, location detection, smart home, smart city, social networks and many more.