Sudoku X - 120 Easy To Master Puzzles 6x6 - 8

Sudoku X - 120 Easy To Master Puzzles 6x6 - 8

Author: John Collins

Publisher:

Published: 2020-01-10

Total Pages: 70

ISBN-13: 9781658728577

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Sudoku X also called Diagonal Sudoku.The puzzle is a 6x6 grid made up of 3x2 subgrids (called "regions").Some cells already contain numbers, known as "givens".The goal is to fill in the empty cells, one number in each, so that each column, row, region and diagonal contains the numbers 1 through 6 exactly once.Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.


Daily Mail Kurosu

Daily Mail Kurosu

Author: DAILY MAIL.

Publisher: Hamlyn

Published: 2020-05-07

Total Pages: 240

ISBN-13: 9780600636823

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Love Sudoku? Can't resist a crossword? Try out Kurosu, the latest Daily Mail puzzle. Highly addictive and utterly engaging, this is the fun alternative to Sudoku! * There are only two rules: 1: Fill in each space with either a nought or a cross so there are no more than two consecutive noughts or crosses in any row or column. Important note: diagonals don't count. 2: Each row and column must contain three noughts and three crosses. * Sounds easy, doesn't it? Think again! This book might look simple, but it's deceptively hard - it's the ultimate test of logic. From easy and medium level, to the highest difficulty rated, Daily Mail Kurosu Volume 1 will offer hours of puzzling fun. Perfect for both single players and groups!


Masyu and Sudoku

Masyu and Sudoku

Author: Nikoli

Publisher: Sterling Publishing Company, Inc.

Published: 2008-07

Total Pages: 164

ISBN-13: 140275874X

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Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."


The Chess Mysteries of Sherlock Holmes

The Chess Mysteries of Sherlock Holmes

Author: Raymond M. Smullyan

Publisher: Courier Corporation

Published: 2012

Total Pages: 194

ISBN-13: 0486482014

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Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.


Puzzles To Puzzle You

Puzzles To Puzzle You

Author: Shakuntala Devi

Publisher: Orient Paperbacks

Published: 2005-03

Total Pages: 148

ISBN-13: 9788122200140

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Discover the adventure and excitement of mathematical puzzles. Match your wits with the human computer. Sharpen your intellect, delight your friends and enjoy hours of purposeful entertainment. Mathematics is not always hard, mind-boggling stuff. It can also be simple, delightful and interesting. Many famous mathematicians are known to be devoted to peg jumping puzzles. It is perhaps this kind of play that leads to scientific discoveries. The celebrity author, Shakuntala Devi, is regarded as 'authentic heroine of the twentieth century'. She calculates faster than the fastest computer, is listed in the Guinness Book of World Records and continues to amaze audiences around the world with her feats of calculation.


How to Play Sudoku

How to Play Sudoku

Author: Howexpert Press

Publisher: Createspace Independent Publishing Platform

Published: 2016-10-02

Total Pages: 218

ISBN-13: 9781539314769

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If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!


Ai Escargot

Ai Escargot

Author: Arto Inkala

Publisher:

Published: 2007-06-01

Total Pages: 108

ISBN-13: 9781847534514

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This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.


Learning to Play

Learning to Play

Author: Aske Plaat

Publisher: Springer Nature

Published: 2020-12-23

Total Pages: 330

ISBN-13: 3030592383

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In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.


The Art and Craft of Problem Solving

The Art and Craft of Problem Solving

Author: Paul Zeitz

Publisher: John Wiley & Sons

Published: 2017

Total Pages: 389

ISBN-13: 1119239907

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This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.