Not every monster should be feared; some monsters are just plain fun! Readers will love making the entertaining origami monsters in this delightful book as well as sharing them with friends and family. Step-by-step instructions are paired with useful photographs, making each project achievable for the young artist. Readers can also choose their origami artwork according to its category of difficulty. This high-interest subject will attract all levels of readers, helping them construct a magnificent monster kingdom.
Strange lights zip around the sky, and an odd spacecraft touches down. The door opens and out comes an alien! Young origami artists' imaginations will be sparked by the creative paper creatures and crafts in this lively take on the ancient art of paper folding. Each project is rated for difficulty, so there's a project for the beginner as well as the pro. Every reader can become an origami authority thanks to the simple, numbered directions and accompanying how-to photographs.
Witches and wizards aren't just for Halloween anymore. They're the stars of books, television shows, and Hollywood movies. Now, through this engaging volume, perfect for the visual learner, wizards and witches are a fascinating focus of art, too. Young artists will love following the step-by-step directions, which are a combination of comprehensible guidelines and full-color photographs. They'll be amazed how a few basic techniques can transform plain paper into an eerie work of art.
Whether it's because of their gross, rotting skin or peculiar hunger for brains, zombies have remained in the spotlight as the favorite creepy creature of popular culture. With just a few colorful pieces of paper and this high-interest book, origami artists can make their own army of the undead with the help of simple directions supported by vivid photographs of timeless techniques. They'll also increase their skill level with each project they complete and be able to employ the methods they learn in future origami undertakings.
Paper has never been so horrifying! Be bored nevermore, nevermore! A little piece of paper is hardly anything to be afraid of. But ordinary paper springs to life—and death!—with Horror-Gami, a new sophisticated origami kit for advanced origami artists. Create 20 origami projects: a vampire, Frankenstein, a black cat, a skull, a bat, a creepy hand, a mummy, a skeleton, a spider, a zombie, the Grim Reaper, an owl, a spooky tree with a raven on the branch, a werewolf, a raven, an axe, a ghost, a witch, and a headless horseman. Have no fear with these easy-to-follow instructions. Great fun for the entire family. Horror-Gami offers a new look at the ancient art of origami and paper crafting.
In this book, author Min Tang examines the political economy of the China-based leading global Internet giant, Tencent. Tracing the historical context and shaping forces, the book illuminates Tencent’s emergence as a joint creation of the Chinese state and transnational financial capital. Tencent reveals interweaving axes of power on different levels, particularly interactions between the global digital industry and contemporary China. The expansion strategies Tencent has employed—horizontal and vertical integration, diversification and transnationalization—speak to the intrinsic trends of capitalist reproduction and the consistent features of the political economy of communications. The book also pinpoints two emerging and entangling trends— transnationalization and financialization—as unfolding trajectories of the global political economy. Understanding Tencent’s dynamics of growth helps to clarify the complex nature of China’s contemporary transformation and the multifaceted characteristics of its increasingly globalized Internet industry. This short and highly topical research volume is perfect for students and scholars of of global media, political economy, and Chinese business, media and communication, and society.
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Obstacles On The Rocky Road To Kingmaking - New Cards For Kingmaker A Three Hour Tour - An Analysis of the Victory In The Pacific Sea Areas Battle Cry - An Introduction to the Hasbro / Avalon Hill Game The Napoleonic Wars - As a Six (or More) Player Game Jutland In The Mediterranean - Germans, Austrians, British and French Maharaja Rules Adjustments - Addressing Game Imbalance The Tao Of Panzerblitz / Panzer Leader - Utility / Psychology in a Game System AREA Ratings Calculations - The Formulas Behind The Ratings Insert: Kingmaker Replacement and Variant Card Decks Insert: Countersheet for Jutland Scenario Enemy In Sight - Expansion Rules Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless A Tour Of The Magic Realm - Villains, Maps, Magic & Activity March Madness - Men’s and Women’s Teams Down With The Queen! - Evening The Odds In B-17: Queen Of The Skies Flame Tanks And Other New Units - In Panzerblitz / Panzer Leader Yeah!!! Well, So’s Your Horse - An Analysis of Gunslinger’s Showdown 7: The Bar Fight Hoka Hey! It’s a Good Night To Die - An Analysis of Gunslinger’s Showdown 8: The Campfire Hidden Movement and Searching - Without a Referee Builders and Shapers - Strategies in Puerto Rico The War of 1812 - 1813 Campaign Played on 1776 The Making of Crucible of Liberty - An Extension to the Map of 1776 Gunslinger - The Early Years Landing Forces - In Victory in the Pacific “Advanced” Naval War - Additional Rules for the Naval War Expansion Kit Reconnaissance Units - In Panzerblitz / Panzer Leader Insert: Countersheet Reconnaissance Units Panzerblitz, Panzer Leader 1940, and Panzer Leader Insert: Countersheet War of 1812 Scenario for 1776 Inserts: Hidden Movement and Search Tables for Bismarck 1968 and 1979, Jutland, Guadalcanal 1992, and Midway 1964 and 1992 TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and Women’s Teams The Jumbo Sherman - In Panzer Leader The Rails of August - A Guns of August Variant Clostermann’s First Kills - Le Havre, France; July 1943 Insert: The Longest Day Player Aid Card