This book covers fifty brilliant games with their analysis from the author. Understanding every bits of its position, move by move, can delight the reader introducing them the realization behind, enhance their critical thinking, and truly feel the essence of every idea the creator want to indicate.
50% Tactics – 50% Opening Book – 100% Enjoyment! Enter the world of chess miniatures where games are decided in 20 moves or less! Marvelous Modern Miniatures features the largest collection of miniatures chess games played in the last half-century. Over 500 pages of cut and thrust! Although every player is rated at least 2100, the overwhelming majority are strong masters or grandmasters. You will follow them as they do battle with tactical fireworks raging around them. The surprising depth of the annotations (each one of the 2,020 games has meaningful comments) turns this book into a virtual course on tactics. Looking for traps and pitfalls in your favorite openings? You’ll probably find them here. Marvelous Modern Miniatures will improve your tactical skills and alertness and sharpen your opening play. As a bonus, the entire collection is immensely enjoyable!
Warning: this book is not just entertainment. The author wants to teach you a lot about chess and improve the quality of your play! He has selected 50 miniatures from throughout chess history - the earliest are from the 1850s, while the most recent are from grandmaster events just a few months ago! A miniature is a decisive game, won in 25 moves or fewer. Most of these 50 games feature brilliant tactics, attacks on the king, and even a few outrageous king-hunts. In many, the winner had to overcome cunning defensive ploys and inventive counterattacks. But our aim in this book is not just to admire the players' skill, but to learn how we can play like this in our own games. Chess coach Ataman is keenly focused on the instructive points, explaining which features of the position justified the attacks, and what prompted the critical decisions. Where analysis is given, it is restricted to what it would be realistic for a human to work out at the board. But why are miniatures so instructive, especially for younger players? It's because we get to see an idea or plan implemented successfully, in full. Once we understand what players are trying to achieve, we can then appreciate how to oppose these ideas, and the cut-and-thrust typical in modern grandmaster play will make a lot more sense. Alper Efe Ataman is a FIDE Master from Turkey. He is a chess publisher, author and an experienced trainer, especially at the scholastic level.
A First Book of Morphy aims to illustrate the teachings of three great chessplayers with games played by the first American chess champion, Paul Morphy. The book presents more than 60 of Morphy's brilliant and instructive games in demonstration of basic chess principles written by grandmasters Reuben Fine and Cecil Purdy.
A collection of games of 25 moves or fewer by a grandmaster. The accent is on instruction, discussing both how the loser could have avoided disaster and how the winner was able to take advantage so effectively.
62 brilliant games involving the best players in the world, with notes by one of the top annotators. Igor Stohl has selected 62 outstanding games from recent years and analysed them in painstaking depth. Here he presents his findings to chess enthusiasts, who will find the games entertaining and the annotations both instructive and illuminating. Stohl is an outstanding theoretical expert, so the opening phase of each game reads like a lesson in the key strategic aspects of the opening chosen, with a critical survey of modern trends. The middlegame is dissected and the critical decisions subjected to keen scrutiny - we are invited inside Stohl's laboratory to join him in the quest for the truth. The endgame phase, if reached, is handled with similar erudition, with insights into the grandmaster's approach to questions of technique. Following each game there is a discussion of the most important lessons to be learned. The expanded and revised new edition of this award-winning work features 12 new top-level games from the period 2000-2007 annotated in great depth - about 40% new material. There are also corrections to the existing notes and a revised Introduction.
"Not what to do, but how to do it": 200 examples of end-game play, values of pieces, relative merits of different pawns, gaining the advantage, control of the center, more.