Micrond Staryards Ship Compendium 1

Micrond Staryards Ship Compendium 1

Author: Philip Warnes

Publisher: FSpace Publications

Published: 2019-07-02

Total Pages: 64

ISBN-13: 1877573655

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This is a catalog of starships for use with the Cepheus Engine (and Traveller). It features a range of ships that can also be used with the Far Frontiers worlds Philip has written. This book contains deckplans, schematics, writeups and Cepheus Engine specs for a range of character level starships and small craft. Plans include: • 35 ton Ship’s boat - plus Cargo variant - plus High Capacity Passegger Transport variant - plus Tanker variant - plus Deep System Life Boat variant - Ground attack fighter bomber variant - Heavy Ground attack fighter bomber variant • 10 ton light fighter • 60 ton Drop Capsule • 100 ton trader • 200 ton trader • 300 ton trader • 200 ton missile carrier • 300 ton military transport - plus Barracks ship variant - plus Frozen watch variant And a scenario idea along with a world map and system data is provided to kick start your use of some of the ships.


GURPS Traveller Alien Races 1

GURPS Traveller Alien Races 1

Author: David L. Pulver

Publisher: Steve Jackson Games

Published: 1998-11

Total Pages: 0

ISBN-13: 9781556343612

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-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.


The Wagner Incident

The Wagner Incident

Author: Matthew Kerwin

Publisher: Matthew Kerwin

Published: 2021-04

Total Pages: 242

ISBN-13: 9781736948712

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On the isolated garden world known as Wagner, Humans and Droyne have lived in peace for generations. But now a bloody war rages across the planet. Each side claims the other started it, and each species plans to end it by exterminating its rivals.Lieutenant Walker's platoon guards the Imperial Embassy, and her orders are clear: Protect the ambassador and don't get involved in the war. The Imperium is a neutral party. Marines always follow their orders.But when Walker encounters a group of Droyne outcasts and a wounded Human soldier with a wild story about a lost family and mind control, she has to decide whether to get involved. She can try to stop the war or follow her orders while the world burns around her.