Monster Compendium

Monster Compendium

Author: James Wyatt

Publisher:

Published: 2001-02

Total Pages: 0

ISBN-13: 9780786918324

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Mighty heroes deserve wicked foes Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerun, the monsters of the Forgotten Realms "campaign setting." "Monster Compendium: Monsters of Faerun "contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges. Although usable in any campaign, these monsters are especially suited for the Forgotten Realms setting -- a world of great magic, terrible villains, and high adventure.


Tome of Beasts

Tome of Beasts

Author: Wolfgang Baur

Publisher:

Published: 2016-11-08

Total Pages: 0

ISBN-13: 9781936781560

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"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.


Monster Manual

Monster Manual

Author: Monte Cook

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9780786915521

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Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.


Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2014-09-30

Total Pages: 0

ISBN-13: 0786965614

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Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.


Monster Manual Two

Monster Manual Two

Author: Ed Bonny

Publisher:

Published: 2002

Total Pages: 232

ISBN-13: 9780786928736

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This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)


Tome of Horrors 5e

Tome of Horrors 5e

Author: Edwin Nagy

Publisher:

Published: 2019-12

Total Pages: 342

ISBN-13: 9781622838233

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Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.


Advanced Dungeons and Dragons Monster Manual II

Advanced Dungeons and Dragons Monster Manual II

Author: Gary Gygax

Publisher: Wizards of the Coast

Published: 1983

Total Pages: 160

ISBN-13: 9780880380317

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Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game


I Was Geeky When Geeky Wasn't Cool

I Was Geeky When Geeky Wasn't Cool

Author: Marc Allie

Publisher: Mnd Press

Published: 2014-12-03

Total Pages: 206

ISBN-13: 9780692400135

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Being geeky isn't really geeky these days. But back in the 80s, being a geek was a death sentence for a kid's social life. Nobody knew that better than me. I was the stereotypical nerd: I was smart, wore glasses, was terrible at sports, and had my nose stuck in a book most of the time. I was different, and that meant I was made fun of. To cope with all the teasing, I would lose myself in other worlds, those with spaceships and lasers, or longswords and dragons. I devoured TV, movies, and comic books with a fervent passion. None of these obsessions made me any more popular. Inside this book are my most vivid memories of being a weird, nerdy kid. Some of these stories detail the different crazes I threw myself into, ranging from comic book heroes and form-shifting robots to Dungeons & Dragons and pop music. Some of these tales are about trying hard to fit in and be "normal". A healthy dollop of nostalgia flavors all these anecdotes of what it was like growing up geeky in the 80s.


The Wargaming Compendium

The Wargaming Compendium

Author: Henry Hyde

Publisher: Casemate Publishers

Published: 2013-08-19

Total Pages: 554

ISBN-13: 1783830697

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An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.