Edward Victor -- famous for his slight-of-hand effects -- offers more of his innermost secrets and shows exactly how to perform some of his greatest magic effects. Includes: cards, tapes, coins, silks, dice, salt, cigars, gloves, thimbles, matchboxes, billiard balls, more!
I’ve been running role-playing games for thirty years, but am relatively new to playing them. Erica’s rolled up dozens of characters, but has only a few Storytelling experiences under her belt. Together, we’ve written a blog about what we learned, the challenges we have to overcome, and all the solutions we’ve come up with to keep an RPG campaign going – The RPGuide. This is a collection of our best and favorite articles from the first year and a half year of RPGuide posts. We’ve got advice for handling players, building NPCs, and we debate rules and play styles. If you’re an old hand at role-playing, maybe you’ll find a new trick to put up your sleeve, or a fresh way of looking at gaming. And if you’re new to RPGs, then you’re welcome to learn from our mistakes and take advantage of our experience. You’ve probably read My Guide to RPG Storytelling, the Companion, or maybe From Dream to Dice, and that’s what brought you around to this little collection. But if this is your first RPGuidebook, welcome! Don’t worry, you don’t need to read any of the others first – Loaded Dice can be used on its own. We’ll even begin with a “What the heck is a table-top role-playing game?” chapter. So let’s play!
DigiCat Publishing presents to you this special edition of "Magic, Stage Illusions and Scientific Diversions, Including Trick Photography" by Albert A. Hopkins. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the third year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
Welcome to a land Ray Bradbury calls "the Undiscovered Country" of his imagination--that vast territory of ideas, concepts, notions and conceits where the stories you now hold were born. America's premier living author of short fiction, Bradbury has spent many lifetimes in this remarkable place--strolling through empty, shadow-washed fields at midnight; exploring long-forgotten rooms gathering dust behind doors bolted years ago to keep strangers locked out.. and secrets locked in. The nights are longer in this country. The cold hours of darkness move like autumn mists deeper and deeper toward winter. But the moonlight reveals great magic here--and a breathtaking vista. The October Country is many places: a picturesque Mexican village where death is a tourist attraction; a city beneath the city where drowned lovers are silently reunited; a carnival midway where a tiny man's most cherished fantasy can be fulfilled night after night. The October Country's inhabitants live, dream, work, die--and sometimes live again--discovering, often too late, the high price of citizenship. Here a glass jar can hold memories and nightmares; a woman's newborn child can plot murder; and a man's skeleton can war against him. Here there is no escaping the dark stranger who lives upstairs...or the reaper who wields the world. Each of these stories is a wonder, imagined by an acclaimed tale-teller writing from a place shadows. But there is astonishing beauty in these shadows, born from a prose that enchants and enthralls. Ray Bradbury's The October Country is a land of metaphors that can chill like a long-after-midnight wind...as they lift the reader high above a sleeping Earth on the strange wings of Uncle Einar.