Leading up to the events of the highly anticipated new Mirror’s Edge™ game comes an exhilarating comic prequel that delves into the story of Faith, one of the most celebrated heroines in video games! Collects issues #1–#6 of the miniseries—the complete story in one volume! * Leads directly into the events of the new Mirror’s Edge™ game!
Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!
Faith Connors is a young maverick eager to make a name for herself as a Runnerspies and couriers who exist outside the restrictive laws of her near- future world. Witness the pivotal moments in her life leading up to one of the most anticipated video games of 2016, _Mirror's Edge�Catalyst_! * Leads directly into the events of the new _Mirror's Edge�Catalyst_ game!
Faith is a Runner in the city -- a courier who delivers sensitive cargo by traversing the rooftops of the city's skyscrapers. But how did she come by this unique black market trade, and what secrets from her past may affect her future?
• Complete Strategy Guide • Detailed labeled maps • Locations of every collectable • Strategy for every building and every enemy encounter • In-dept DICE Studio Profile Paired with Exciting Behind the Scenes Info • 30+ pages of behind the scenes content • Stunning concept art • Revealing interviews with the developers of your favorite DICE titles • Photo tour of the DICE Studio • Beautifully labeled maps detailing every hidden package, foothold, and leap of faith • Pro-tips and strategy to help you complete every Xbox 360 Achievement and PlayStation 3 Trophy • Locate every package and follow the quickest route to the drop off point • Become the master of your environment with multiple strategies for every enemy encounter–the choice is yours
Faiths skills are pushed to their limit as a questionable job pits her against a desperate fellow runner. Faced with an impossible choice, the woman who leaps without looking will finally have to decide where she lands. This breathless conclusion to the prequel saga leads directly into Mirrors Edge Catalyst, Februarys highly anticipated game! The final issue leads directly into the events of the new Mirrors Edge Catalyst game! Scripted by the writer of the upcoming game!
Bestselling Writer Brian Wood (Aliens: Defiance, The Massive, Briggs Land) pens a thrilling chase with electric art by Jeff Stokely (The Spire, Six-Gun Gorilla). Two Terminators went back in time to 1984, one to kill Sarah Conner, and another targeting NYPD Officer Lucy Castro, a rookie cop assigned to one of the worst sections of the city. Isolated and unable to call for backup, Castro faces off against the relentless T800, relying on unlikely allies to see her through to dawn.
Leading up to the events of the highly anticipated new _MirrorÍs Edge_ game comes an exhilarating comic prequel that delves into the story of Faith, one of the most celebrated heroines in video games!Dare to enter the fast-paced, high-stakes world of life on the mirrorÍs edge!
Southern Bastards meets Dune in mid-21st century America. After the New Confederacy is crushed in a second Civil War, only Kentucky holds out, not recognizing U.S. sovereignty. This leads to a particularly brutal crackdown in a small mountain town called Red Rock, where a mechanic and reluctant folk hero named Kade Mercer rises up to become the first feudal warlord of Appalachia.
In our time nobody is content to stop with faith but wants to go further. It would perhaps be rash to ask where these people are going, but it is surely a sign of breeding and culture for me to assume that everybody has faith, for otherwise it would be queer for them to be . . . going further. In those old days it was different, then faith was a task for a whole lifetime, because it was assumed that dexterity in faith is not acquired in a few days or weeks. When the tried oldster drew near to his last hour, having fought the good fight and kept the faith, his heart was still young enough not to have forgotten that fear and trembling which chastened the youth, which the man indeed held in check, but which no man quite outgrows. . . except as he might succeed at the earliest opportunity in going further. Where these revered figures arrived, that is the point where everybody in our day begins to go further.