Maya Character Creation

Maya Character Creation

Author: Chris Maraffi

Publisher: New Riders

Published: 2003-09-11

Total Pages: 385

ISBN-13: 0132798239

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.


Game Character Development with Maya

Game Character Development with Maya

Author: Antony Ward

Publisher: Pearson Education

Published: 2005

Total Pages: 816

ISBN-13: 073571438X

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Great games have great characters: This comprehensive guide shows users how to create them using Maya 3D modelling software!


How to Become a Video Game Artist

How to Become a Video Game Artist

Author: Sam R. Kennedy

Publisher: Watson-Guptill

Published: 2013-05-14

Total Pages: 162

ISBN-13: 082300810X

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Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.


Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

Author: Kenny Roy

Publisher: CRC Press

Published: 2014-04-29

Total Pages: 383

ISBN-13: 1135943028

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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.


Character Modeling with Maya and Zbrush

Character Modeling with Maya and Zbrush

Author: Jason Patnode

Publisher: Taylor & Francis

Published: 2008

Total Pages: 410

ISBN-13: 0240520343

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Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.


Learning Maya?5

Learning Maya?5

Author: Alias Wavefront

Publisher: Sybex

Published: 2003

Total Pages: 562

ISBN-13: 9781894893343

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Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques. This book introduces you to the following topics: * The Maya User Interface * Working in 3D space * NURBS (spline) Modeling * Polygonal Modeling * Keyframes and Motion Paths * Trax(TM) Non-linear animation * Forward and Inverse Kinematics * Surface Deformations * Cameras and Lights * Shaders and Techniques * Particles and Dynamics * MEL (Maya Embedded Language) What you need to use this book: * Maya Complete(TM), Maya Unlimited(TM), or Maya Personal Learning Edition(TM) version 5 software * A DVD-ROM or set-top player Project One: Bouncing Ball Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames. Project Two: Jack-in-the-box Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan(TM) tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering). Project Three: Space Battle Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects(TM) to create a realistic starfield. Project Four: Primitive Man Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation. Project Five: Salty the Seal This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.


Edgeloop Character Modeling For 3D Professionals Only

Edgeloop Character Modeling For 3D Professionals Only

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2006-09-12

Total Pages: 360

ISBN-13:

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Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.


3D Animation for the Raw Beginner Using Maya

3D Animation for the Raw Beginner Using Maya

Author: Roger King

Publisher: CRC Press

Published: 2014-08-15

Total Pages: 490

ISBN-13: 1439852642

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Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book: Describes the process for creating animated projects in a nonmathematical fashion Explains why—and not just how—to apply Maya techniques in the real world Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates 3D Animation for the Raw Beginner Using Maya is an ideal academic textbook as well as a superlative do-it-yourself training manual. When employed as a text, it frees the instructor from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. When used for individual study, aspiring animators revel in the book’s easy-to-follow, hands-on learning style. Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.


Creating Games with Unity, Substance Painter, & Maya

Creating Games with Unity, Substance Painter, & Maya

Author: Jingtian Li

Publisher: CRC Press

Published: 2021-01-11

Total Pages: 769

ISBN-13: 1000281973

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This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.


Understanding 3D Animation Using Maya

Understanding 3D Animation Using Maya

Author: John Edgar Park

Publisher: Springer Science & Business Media

Published: 2007-08-29

Total Pages: 336

ISBN-13: 0387269045

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Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks