Proceedings of 2019 Chinese Intelligent Systems Conference

Proceedings of 2019 Chinese Intelligent Systems Conference

Author: Yingmin Jia

Publisher: Springer Nature

Published: 2019-09-07

Total Pages: 771

ISBN-13: 9813296828

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This book showcases new theoretical findings and techniques in the field of intelligent systems and control. It presents in-depth studies on a number of major topics, including: Multi-Agent Systems, Complex Networks, Intelligent Robots, Complex System Theory and Swarm Behavior, Event-Triggered Control and Data-Driven Control, Robust and Adaptive Control, Big Data and Brain Science, Process Control, Intelligent Sensor and Detection Technology, Deep learning and Learning Control, Guidance, Navigation and Control of Aerial Vehicles, and so on. Given its scope, the book will benefit all researchers, engineers, and graduate students who want to learn about cutting-edge advances in intelligent systems, intelligent control, and artificial intelligence.


Decision and Game Theory for Security

Decision and Game Theory for Security

Author: Quanyan Zhu

Publisher: Springer Nature

Published: 2020-12-21

Total Pages: 518

ISBN-13: 3030647935

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This book constitutes the refereed proceedings of the 11th International Conference on Decision and Game Theory for Security, GameSec 2020,held in College Park, MD, USA, in October 2020. Due to COVID-19 pandemic the conference was held virtually The 21 full papers presented together with 2 short papers were carefully reviewed and selected from 29 submissions. The papers focus on machine learning and security; cyber deception; cyber-physical systems security; security of network systems; theoretic foundations of security games; emerging topics.


A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence

A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence

Author: Nikos Kolobov

Publisher: Springer Nature

Published: 2022-06-01

Total Pages: 71

ISBN-13: 3031015436

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Multiagent systems is an expanding field that blends classical fields like game theory and decentralized control with modern fields like computer science and machine learning. This monograph provides a concise introduction to the subject, covering the theoretical foundations as well as more recent developments in a coherent and readable manner. The text is centered on the concept of an agent as decision maker. Chapter 1 is a short introduction to the field of multiagent systems. Chapter 2 covers the basic theory of singleagent decision making under uncertainty. Chapter 3 is a brief introduction to game theory, explaining classical concepts like Nash equilibrium. Chapter 4 deals with the fundamental problem of coordinating a team of collaborative agents. Chapter 5 studies the problem of multiagent reasoning and decision making under partial observability. Chapter 6 focuses on the design of protocols that are stable against manipulations by self-interested agents. Chapter 7 provides a short introduction to the rapidly expanding field of multiagent reinforcement learning. The material can be used for teaching a half-semester course on multiagent systems covering, roughly, one chapter per lecture.


A distributed multi-vehicle pursuit scheme: generative multi-adversarial reinforcement learning

A distributed multi-vehicle pursuit scheme: generative multi-adversarial reinforcement learning

Author: Xinhang Li

Publisher: OAE Publishing Inc.

Published: 2023-09-13

Total Pages: 17

ISBN-13:

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Multi-vehicle pursuit (MVP) is one of the most challenging problems for intelligent traffic management systems due to multi-source heterogeneous data and its mission nature. While many reinforcement learning (RL) algorithms have shown promising abilities for MVP in structured grid-pattern roads, their lack of dynamic and effective traffic awareness limits pursuing efficiency. The sparse reward of pursuing tasks still hinders the optimization of these RL algorithms. Therefore, this paper proposes a distributed generative multi-adversarial RL for MVP (DGMARL-MVP) in urban traffic scenes. In DGMARL-MVP, a generative multi-adversarial network is designed to improve the Bellman equation by generating the potential dense reward, thereby properly guiding strategy optimization of distributed multi-agent RL. Moreover, a graph neural network-based intersecting cognition is proposed to extract integrated features of traffic situations and relationships among agents from multi-source heterogeneous data. These integrated and comprehensive traffic features are used to assist RL decision-making and improve pursuing efficiency. Extensive experimental results show that the DGMARL-MVP can reduce the pursuit time by 5.47% compared with proximal policy optimization and improve the pursuing average success rate up to 85.67%. Codes are open-sourced in Github.


