Annotated bibliography of the Arthurian legend in modern English-language fiction, not only in literary texts, but in television, music, and art. The legend of Arthur has been a source of fascination for writers and artists in English since the fifteenth century, when Thomas Malory drew together for the first time in English a variety of Arthurian stories from a number of sources to form the Morte Darthur. It increased in popularity during the Victorian era, when after Tennyson's treatment of the legend, not only authors and dramatists, but painters, musicians, and film-makers found a sourceof inspiration in the Arthurian material. This interdisciplinary, annotated bibliography lists the Arthurian legend in modern English-language fiction, from 1500 to 2000, including literary texts, film, television, music, visual art, and games. It will prove an invaluable source of reference for students of literary and visual arts, general readers, collectors, librarians, and cultural historians--indeed, by anyone interested in the history of the waysin which Camelot has figured in post-medieval English-speaking cultures. ANN F. HOWEY is Assistant Professor at Brock University, Canada; STEPHEN R. REIMER is Associate Professor at the University of Alberta, Canada
Here's a collection of 124 games, tricks, puzzles and stunts with cards that will provide hours of entertainment for all ages. 20 varieties of solitaire, old stand-bys — Go Fish, Crazy Eights, Old Maid — and lesser known games — Authors, Frogs in the Pond, Persian Pasha — and much more.
Requiring only a basic background in plane geometry and elementary algebra, this classic poses 28 problems that introduce the fundamental ideas that make mathematics truly exciting. "Excellent . . . a thoroughly enjoyable sampler of fascinating mathematical problems and their solutions"—Science Magazine.
160 math teasers and 40 alphametics will provide hours of mind-stretching entertainment. Accessible to high school students. Solutions. Four Appendices.
Written for the amateur magician, "Learn Magic" enables readers to learn and start performing 65 well-known tricks that professionals use, offering a well-rounded repertoire on which beginners can draw.
Over 30 dazzling deceptions, largely abstract, emphasizing geometric patterns. Paper Moon, Pentagon, Rhombus, an enclosed grid of Manhattan streets, other constructions with simulated walls, op art effects and more. Designed for intermediate, advanced puzzlers. Directions and solutions included.
Challenge yourself with over 100 fresh paradoxes, puzzles, riddles, conundrums, word and number games for the jaded, skeptical puzzlist. Over 100 pages of comprehensive answers. Approximately 300 illustrations. "Excellent collection of unusual, offbeat, and completely original puzzles." ? Scientific American.
Presents a collection of exercises and puzzles that test mental acuity, mathematical prowess, abstract reasoning, moral sensitivity, and concepts of beauty.