MSX Technical Data Book

MSX Technical Data Book

Author: Eric Boez

Publisher:

Published: 2019-03

Total Pages: 342

ISBN-13: 9781798401965

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MSX DATA BOOK, includes originals 1984 specifications of the MSX standard computers.Hardware Specification, covers the MSX standard hardware configuration in terms of the requirements for the LSis,memory size, interrupts, screen, keyboard, and sound used in the main unit; and the various (cassette, floppy, printer, serial, and slot) interfaces and connectors. It also covers topics such as cartridges, expansion, ports, and memory maps.It contains a reference guide for MSXBASIC and information for advanced programming, contains a user's guide to MSX-DOS and Disk BASIC. The book covers the serial (RS-232C) expansion and BIOS calls available in the extended version. Also a SOFTWARE DEVELOPMENT GUIDE, contains information for software developers, and more...


Konami's Msx Legacy

Konami's Msx Legacy

Author: Wim Dewijngaert

Publisher:

Published: 2018-11

Total Pages: 840

ISBN-13: 9781644673522

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It's hard to imagine, but at the beginning of the eighties, the PC had yet to be invented. If you wanted to create software or play video games, you had to buy a machine called a 'home computer'. Unfortunately, each manufacturer released its own hardware, with its own (incompatible) software. Microsoft and ASCII Corporation Japan wanted to do something about this and invented a standard called MSX (which is short for Microsoft eXtended or Machines with Software eXchangeability - depending on who you ask). The specificationsdescribed a set of minimal software and hardware a machine should have in order to be considered MSX compatible. The ColecoVision, Sega SG-1000 video game system and the Spectravideo SV-318/328 were used as a source of inspiration. The first MSX compatible computer was officially released in 1983. Almost every well known electronics manufacturer jumped on the bandwagon and put its own machines on the market, including Sony, Philips, Yamaha, Pioneer and Sanyo, among many others. However, most companies stayed out of the USA, where the Commodore 64 was dominating at that time.The MSX spawned four generations: MSX, MSX2 (1985), MSX2+ (1988), and MSX turboR (1990). Each version of the MSX standard was downwards compatible with the previous one, but added a faster processor or better graphical capabilities. Using the MSX cartridge system, manufacturers could add modems, MIDI interfaces, touch tablets or sound cards. Several artists composed their music using an MSX at that time. A Sony MSX2 was used as a broadcast video workstation on board at the MIR space station. In total, about over 5 million MSX computers were sold in Japan alone. While not as much as the Commodore 64, this was far more than most other home computers available at that time. However, the MSX never became a worldwide standard, mainlybecause the machines arrived too late in an already saturated market. The MSX was one of the major platforms on which big Japanese game studios, such as Konami, released their games. Some of Konami's most popular titles debuted on the MSX, and its software is considered to be the highest quality available. In the current retro game business, Konami's MSX games are on many people's most wanted list. Rare cartridges, like the Word Processing Unit, are sold for more than $1,500, making the MSX one of the most valuable retro computers on eBay. This book provides an overview of all the hardware and software released by Konami on the MSX, including comparisons, screenshots, tips, tricks, facts and figures.


Mission-Oriented Sensor Networks and Systems: Art and Science

Mission-Oriented Sensor Networks and Systems: Art and Science

Author: Habib M. Ammari

Publisher: Springer Nature

Published: 2019-09-18

Total Pages: 797

ISBN-13: 3319923846

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This book presents a broad range of deep-learning applications related to vision, natural language processing, gene expression, arbitrary object recognition, driverless cars, semantic image segmentation, deep visual residual abstraction, brain–computer interfaces, big data processing, hierarchical deep learning networks as game-playing artefacts using regret matching, and building GPU-accelerated deep learning frameworks. Deep learning, an advanced level of machine learning technique that combines class of learning algorithms with the use of many layers of nonlinear units, has gained considerable attention in recent times. Unlike other books on the market, this volume addresses the challenges of deep learning implementation, computation time, and the complexity of reasoning and modeling different type of data. As such, it is a valuable and comprehensive resource for engineers, researchers, graduate students and Ph.D. scholars.


