Maus Now

Maus Now

Author: Hillary Chute

Publisher: Pantheon

Published: 2022-11-15

Total Pages: 433

ISBN-13: 0593315782

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Richly illustrated with images from Art Spiegelman’s Maus (“the most affecting and successful narrative ever done about the Holocaust” —The Wall Street Journal), Maus Now includes work from twenty-one leading critics, authors, and academics—including Philip Pullman, Robert Storr, Ruth Franklin, and Adam Gopnik—on the radical achievement and innovation of Maus, more than forty years since the original publication of “the first masterpiece in comic book history” (The New Yorker). Pulitzer Prize-winning cartoonist Art Spiegelman is one of our most influential contemporary artists; it’s hard to overstate his effect on postwar American culture. Maus shaped the fields of literature, history, and art, and has enlivened our collective sense of possibilities for expression. A timeless work in more ways than one, Maus has also often been at the center of debates, as its recent ban by the McMinn County, Tennessee, school board from the district’s English language-arts curriculum demonstrates. Maus Now: Selected Writing collects responses to Spiegelman’s monumental work that confirm its unique and terrain-shifting status. The writers approach Maus from a wide range of viewpoints and traditions, inspired by the material’s complexity across four decades, from 1985 to 2018. The book is organized into three loosely chronological sections— “Contexts,” “Problems of Representation,” and “Legacy”—and offers for the first time translations of important French, Hebrew, and German essays on Maus. Maus is revelatory and generative in profound and long-lasting ways. With this collection, American literary scholar Hillary Chute, an expert on comics and graphic narratives, assembles the world’s best writing on this classic work of graphic testimony.


MetaMaus

MetaMaus

Author: Art Spiegelman

Publisher: Pantheon

Published: 2011-10-04

Total Pages: 302

ISBN-13: 037542394X

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NATIONAL JEWISH BOOK AWARD WINNER • Visually and emotionally rich, MetaMaus is as groundbreaking as the masterpiece whose creation it reveals. In the pages of MetaMaus, Art Spiegelman re-enters the Pulitzer prize–winning Maus, the modern classic that has altered how we see literature, comics, and the Holocaust ever since it was first published twenty-five years ago. He probes the questions that Maus most often evokes—Why the Holocaust? Why mice? Why comics?—and gives us a new and essential work about the creative process. Compelling and intimate, MetaMaus is poised to become a classic in its own right.


Masters of American Comics

Masters of American Comics

Author: John Carlin

Publisher: Yale University Press

Published: 2005-01-01

Total Pages: 341

ISBN-13: 030011317X

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Presents the work of America's most popular and influential comic artists, and includes critical essays accompanying each artist's drawings.


"You Gotta BE the Book"

Author: Jeffrey D. Wilhelm

Publisher: Teachers College Press

Published: 2016

Total Pages: 321

ISBN-13: 0807775088

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This award-winning book continues to resonate with teachers and inspire their teaching because it focuses on the joy of reading and how it can engage and even transform readers. In a time of next generation standards that emphasize higher-order strategies, text complexity, and the reading of nonfiction, “You Gotta BE the Book” continues to help teachers meet new challenges including those of increasing cultural diversity. At the core of Wilhelm’s foundational text is an in-depth account of what highly motivated adolescent readers actually do when they read, and how to help struggling readers take on those same stances and strategies. His work offers a robust model teachers can use to prepare students for the demands of disciplinary understanding and for literacy in the real world. The Third Edition includes new commentaries and tips for using visual techniques, drama and action strategies, think-aloud protocols, and symbolic story representation/reading manipulatives. Book Features: A data-driven theory of literature and literary reading as engagement.A case for undertaking teacher research with students.An approach for using drama and visual art to support readers’ comprehension. Guidance for assisting students in the use of higher-order strategies of reading (and writing) as required by next generation standards like the Common Core.Classroom interventions to help all students, especially reluctant ones, become successful readers. “This book points the way for us to cast our students as experts and collaborators in the educational enterprise.” —From the Foreword by Michael W. Smith, Temple University, College of Education “Simply put, it is a classic—timeless in its basic approach and yet full of relevant ideas and strategies for the era of Common Core.” —Deborah Appleman, Carleton College On the Second Edition: “This important book remains on the must-read list for literacy teachers working with adolescent learners.” —CHOICE “I hope this book is read and considered by all the stakeholders who can make a difference in education by following Wilhelm's lead of improving instruction to enhance students’ lives.” —Journal of Adolescent and Adult Literacy


Graphic Novels

Graphic Novels

Author: Michael Pawuk

Publisher: Bloomsbury Publishing USA

Published: 2017-05-30

Total Pages: 758

ISBN-13: 1440851360

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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.


Comic Books as History

Comic Books as History

Author: Joseph Witek

Publisher: Univ. Press of Mississippi

Published: 1989

Total Pages: 188

ISBN-13: 9780878054060

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This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults


The Graphic Novel Classroom

The Graphic Novel Classroom

Author: Maureen Bakis

Publisher: Simon and Schuster

Published: 2014-08-05

Total Pages: 172

ISBN-13: 1629140880

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Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!


Born After

Born After

Author: Angelika Bammer

Publisher: Bloomsbury Publishing USA

Published: 2019-06-27

Total Pages: 301

ISBN-13: 1501336436

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A 2020 Prose Award Finalist What do we do with pasts we inherit that carry shame? A major and original contribution to thinking about and grappling with the legacies of German and Nazi history, this book reflects on the relationship between history and memory through the personal narrative of a postwar German intellectual. Arguing that the pasts that haunt usare shaped both by the things people did and suffered and the affective traces the past leaves in memory, Born After is a powerful meditation on questions of guilt, complicity, loss, and longing. With bracing honesty and without sentimentality, Bammer draws on her own family story to think anew about a history that we have come to accept as familiar. Inflecting questions about history with questions about ethics, her book speaks to all those concerned with historical pasts that remain unreconciled.