RoboCup-97: Robot Soccer World Cup I

RoboCup-97: Robot Soccer World Cup I

Author: Hiroaki Kitano

Publisher: Springer Science & Business Media

Published: 1998-04-20

Total Pages: 548

ISBN-13: 9783540644736

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RoboCup is an international initiative devoted to advancing the state of the art in artificial intelligence and robotics. The ultimate, long range goal is to build a team of robot soccer players that can beat a human World Cup champion team.This is the first book devoted to RoboCup. It opens with an overview section presenting the history of this young initiative, motivation, the overall perspectives and challenges, and a survey of the state of the art in the area. The technical paper section presents the state of the art of the interdisciplinary research and development efforts in details, essentially building on the progress achieved during the RoboCup-97 Workshop. The team description contributions discuss technical and strategic aspects of the work of the participating teams.


Motion in Games

Motion in Games

Author: Ronan Boulic

Publisher: Springer

Published: 2010-11-02

Total Pages: 446

ISBN-13: 3642169589

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This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.


Multiagent Systems

Multiagent Systems

Author: Magdi S. Mahmoud

Publisher: CRC Press

Published: 2020-03-20

Total Pages: 244

ISBN-13: 1000078108

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Multiagent systems (MAS) are one of the most exciting and the fastest growing domains in the intelligent resource management and agent-oriented technology, which deals with modeling of autonomous decisions making entities. Recent developments have produced very encouraging results in the novel approach of handling multiplayer interactive systems. In particular, the multiagent system approach is adapted to model, control, manage or test the operations and management of several system applications including multi-vehicles, microgrids, multi-robots, where agents represent individual entities in the network. Each participant is modeled as an autonomous participant with independent strategies and responses to outcomes. They are able to operate autonomously and interact pro-actively with their environment. In recent works, the problem of information consensus is addressed, where a team of vehicles communicate with each other to agree on key pieces of information that enable them to work together in a coordinated fashion. The problem is challenging because communication channels have limited range and there are possibilities of fading and dropout. The book comprises chapters on synchronization and consensus in multiagent systems. It shows that the joint presentation of synchronization and consensus enables readers to learn about similarities and differences of both concepts. It reviews the cooperative control of multi-agent dynamical systems interconnected by a communication network topology. Using the terminology of cooperative control, each system is endowed with its own state variable and dynamics. A fundamental problem in multi-agent dynamical systems on networks is the design of distributed protocols that guarantee consensus or synchronization in the sense that the states of all the systems reach the same value. It is evident from the results that research in multiagent systems offer opportunities for further developments in theoretical, simulation and implementations. This book attempts to fill this gap and aims at presenting a comprehensive volume that documents theoretical aspects and practical applications.


Advances in Dynamic Games

Advances in Dynamic Games

Author: Pierre Cardaliaguet

Publisher: Springer Science & Business Media

Published: 2012-09-13

Total Pages: 421

ISBN-13: 0817683550

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This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. Its contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 14th International Symposium of Dynamic Games and Applications held in Banff. Advances in Dynamic Games covers a variety of topics, ranging from evolutionary games, theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as mathematical biology, environmental management, finance and economics, engineering, guidance and control, and social interaction. Featured throughout are valuable tools and resources for researchers, practitioners, and graduate students interested in dynamic games and their applications to mathematics, engineering, economics, and management science.​


Differential Games of Pursuit

Differential Games of Pursuit

Author: Leon A. Petrosjan

Publisher: World Scientific

Published: 1993

Total Pages: 342

ISBN-13: 9789810209797

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The classical optimal control theory deals with the determination of an optimal control that optimizes the criterion subjects to the dynamic constraint expressing the evolution of the system state under the influence of control variables. If this is extended to the case of multiple controllers (also called players) with different and sometimes conflicting optimization criteria (payoff function) it is possible to begin to explore differential games. Zero-sum differential games, also called differential games of pursuit, constitute the most developed part of differential games and are rigorously investigated. In this book, the full theory of differential games of pursuit with complete and partial information is developed. Numerous concrete pursuit-evasion games are solved (?life-line? games, simple pursuit games, etc.), and new time-consistent optimality principles in the n-person differential game theory are introduced and investigated.