Bunny

Bunny

Author: Mona Awad

Publisher: Penguin

Published: 2019-06-11

Total Pages: 311

ISBN-13: 0525559744

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NATIONAL BESTSELLER Soon to be a major motion picture "Jon Swift + Witches of Eastwick + Kelly 'Get In Trouble' Link + Mean Girls + Creative Writing Degree Hell! No punches pulled, no hilarities dodged, no meme unmangled! O Bunny you are sooo genius!" —Margaret Atwood, via Twitter "A wild, audacious and ultimately unforgettable novel." —Michael Schaub, Los Angeles Times "Awad is a stone-cold genius." —Ann Bauer, The Washington Post The Vegetarian meets Heathers in this darkly funny, seductively strange novel from the acclaimed author of 13 Ways of Looking at a Fat Girl and Rouge "We were just these innocent girls in the night trying to make something beautiful. We nearly died. We very nearly did, didn't we?" Samantha Heather Mackey couldn't be more of an outsider in her small, highly selective MFA program at New England's Warren University. A scholarship student who prefers the company of her dark imagination to that of most people, she is utterly repelled by the rest of her fiction writing cohort--a clique of unbearably twee rich girls who call each other "Bunny," and seem to move and speak as one. But everything changes when Samantha receives an invitation to the Bunnies' fabled "Smut Salon," and finds herself inexplicably drawn to their front door--ditching her only friend, Ava, in the process. As Samantha plunges deeper and deeper into the Bunnies' sinister yet saccharine world, beginning to take part in the ritualistic off-campus "Workshop" where they conjure their monstrous creations, the edges of reality begin to blur. Soon, her friendships with Ava and the Bunnies will be brought into deadly collision. The spellbinding new novel from one of our most fearless chroniclers of the female experience, Bunny is a down-the-rabbit-hole tale of loneliness and belonging, friendship and desire, and the fantastic and terrible power of the imagination. Named a Best Book of 2019 by TIME, Vogue, Electric Literature, and The New York Public Library


Max and the Midknights

Max and the Midknights

Author: Lincoln Peirce

Publisher: Crown Books for Young Readers

Published: 2019-01-08

Total Pages: 288

ISBN-13: 1101931108

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NEW YORK TIMES BESTSELLING SERIES • Join Max's quest to become a knight in this laugh-filled, New York Times bestselling adventure from the author of the Big Nate series! "Max is epic fun!" --JEFF KINNEY, New York Times bestselling author of the DIARY OF A WIMPY KID series Max wants to be a knight! Too bad that dream is about as likely as finding a friendly dragon. But when Max's uncle Budrick is kidnapped by the cruel King Gastley, Max has to act...and fast! Joined by a band of brave adventurers--the Midknights--Max sets out on a thrilling quest: to save Uncle Budrick and restore the realm of Byjovia to its former high spirits! Magic and (mis)adventures abound in this hilarious illustrated novel from the New York Times bestselling creator of the Big Nate series, Lincoln Peirce. "Fantastic! I loved it!" --DAV PILKEY, New York Times bestselling author of the DOG MAN series


Digital Retro

Digital Retro

Author: Gordon Laing

Publisher: Sybex

Published: 2004-09-21

Total Pages: 200

ISBN-13:

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This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.


Fusion-C

Fusion-C

Author: Fernando Garcia

Publisher:

Published: 2018-12-31

Total Pages: 285

ISBN-13: 9781730828614

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Fusion-C is a FREE C library. With FUSION-C you will be able to code games or any other softwares for the MSX computers, in C, as easy as a cup of tea !The library is compatible for MSX1, MSX2, MSX2+, and MSX Turbo-R and can take advantage of the hardware of each model.All aspects of MSX are covered by FUSION-C, allowing easy programming of MSX specificities.- Graphics, Sprites, Drawings, Video RAM...- Sounds with PSG, Sound FX Player, PT3 Music Player ... - Memory Management and Memory Mapper- File management, reading, writing, folders ...and many other routines and functions... This book will allow you to install and use a free tools chain, allowing you to easily program with FUSION-C. Automate the compilation of programs, and test them on an MSX emulatorAll C and FUSION-C commands are described, and a C 'memento' will teach to beginners how to start coding in C language. Also the technical aspects of the MSX standard are detailed to give you every chance to succeed in your projects.Content of the Book:What is « FUSION-C » Installing the Tools ChainStep 1 - Download filesStep 2 - Setting your working folderStep 3 - Installing Sublime TextStep 4 - Installing Hex2binStep 5 - Installing Open MSX EmulatorStep 6 - Installing SDCC packageStep 7 - Customize the SDCC Default LibraryStep 8 - Customize the Compilation script ( Optional )Start your first compilationExample of a C programExample of our working environment. Content of the FUSION-C library : MSX FUSION [ MSX_FUSION.H ], Console Functions, Miscellaneous Functions, Joystick Functions, Keyboard Functions, I/O Port Functions, Type Functions, String, Functions, Memory Functions, Interrupt Functions, PSG Functions, MSX-DOS File I/O Functions, MSX-DOS Functions, Turbo-r Functions, File I/O [ IO.H ], MSX1 GRAPHICS [VDP_GRAPH1.H], MSX2 GRAPHICS [vdp_graph2.h], SPRITES [vdp_SPRITES.h], CIRCLE [VDP_CIRCLE], MSX-DOS 2 RAM MAPPER [RAMMAPPER.H], PSG [PSG.H], AYFX PLAYER [ayfx_player.h], MUSIC PT3 REPLAYER [PT3REPLAYER.H], MSX BASIC VS Fusion-C, The Library's source code, The C standard functions, CTYPE.H, MATH.H, STDLIB.H, STRING.H, TIME.H, STDARG.H, Adding Assembler source code inside your C program, Use command line arguments with your program, Technical information about MSX & MSX2, MSX Models summary, MSX 1 video screen modes, MSX 2 video screen modes, MSX2 screen Map and Vram To Vram Copy, Screen mode Maps, Vram to Vram copy, The Sprites, The MSX Cartridges and rom mapper, MSX Ram Memory Mapper, MSX-DOS Operating System, MSX DOS Memory map, Memento about C language.