Megaman NT Warrior W/Trading Card (no Foil Wrap)
Author: Ryo Takamisaki
Publisher: Viz
Published: 2004-11
Total Pages: 192
ISBN-13: 9781591168270
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Author: Ryo Takamisaki
Publisher: Viz
Published: 2004-11
Total Pages: 192
ISBN-13: 9781591168270
DOWNLOAD EBOOKAuthor:
Publisher:
Published: 2006
Total Pages:
ISBN-13: 9780835248518
DOWNLOAD EBOOKAuthor: Nathan Altice
Publisher: MIT Press
Published: 2017-09-08
Total Pages: 439
ISBN-13: 0262534541
DOWNLOAD EBOOKThe complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Author: The Topps Company
Publisher: Abrams
Published: 2017-06-06
Total Pages: 494
ISBN-13: 1683350901
DOWNLOAD EBOOKA book containing the complete collection of trading cards based on the popular films and television series. In 1969, Topps released a set of trading cards based on the classic 1968 science-fiction film Planet of the Apes. The original set of trading cards proved so successful that Topps released a set based on the 1975 television series and the 2001 reboot film by Tim Burton. This deluxe collection includes the fronts and backs of all forty-four cards from the original 1969 Topps set based on the original film; all sixty-six cards based on the 1975 television series; and all ninety base cards, ten sticker cards, and forty-four chase cards from the 2001 film. Also included are four exclusive bonus trading cards, rare promotional images, and an introduction and commentary by Gary Gerani, editor of hundreds of trading card series for Topps—all packaged upon the release of the latest installment in the franchise, War for the Planet of the Apes.
Author:
Publisher:
Published: 2021
Total Pages:
ISBN-13: 9780786967261
DOWNLOAD EBOOKAuthor: Bitmap Books
Publisher:
Published: 2021-10-25
Total Pages: 0
ISBN-13: 9781838019143
DOWNLOAD EBOOKAuthor: Various
Publisher: Dark Horse Comics
Published: 2015-04-28
Total Pages: 328
ISBN-13: 1630080705
DOWNLOAD EBOOKIn 1983, the world was introduced to He-Man and the Masters of the Universe. What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!
Author: Derek Hiemforth
Publisher:
Published: 2019-04-05
Total Pages: 242
ISBN-13: 9781583661451
DOWNLOAD EBOOKThe ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.
Author: Ashley Wood
Publisher: Idea & Design Works Llc
Published: 2014-10-28
Total Pages: 100
ISBN-13: 9781631400339
DOWNLOAD EBOOKThis gorgeously oversized hardcover from the creators of Lore presents the comics, posters, conceptual designs, sketches, and other beautifully rendered miscellany involving Tommy Mission and his Adventure Kartel in their battles with Zomb MD and his undead minions. Ashley Wood's artistry is available to all on a grand 11" x 17" format!
Author: Chris Ryall
Publisher: IDW Publishing
Published: 2016-03-22
Total Pages: 0
ISBN-13: 9781631405600
DOWNLOAD EBOOK"Originally published as String Divers issues #1-5"--Colophon.