STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario
Micro Chapbook Co-Op is a set of add-on rules for the Micro Chapbook RPG system. The basic system is designed for simplicity, quickness of play, and ease of entry. It is ultimately a solo game . . . until now. All of the game books so far include a few tips for playing co-op, but these co-op rules give you more clear and precise guidelines to play this game and all of its adventure books with a group of players. NO GAME MASTER NEEDED! This book also includes: rules for character backgrounds, rules for party backgrounds, rules for party cohesion, and a WHOLE NEW DUNGEON for use in any game, solo or co-op.
Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.
Heralding a new regionalism, New Brunswick interrogates the popular representations of Shane Neilson's home province. Structured as a group of serial long poems, this fifth book by the winner of the 2017 Walrus Poetry Prize recasts the political, economic, and social histories of settler New Brunswick, particularly as they relate to the sacrifices of his parents. As forests are reborn and fields are healed by rest, Neilson insists that though "we want catastrophes of fire," out of the ashes of charred dreams and old myths arise avenues for reconciliation through vulnerability and affect.
The Frostbale Mountains. The majestic giants that overlook all of Hellick Water. From the northern village of Shadn Valley down to the small southern plains town of Marshwind, these mountains act not only as a towering shadow but as a barrier blocking and protecting this thriving land of many races from the Black Wastes--a land of demons, vampires, barbarians, and the undead--just beyond the reaches of the peaks. Still, sometimes something dark manages to crawl over the mountains into this realm. Someone like The Bone Lord. The 12 Dungeons of Winterspiel is a holiday adventure module for the Micro Chapbook Roleplaying game system set in the mountain region of Hellick Water. It is the fourth volume in the Bone Lord Chronicles story arc. Thus, this adventure may be played on its own or as a part of the larger campaign series of books. It may also be played in conjunction with other Micro Chapbook products and genres. This book includes the basics of the rules for you to play the game. No other books are needed for you to enjoy this adventure! This special holiday entry in the series features TWELVE MINI DUNGEONS--the longest Adventure Module for Micro Chapbook RPG yet!
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
YOU ARE DEAD! This is limbo. Neither heaven nor hell. Neither the land of the living nor the land of those who have passed on. This is the land of the dead. This is the Land of Lost Heroes! Deepest Dungeon is a gothic horror grimdark fantasy roleplaying game for one player where YOU take on the role of one of the dead--a hero who finally gave up the ghost in some dungeon or battle in the mortal world. This book uses the Micro RPG game system, an easy to learn and fast to play roleplaying game that is designed for solo play, but can also work with a group. This book is a standalone adventure in the Micro RPG game system. You can play this adventure independently on its own using only this book. This book may also be combined with any other Micro RPG product from any genre--building upon characters you have previously played . . . but have died. Whichever path you choose for your gameplay, the rules and maps included here will guide you in your journey in this purgatory land. Featuring all new undead classes, 10+ game maps, countless game tables, and more, the Deepest Dungeon is sure to draw you into the darkness . . . for hours.