Multimedia Technology IV is a collection of papers from the 4th International Conference on Multimedia Technology (ICMT 2015, Sydney, Australia, 28-29 March 2015). The book discusses a wide range of topics, including: Image and signal processing Video and audio processing Multimedia data communication and transmission, and Multimedia tools. Presenting recent advances and new techniques and applications in image and signal processing, video and audio processing, multimedia data communication and transmission, and multimedia tools, Multimedia Technology IV will be of interest to academics and professionals involved in the field of multimedia technology.
This 5-volume set (CCIS 214-CCIS 218) constitutes the refereed proceedings of the International Conference on Computer Science, Environment, Ecoinformatics, and Education, CSEE 2011, held in Wuhan, China, in July 2011. The 525 revised full papers presented in the five volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on information security, intelligent information, neural networks, digital library, algorithms, automation, artificial intelligence, bioinformatics, computer networks, computational system, computer vision, computer modelling and simulation, control, databases, data mining, e-learning, e-commerce, e-business, image processing, information systems, knowledge management and knowledge discovering, mulitimedia and its apllication, management and information system, moblie computing, natural computing and computational intelligence, open and innovative education, pattern recognition, parallel and computing, robotics, wireless network, web application, other topics connecting with computer, environment and ecoinformatics, modeling and simulation, environment restoration, environment and energy, information and its influence on environment, computer and ecoinformatics, biotechnology and biofuel, as well as biosensors and bioreactor.
The International Conference on Informatics and Management Science (IMS) 2012 will be held on November 16-19, 2012, in Chongqing, China, which is organized by Chongqing Normal University, Chongqing University, Shanghai Jiao Tong University, Nanyang Technological University, University of Michigan, Chongqing University of Arts and Sciences, and sponsored by National Natural Science Foundation of China (NSFC). The objective of IMS 2012 is to facilitate an exchange of information on best practices for the latest research advances in a range of areas. Informatics and Management Science contains over 600 contributions to suggest and inspire solutions and methods drawing from multiple disciplines including: Computer Science Communications and Electrical Engineering Management Science Service Science Business Intelligence
This book responds to an request by the U.S. Army to study the applicability of commercial multimedia technologies to command, control, communications and intelligence needs on future battlefields. After reviewing Army's needs and discussing relevant commercial technologies within the context of a generic architecture, the book recommends approaches for meeting the Army's needs. Battlefield potential is illustrated, andâ€"drawing on lessons learned from the private sectorâ€"a technology management strategy consisting of specific recommendations to the Army is provided. The key to future benefits is for the Army to accommodate the rapid changes taking place in the commercial world of multimedia technologies.
Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis techniques concepts to perform practical processing tasks in software labs and to solve numerical problems at the post-graduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout. Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapters 3 and 4 examine image and graphics, including digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats, as well as 2D and 3D graphics algorithms, transformations matrices, splines, fractals, vectors, projection, application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading. Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and post-graduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling, and related multimedia technologies.
Advances in hardware, software, and audiovisual rendering technologies of recent years have unleashed a wealth of new capabilities and possibilities for multimedia applications, creating a need for a comprehensive, up-to-date reference. The Encyclopedia of Multimedia Technology and Networking provides hundreds of contributions from over 200 distinguished international experts, covering the most important issues, concepts, trends, and technologies in multimedia technology. This must-have reference contains over 1,300 terms, definitions, and concepts, providing the deepest level of understanding of the field of multimedia technology and networking for academicians, researchers, and professionals worldwide.
Challenging the popular myth of a present-day 'information revolution', Media Technology and Society is essential reading for anyone interested in the social impact of technological change. Winston argues that the development of new media forms, from the telegraph and the telephone to computers, satellite and virtual reality, is the product of a constant play-off between social necessity and suppression: the unwritten law by which new technologies are introduced into society only insofar as their disruptive potential is limited.
"Addressing the issues that managers in the multimedia industry have confronted while developing and implementing this innovative technology, this book focuses on the latest research and findings in digital television technologies. Covered are the major issues surrounding digital convergence including the digital metamarket and new digital media devices and their potential for IT convergence at the macro level. Also addressed are multimedia and interactive digital television and the economic implications of these technologies. Additionally, the managerial implications of interactive digital television are covered, including branding strategies for digital television channels and the critical role of content media management."