The world's longest maze in a book! A-MAZE-ING. Not just a maze––the book itself is a maze! A portal opens on the front cover, and the maze continues through every page, making this the world's longest maze in a book. Every spread is a journey through an imaginative world: there's Robot World and Butterfly World, Ski World and Underwater World, Dragon World and Skyscraper World. Filled with hypnotic details, hidden surprises, fun facts, and bright, swirling, richly-colored details, every page is a compelling adventure.
Discover 50 colorfully illustrated mazes with fully solvable characters, cartoon elements, and imaginative creatures along every start-to-finish path. Navigate through crazy cartoon features, Bigfoot's giant feet, the Cyclops' eye, a kraken's wiggly tentacles, and more. There are dozens of dead ends, illusions, twists, and turns that ramp up with each difficulty level.
Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station
An a-MAZE-ing book of puzzles, dot-to-dots, spot-the-difference, and mazes like you've never seen before. . . from the creator of the Branches Press Start! series!
Looking for a challenge? A-Maze-Ing Activity Mega Maze Challenge, featuring 10 brand new mazes from Joe Wos, will put your skills to the test! Mazes are a great way to increase hand-eye coordination, bolster problem-solving skills, sharpen reasoning, and more. You'll get all that and then some with these fun and colorfully illustrated mazes that are perfect for kids and adults alike. Besides navigating the usual twists and turns of a traditional maze path, puzzle-solvers will have to navigate through crazy cartoon features, like a dinosaur's mouth, a frog's tongue, and more. There are dozens of dead ends, illusions, twists and turns to keep you on your toes!
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine
Put your wits—and survival instincts—to the test! Publisher’s Note: Perilous Problems for Puzzle Lovers was previously published in the UK under the title So You Think You’ve Got Problems? In Perilous Problems for Puzzle Lovers, Alex Bellos collects 125 of the world’s greatest stumpers—many dangerous to your person, and all dangerous to your pride. Brace yourself to wrestle with wordplay, grapple with geometry, and scramble for survival. For example . . . Ten lions and a sheep are in a pen. Any lion who eats the sheep will fall asleep. A sleeping lion will be eaten by another lion, who falls asleep in turn. If the lions are all perfect logicians, what happens? Bellos pairs his fiendish brainteasers with fascinating history, so you’ll meet Alcuin, Sam Loyd, and other puzzle masters of yore—in between deranged despots and wily jailers with an unaccountable taste for riddles. Will you make it out alive? And what about the sheep?
When murder mars the grand opening for Lila Macapagal’s aunties’ new laundromat, she will have to air out all the dirty laundry in Shady Palms to catch a killer… Lila Macapagal's godmothers April, Mae, and June—AKA the Calendar Crew—are celebrating the opening of their latest joint business venture, a new laundromat, to much fanfare (and controversy). However, what should’ve been a joyous occasion quickly turns into a tragedy when they discover the building has been vandalized—and the body of Ninang April’s niece, recently arrived from the Philippines, next to a chilling message painted on the floor. The question is, was the message aimed at the victim or Lila's gossipy godmothers, who have not-so-squeaky-clean reputations? With Ninang April falling apart from grief and little progress from the Shady Palms Police Department in this slippery case, it’s up to Lila and her network to find justice for the young woman. The Calendar Crew have stuck their noses into everybody’s business for years, but now the tables are turned as Lila must pry into the Calendar Crew’s lives to figure out who has a vendetta against the (extremely opinionated yet loving) aunties and stop them before they strike again.