Gerry’s crafts are small-scale, but her to-do list is anything but. Add murder to that—with one of her students as a suspect—and you have one hectic holiday. Time to shrink this mystery down to size.
Learn how to paint exciting miniature creatures and elevate your tabletop experience, with Arcane Arts. Professional miniature painter and instructor Noxweiler Berf has created an immersive guide to painting miniatures for tabletop games. In his engaging and playful style, Berf demystifies the miniature painting process for the beginner and offers new perspectives and encouragement for advancing hobbyists. The guide offers the reader a number of milestone “quests” that will take them from the first steps of selecting a miniature figure, to understanding the visual cues that come from their choice of color and texture, to even developing scenic basing and preparing your miniature for game-play.
Meet Mia Macarooney, an ordinary eight-year-old who finds out she has an extraordinary super-secret in this first chapter book in the brand-new Mia Mayhem series! Mia Macarooney is a regular eight-year-old girl who finds out that she’s A SUPERHERO! Her life literally goes from totally ordinary to totally super when she’s invited to attend the afterschool Program for In-Training Superheroes a.k.a. THE PITS! And the crazy thing is, in a weird meant-to-be sort of way, all of this news somehow feels super right. Because all her life, Mia thought she was just super klutz...but it turns out, she’s just SUPER! So now, it’s up to Mia to balance her regular everyday life and maintain her secret identity as she learns how to be the world’s newest superhero! With easy-to-read language and illustrations on almost every page, the Mia Mayhem chapter books are perfect for emerging readers.
During the local Dollhouse and Miniatures Fair, Geraldine Porter, the chairwoman of this illustrious event, gets into big trouble when she is faced with strange occurrences and murder, all of which lead to her friend Linda Reed. Original.
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
In the tradition of George Saunders and Aimee Bender, an exuberantly imagined debut that chronicles an ordinary world marked by unusual phenomena. The eighteen stories of Manuel Gonzales’s exhilarating first book render the fantastic commonplace and the ordinary extraordinary, in prose that thrums with energy and shimmers with beauty. In “The Artist’s Voice” we meet one of the world’s foremost composers, a man who speaks through his ears. A hijacked plane circles a city for twenty years in “Pilot, Copilot, Writer.” Sound can kill in “The Sounds of Early Morning.” And, in the title story, a man is at war with the wife he accidentally shrank. For these characters, the phenomenal isn’t necessarily special—but it’s often dangerous. In slightly fantastical settings, Gonzales illustrates very real guilt over small and large marital missteps, the intense desire for the reinvention of self, and the powerful urges we feel to defend and provide for the people we love. With wit and insight, these stories subvert our expectations and challenge us to look at our surroundings with fresh eyes. Brilliantly conceived, strikingly original, and told with the narrative instinct of a born storyteller, The Miniature Wife is an unforgettable debut.
How small is small? In The Big Book of Tiny Art you’ll discover a dynamic collection of miniature artwork, most no bigger than a large coin, covering a wide range of subjects, from animals and food to people and places. Showcasing painting and drawing, this inspirational guidebook provides an up-close look at the art of the miniature. Learn to paint and draw your own tiny masterpieces as you follow the simple step-by-step instructions. Each section of the book includes a gallery of finished miniature artwork. Packed with amazing illustrations, The Big Book of Tiny Art is a feast for both the eyes and the creative spirit.
Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.
Like a good general, a good wargamer should have an eye for the ground. Just as the nature of the battlefield plays a central role in real warfare, so miniature wargames are greatly enhanced by realistic terrain. Besides, when you've spent hundreds of hours collecting and painting your miniature armies, they surely deserve ground worth fighting for. Master terrain modeller Paul Davies takes the reader through the process of creating a visually appealing yet practical terrain system. First the techniques of making the basic landscape are explained, then a series of projects show how this can be adapted to suit different periods or geographic locations (eg European farmland or Sudanese desert). There are then detailed chapters on adding vegetation, buildings, roadways, trench systems etc. The clear, step-by-step instructions are clearly illustrated by numerous specially-taken photographs of the work in progress and Paul's inspirational finished pieces.
Aimed at modellers of all abilities, this lavishly illustrated book presents a step-by-step guide to figure painting and modelling using traditional techniques. From the multipart hard-plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers, collectors and gamers with a wealth of information to achieve the best results. It demonstrates a variety of modelling and painting techniques at different scales; it provides step-by-step guidance on building, converting and painting models; it covers working in plastic, resin and white metal; it explains dry brushing techniques, the three-colour method, multilayering and shading with washes and, finally, it considers basing techniques and maintaining the compatibility of miniatures between different gaming systems.