The Highlights Book of Things to Do

The Highlights Book of Things to Do

Author: Highlights

Publisher: Highlights Press

Published: 1901

Total Pages: 386

ISBN-13: 1644722453

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The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold


Word Search Puzzles

Word Search Puzzles

Author: Cottage Door Press

Publisher: Parragon Books

Published: 2021-09-28

Total Pages: 384

ISBN-13: 9781646380251

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Packed with over 300 brain boosting word search puzzles, this collection of unique challenges is designed to keep your mind sharp and thoroughly entertained! Keep your brain fit by searching vertically, diagonally, forwards, and backward in pursuit of hidden words from an array of interesting themes including beekeeping, moons of Jupiter, world food, Renaissance artists, gymnastics, Madonna albums, famous books, fencing terms, and more! Help improve memory and focus by completing a new word search puzzle challenge every day! Keep your brain fit with over 300 word search puzzles for hours of fun and entertainment! Challenges designed to keep you sharp! Helps improve memory, vocabulary, and focus. An array of unique themes including beekeeping, moons of Jupiter, world food, Renaissance artists, gymnastics, Madonna albums, famous books, fencing terms, and more! Perfect for at-home or on-the-go entertainment! Lightweight, spiral bound book for easy transport. Great gift for birthdays, holidays, and more!


Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times

Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times

Author: Jim Bumgardner

Publisher: Krazydad Two Not Touch

Published: 2020-07-27

Total Pages: 92

ISBN-13: 9781946855367

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From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.


Amazing Activities for Minecrafters

Amazing Activities for Minecrafters

Author:

Publisher: Sky Pony

Published: 2017-04-18

Total Pages: 98

ISBN-13: 1510721746

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Almost 100 activities inspired by Minecraft that boys and girls will love: word search, spot the difference, crossword puzzles, mazes, and more! Gamers can explore new biomes, battle ferocious mobs, and build dazzling new structures wherever you are—whether on a long car trip or at the beach! This vibrant, fun book of activities for is jam-packed with puzzles and games to keep even the most meticulous Minecrafter entertained for hours upon hours. Games include: Stave Says Creeper Twins Hostile Mob Alpha Code Squared Up: Farm Bobs Find the Portal And more This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. Beat your boredom with a treasure trove of activities, straight from your favorite game!


The Total Brain Workout

The Total Brain Workout

Author: Marcel Danesi

Publisher: Harlequin

Published: 2009-03-01

Total Pages: 261

ISBN-13: 142682954X

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Have fun and flex your mental muscle with brainteasers, word searches, cryptograms, optical illusions, sudoku, frameworks, logic puzzles, trivia and more. Did you know that different parts of your brain control different functions, and that with exercise, you can make each part of your brain stronger? In The Total Brain Workout you’ll find 450 fun, challenging and absorbing puzzles designed to specifically target the core parts of your brain that control language, logic, memory, reasoning and visual perception. Each set of puzzles ranges from easy to challenging, and is presented with information on the area of your brain being targeted and the functions it controls, so you can customize your own workout to the specific areas you want to improve.


Games and Puzzles from the Tree House

Games and Puzzles from the Tree House

Author: Mary Pope Osborne

Publisher: Random House Books for Young Readers

Published: 2010-04-27

Total Pages: 258

ISBN-13: 0375862161

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An activity book full of mazes, puzzles, codes, games, and adventure from the #1 bestselling chapter book series! Travel through time and around the world with Jack and Annie to help them solve mazes and crossword puzzles, break secret codes, play games, draw pictures, and more! They've seen the age of the dinosaurs and the high-tech future; they've visited freezing Antarctica and scorching deserts—and now Jack and Annie need your help with five activities from every Magic Tree House adventure, from Magic Tree House #1: Dinosaurs Before Dark to Magic Tree House #44: A Ghost Tale for Christmas Time. Over 200 activities included! So many activities . . . so much fun! Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures


Puzzle Ninja

Puzzle Ninja

Author: Alex Bellos

Publisher: Chronicle Books

Published: 2018-07-10

Total Pages: 0

ISBN-13: 9781452171050

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In his travels to Japan, author Alex Bellos set out to uncover the world's brightest puzzle inventors, puzzle masters, and origami experts so he could bring a new batch of logic puzzles for anyone hankering for something beyond Sudoku. In Puzzle Ninja he presents more than 200 puzzles to solve—rated easy to excruciating—including 20 new types of original, hand-crafted puzzles, like Shakashaka and Marupeke. With clear instructions, helpful tips, and anecdotes about the puzzles and their creators, this is an entertaining read and an exciting collection of the newest, best, and most addictive Japanese logic puzzles.


Brain Games - Mindful Mazes

Brain Games - Mindful Mazes

Author: Publications International Ltd.

Publisher:

Published: 2019-09-29

Total Pages: 192

ISBN-13: 9781645580997

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Center yourself as you contemplatively make your way through these peaceful, pleasurable mazes! Mindful Mazes is packed full of a variety of mazes that vary in difficulty and setting Remain present in the now and centered as you find your way through these meandering and elaborate mazes. Simple-shaped designs and numeric puzzle names decrease the number of distractions you encounter as you work towards your goal Over 150 mazes Answer key at the back of the book 192 pages


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Blindsight

Blindsight

Author: Peter Watts

Publisher: Macmillan

Published: 2006-10-03

Total Pages: 388

ISBN-13: 1429955198

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Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.