200 fascinating games to thrill, surprise, and amaze kids of all ages. Includes old favourites and new, imaginative games that will help students compete, cooperate, communicate, and have fun.
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
This breakthrough book covers the head-to-toe, outside-inside health needs of today's 10- to 21-year-olds. Written by experts in adolescent medicine and parent-child relationships, this comprehensive reference gives no-nonsense, straightforward guidance on how to talk with teens in a way that will help them take charge of their own health. Andrea Marks, M.D., and Betty Rothbart, M.S.W., take a unique approach -- they focus on the interplay of physical, mental, emotional, and social issues that make these years such a challenging time. They show how physical health concerns must be considered within the context of the three main goals of adolescence: • gaining independence • clarifying sexual identity • Finding a realistic, satisfying place in society Combining authoritative information with sound advice on communicating with teens, who really do want and need their parents' help (even though at times it may seem otherwise), Healthy Teens, Body and Soul will teach parents how to open the lines of communication that will result in healthier, happier teens (and parents!).
This is a classic, standard resource for collection building and on-the-spot readers advisory absolutely indispensable for school and public libraries.
The school playground plays a crucial role in developing all aspects of children's behaviour and interpersonal learning. Yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. This resource provides a practical toolkit of ideas to promote lively and enjoyable games. It draws on traditional games and also introduces a wealth of new ones including: * Chasing and catching games * Skipping games and rhymes * Singing and dancing games * Parachute games * Quiet games * Circle games * Cooperative games * Games from around the world.
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
This book presents a unique annotated collection of some 2000 playground games, rhymes, and wordplay of London children. It charts continuity and development in childlore at a time of major social and cultural change and offers a detailed snapshot of changes in the traditions and language of young people. Topics include: starting a game; counting-out rhymes; games (without songs); singing and chanting games; clapping, skipping, and ball bouncing games; school rhymes and parodies; teasing and taunting; traditional belief and practice; traditional wordplay; and a concluding miscellany. Recorded mainly in the 1980s by primary schoolteacher Nigel Kelsey, transcribed verbatim from the children’s own words, and accompanied by extensive commentaries and annotation, the book sets a wealth of new information in the wider historical and contemporary context of existing studies in Britain, Ireland, and other parts of the English-speaking world. This valuable new resource will open new avenues for research and be of particular interest to folklorists and linguists, as well as to those working across the full spectrum of social, cultural, and educational studies.