Big Book of Mazes and Labyrinths

Big Book of Mazes and Labyrinths

Author: Walter Shepherd

Publisher: Courier Corporation

Published: 1973-01-01

Total Pages: 129

ISBN-13: 0486229513

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The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.


Big Book of Adventure Mazes

Big Book of Adventure Mazes

Author: Dave Phillips

Publisher: Courier Corporation

Published: 2003-04-25

Total Pages: 132

ISBN-13: 0486429008

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Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.


The New York Times Large-Print Will Shortz's Favorite Crossword Puzzles

The New York Times Large-Print Will Shortz's Favorite Crossword Puzzles

Author: Will Shortz

Publisher: Macmillan

Published: 2005

Total Pages: 180

ISBN-13: 9780312339593

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The New York Times puzzles are America's favorite... and these are the best of the best! Under Will Shortz's editorship, the New York Times crossword puzzles have featured increased wordplay and fresh, interesting vocabulary. Now Will has collected seventy-five of his all-time favorite puzzles from the Times, available here for the first time in large-print format. So sharpen your pencil, start the coffee brewing, and dig in to this collection---there's nothing else like it! * Easy to read--fun to solve! * Special introduction by Will Shortz * Personal commentary from Will on why each puzzle made his all-time list! * All difficulty levels---from fun and easy to mind-bendingly tough


The Everything Big Book of Easy Large-Print Crosswords

The Everything Big Book of Easy Large-Print Crosswords

Author: Charles Timmerman

Publisher: Simon and Schuster

Published: 2021-06-15

Total Pages: 304

ISBN-13: 1507216475

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Enjoy entertaining, easy-to-solve, and easy-to-read puzzles with The Everything Big Book of Easy Large-Print Crosswords. Everything is bigger in The Everything Big Book of Easy Large-Print Crosswords—the clues, the numbers, the grids—even the answers! And each of these brand-new crosswords helps you improve vocabulary, memory, and problem-solving skills. With clues ranging from beloved books and classic TV shows to favorite foods and popular vacation spots, these light and easy puzzles are perfect for taking a break—without having to use a dictionary! Beginners and experienced puzzlers will enjoy the satisfaction of quickly solving these entertaining crosswords.


Easy Dinosaur Mazes

Easy Dinosaur Mazes

Author: Patricia J. Wynne

Publisher: Courier Corporation

Published: 2006-12-01

Total Pages: 52

ISBN-13: 0486453634

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Travel back in time to help prehistoric Maisaur hatchlings find their way back to the nest. Show a lost Apatosaur how to join its migrating herd. Feed a hungry Mosasaurus a fishy snack, and find your way past a grinning Carnosaur without getting snagged on his pointy teeth! These 37 fun-to-navigate mazes are geared toward readers ages 4 to 8. Complete solutions appear at the end, so no one will get stuck in the past!


Mind-Boggling Mazes

Mind-Boggling Mazes

Author: Dave Phillips

Publisher: Courier Corporation

Published: 1979-07

Total Pages: 68

ISBN-13: 0486237982

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Forty mazes with geometric trickery.


Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning

Author: Karl M. Kapp

Publisher: John Wiley & Sons

Published: 2007-09-24

Total Pages: 448

ISBN-13: 9780787995669

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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.


Games Magazine Presents the Giant Book of Games

Games Magazine Presents the Giant Book of Games

Author: Will Shortz

Publisher: Random House Puzzles & Games

Published: 1991

Total Pages: 194

ISBN-13: 0812919513

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A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.


Make Independent Computer Games

Make Independent Computer Games

Author: Neil King

Publisher: Neil King

Published: 2023-11-19

Total Pages: 147

ISBN-13:

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Do you want to make popular video games? This book is for anyone interested in learning how to create computer games, whether you are at school, college, University or already working in the industry. It is mainly aimed at the hobbyist or independent game maker who has a passion for computer games and a desire to make their own. You don’t need any game making or programming experience to benefit from this book. You will be able to use what you learn no matter what device your game will run on or what platform you choose to create it with. Some of the things you will take away from this book include: + A clear idea of how to make a video game. + Important things to research when designing your game. + Some of the pitfalls to avoid when making a game. + What makes a good game. + An idea of the mind-set you need to make your game work the way YOU want it to. The bite-sized sections are ideal to look back on during your game development journey (and after you have finished) to double check you have asked yourself the right questions. Chapters include information on: + Game concepts. + The psychology of gamers. + Thinking differently. + Interacting with device hardware. + How to get a computer to shuffle and deal cards efficiently. + Make your own "Fruit Slice" game. + Make your own "Maze" generator. + Artificial Intelligence and how to make your own simple neural network. + ...and much more. About the author: Neil King is a software engineer and has been making computer games since the 1980s, at the age of 10. More recently he has built himself a strong reputation in the I.T. industry for creativity and technical problem solving. Neil has developed cloud-based and stand-alone applications for multiple sectors including education, automotive, child safety, medical and gaming, and has had two number 1 best-selling apps in the App Store. His 20 years of experience in Further Education enables him to explain complex, technical instructions in an easy-to-understand way.