Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design

Author: John S. Gero

Publisher: Psychology Press

Published: 2013-05-13

Total Pages: 366

ISBN-13: 1134771339

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.


Modeling Creativity

Modeling Creativity

Author: Tom De Smedt

Publisher: University Press Antwerp

Published: 2013-02-01

Total Pages: 168

ISBN-13: 9057182602

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Modeling Creativity (doctoral thesis, 2013) explores how creativity can be represented using computational approaches. Our aim is to construct computer models that exhibit creativity in an artistic context, that is, that are capable of generating or evaluating an artwork (visual or linguistic), an interesting new idea, a subjective opinion. The research was conducted in 2008–2012 at the Computational Linguistics Research Group of the University of Antwerp. Modeling Creativity examines creativity in a number of different perspectives: from its origins in nature, which is essentially blind, to humans and machines, and from generating creative ideas to evaluating and learning their novelty and usefulness. We will use a hands-on approach with case studies and examples in the Python programming language.


Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design

Author: John S. Gero

Publisher: Psychology Press

Published: 2013-05-13

Total Pages: 351

ISBN-13: 1134771266

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.


Role Of Creativity In The Management Of Innovation, The: State Of The Art And Future Research Outlook

Role Of Creativity In The Management Of Innovation, The: State Of The Art And Future Research Outlook

Author: Alexander Brem

Publisher: World Scientific

Published: 2017-03-27

Total Pages: 299

ISBN-13: 1786342022

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The effective management of innovation is integral to the development of any business. This book provides a collection of articles dealing with creativity in the context of innovation management from an interdisciplinary perspective of business, psychology and engineering. It takes papers from a Special Issue in the International Journal of Innovation and Management, published by World Scientific in 2016, and combines them with original articles written by some of the top academic minds in business and management. It covers topics such as creativity in innovation from a leadership perspective, creativity reduction in avoidance- and approach-oriented persons, creativity techniques and innovation, and the interplay between cognitive and organisational processes.The Role of Creativity in the Management of Innovation gives MBA graduate and undergraduate students, professors and business managers a comprehensive overview of current thinking in the field of business.


Developing Creativity in the Classroom

Developing Creativity in the Classroom

Author: Todd Kettler

Publisher: Routledge

Published: 2021-09-03

Total Pages: 271

ISBN-13: 1000491587

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Developing Creativity in the Classroom applies the most current theory and research on creativity to support the design of teaching and learning. Creative thinking and problem solving are at the heart of learning and application as students prepare for innovation-driven careers. This text debunks myths about creativity and teaching and, instead, illustrates productive conceptions of creative thinking and innovation, including a constructivist learning approach in which creative thinking enhances and strengthens conceptual understanding of the curriculum. Through models of teaching that support creativity and problem solving, this book extends the idea of a creative pedagogy to the four core curriculum domains. Developing Creativity in the Classroom focuses on explanations and examples of how creative thinking and deep learning merge to support engaging learning environments, rising to the challenge of developing 21st-century competencies.


Basic Wax Modeling

Basic Wax Modeling

Author: Hiroshi Tsuyuki

Publisher:

Published: 2019

Total Pages: 112

ISBN-13: 9780997979879

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Mr. Hiroshi Tsuyuki, the Japanese authority on Jewelry Wax Modeling, uses an innovative approach to teaching the technique of wax modeling. Often a process is easier shown than described in so many words. This book was conceived through the author's teaching experience -- more photos and sketches and less text resulting in less over-the-shoulder supervision. By introducing new techniques in each project, his students were able to progress more rapidly towards independence in design concepts. While preparing a model for casting and the actual casting process are adequately explained in most casting books, very little space is devoted to the design and creation of wax models. Mr. Tsuyuki presents 11 basic projects in this book, each one designed to teach the use of certain tools and types of waxes in a progressive manner as one's skills improve. Each step of every project is accompanied by a photo and text and in some cases supplementary sketches and notes are provided to clarify those particular processes. Paying careful attention to the photos, noting the demonstrator's hand position and the type of tool being used, eliminates any confusion which may result from the text. After each basic model is completed the author offers a number of sketches suggesting design possibilities using the techniques learned in the construction of the basic model. Mr. Tsyuki states that by conscientiously completing each project, the student should be well on the way to becoming a designer/modeler. This book is 112 pages and has 283 photos and illustrations.


Knowledge, Information and Creativity Support Systems: Recent Trends, Advances and Solutions

Knowledge, Information and Creativity Support Systems: Recent Trends, Advances and Solutions

Author: Andrzej M.J. Skulimowski

Publisher: Springer

Published: 2016-02-25

Total Pages: 544

ISBN-13: 3319190903

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This volume contains some carefully selected papers presented at the 8th International Conference on Knowledge, Information and Creativity Support Systems KICCS’2013, which was held in Kraków and Wieliczka, Poland in November 2013. In most cases the papers are extended versions with newer results added, representing virtually all topics covered by the conference. The KICCS’2013 focus theme, “Looking into the Future of Creativity and Decision Support Systems”, clearly indicates that the growing complexity calls for some deeper and insightful discussions about the future but, obviously, complemented with an exposition of modern present developments that have proven their power and usefulness. Following this theme, the list of topics presented in this volume include some future-oriented fields of research, such as anticipatory networks and systems, foresight support systems, relevant newly-emerging applications, exemplified by autonomous creative systems. Special attention was also given to cognitive and collaborative aspects of creativity.


Computational Creativity Research: Towards Creative Machines

Computational Creativity Research: Towards Creative Machines

Author: Tarek R. Besold

Publisher: Springer

Published: 2014-12-04

Total Pages: 417

ISBN-13: 9462390851

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Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.


Handbook of Creativity Assessment

Handbook of Creativity Assessment

Author: Mark A. Runco

Publisher: Edward Elgar Publishing

Published: 2024-08-06

Total Pages: 387

ISBN-13: 1839102152

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The Handbook of Creativity Assessment provides a holistic overview of the current theories and methods used to evaluate creativity. Setting out clear guidance for the effective assessment of both creative potential and creative performance, it paints a comprehensive picture of the beneficial nature of measuring creativity accurately, however it is expressed.